No extensions.
Legacy DMG: Item: Robe of the Archmagi [attuned, equipped]
Doesn't change or count AC as 15 + Dex Mod. [Also can't change Base AC from sheet].
Printable View
No extensions.
Legacy DMG: Item: Robe of the Archmagi [attuned, equipped]
Doesn't change or count AC as 15 + Dex Mod. [Also can't change Base AC from sheet].
Is the sheet unlocked? and you can't change it?
Attachment 66455
Yes to both. How to change Base AC ?
You should be able to add a delta in the Misc box (on the right). That's just a work-around, but at least you should be able to get the AC you want.
Will do, thanks jkeller!
At least until the item is fixed.
Could it be related to Fgu-dungeon-master-guide-(legay)-is-missing-magic-items? EDIT: Nope.
Without an extension equipping an item won't do anything as regards changing stats or indeed anything else. You'll need to create any necessary effects in the character's actions tab. So, for example, if the characters AC is 10 without armour (that is assuming no DEX modifier) then you'd need an effect of AC: 5, set to SELF and never expire. Activate the effect when the character is on the Combat Tracker. See the graphic below for all of what you would need to do in the actions tab to make the robe work (without extensions - there are extension which will do all or some of this for you).
Thanks Zacc! It works now.
In the FGU 5e 2024 Druid class record, it shows that Druids receive a Feature called "Commune with Nature" at 9th level. I can't find where this is supported in the 2024 PHB. Is this an error, or am I missing where this feature is being granted from?
Yes, it looks like a mistake in the class feature list. I don't know where it comes from. One of the Barbarian subclasses does get this but at level 10. I don't see it in the PHB pdf, and it's not in the PHB errata, nor on the D&D Beyond druid class description. So I'll remove it.
Dragon Delves
Starglass Waypoint
The map grids are neither grid snapped nor point snapped. Upper floor is incomplete. The sinkhole (S24b) does not have the pit LOS lines. The balcony rails are missing.
Since the "doors" are transparent, they should be windows instead of doors. The stairs are also transparent and should use non-toggleable window lines (except the bottom step which should stay open).
The grid walls for the turnstiles are missing. The rubble at S10 is blocking terrain.
Thanks for the report; I've updated all of the occluders in both maps to reflect the correct room descriptions. I can't see anything wrong with the grid, however. It's as close as it can be to the hand drawn grid lines on the map. It's not possible to be pixel perfect with these kinds of maps since the hand drawn grid isn't always straight. As far as I can see the FGVTT grid matches the map grid accurately apart from where the hand drawn grid isn't perfectly straight. Am I missing something?
Your module doesn't contain anything (you can't export maps from a module). At any rate if you mean that the wall occluders aren't exactly in line with wall edges that is by design. This was the way occluders were drawn when LoS was first introduced but there were many complaints that doing this meant players couldn't see what was and what wasn't a wall. So for several years now occluders are drawn a little back from the walls so that it's obvious what they are and shows a little of the wall art work to the players. I assume what is shown in the image below is what you mean.
Yeah. That's what I meant. In my games, the players want that "exactness." It makes LOS past the walls more accurate. Due to the nature of how LOS works, there are times when the NPCs should not be seen, but they are.
It seems to be one of those situations where you just can't please everyone.
Indeed. There is an option in the occluders section (bottom right) that allows you to set a 'peek' value. If I remember correctly a value of 0.1 allows tokens to see through the wall occluders to approximately 5% of the grid size. So around 2.5 pixels on a 50px grid. So if you are re-drawing the walls to exactly match the line of the wall a peek through value of maybe 0.2 would be sufficient to be able to 'see' the walls without compromising line of sight on a 50px grid.
Hi everyone. The Artificer is spell slot table is wrong, show the class gain level 2 spell slot at level 3 when is a level 5
Hi im using 2024 And the artificer from: D&D Eberron Forge of the Artificer, the problem is also in the virtual library
Dragon Delves
Chapter 5
Monastery upper level map
There's several occluders that go beyond walls a short way into halls/rooms.
In the Player's Handbook, Ranger subclass Beastmaster, the Beast of the Land stat block has the wrong damage dice for it's attack. It's listed as "1d4" in fantasy grounds, but "1d8" in my D&D Beyond version of the rules.
In the Library Reader: https://www.fantasygrounds.com/libra...ity-of-spiders
DND 5e > Module Out of the Abyss > Chapter 15 > Missing IMAGE map of the city Menzoberranzan
In the module in FG it shows, only the LIBRARY is missing the map.
Print screen of the section above
Attachment 66897 (missing image in library)
Attachment 66898 (oficial book)
Attachment 66899 (FG module OK)
thx!
Yes, but this scenario hasn't been solved in the current build and something we are still looking to get working. If you see how it looks in the FG, the map is not available in the book (reference manual). So it won't be available in the reader.
In Vecna: Eve of Ruin, when you click on the picture of the "Crown of Lies", a picture of a Cosmic Horror shows up.
Attachment 66924
Pushed a fix to address Vecna report.
Keys from the Golden Vault
Masterpiece Imbroglio - Imbroglio Adventure Hooks
It looks like some text is missing there. The text just ends abruptly with "... , and a coach will arrive shortly to deliver yo"
Attachment 66938
Hi, I purchased The Book of Many Things, but in Fantasy Grounds it only appears as a module. I’m unable to browse the official manual in the “Books” section of Fantasy Grounds—I can only see the player-only version, even though I have activated both. Additionally, in the Fantasy Grounds online library, only the player portion of the official book is visible, consisting of just a few pages.
Attachment 66946Attachment 66947
Indeed, looks like the last time it was exported (many months ago) the story entry wasn't ticked. I've fixed the issue and an updated module will go out as soon as possible. I don't know if that's the reason why it doesn't appear in My Library or not - I suspect it is but I can't do anything about that, so we'll need to wait for the dev that sorts that kind of thing out to see this.
Dungeon of the Mad Mage >Introduction>Search for Kressando Rosznar > Second to last paragraph
"You can trust in House Ros znar." has a space in the last name
Creating a module. Closing the module. Then reopening the module. (It doesn't matter if the module is locked or unlocked when reopened.)
When applying a font effect (bold, italic, underline) followed by a non-character mark such as a period or an em dash and that non-character mark is not part of the effect, FG adds an extra space that is part of the effect when the module is reopened.
Examples:
(bold, italic, underline) becomes (bold , italic , underline )
Underlined—Non-underlined becomes Underlined —Non-underlined
Italic. becomes Italic .