I've got a new bug by the look of it, for some reason my story point box keeps jumping into the teens whenever the storypoint gain by dice roll triggers, doesn't seem to matter what number I set it do it always jumps back up (usually to 17 or 19).
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I've got a new bug by the look of it, for some reason my story point box keeps jumping into the teens whenever the storypoint gain by dice roll triggers, doesn't seem to matter what number I set it do it always jumps back up (usually to 17 or 19).
It's been reported and currently being investigated while the cleanup is being performed. Once a solution is found it will be pushed.
Every time I try to open an Origin it's blank and throws errors.
It would be of great help if you can relay the errors you are seeing. Helps diagnose the issue.
I checked on our end and the origin record appears to be opening without any errors and contains data
Attachment 64218
I have no extensions loaded and it was in a fresh campaign.
How are you accessing the origin? Is it with the origins from the sidebar or from the character sheet?
Just found a couple items in the E20 rulesets that might cause an issue like that; and cleaned them up. Can you run a new Check for Updates, and let us know if you are still having the issue?
If so, please click the Compile Logs button on the log window that opens, and provide the ZIP file.
Regards,
JPG
There's a typo in the Players book index. Chapter 10: Exploration. Sub Section: Environement. The subtitle beneath is correct with Environment.
ok thanks, we'll look into fixing the text.
Pushed fix to address typo
I have found a number of mistakes/typos for the following statblocks for the essence scores/defences: Cyclonus, Starscream, Soundwave, Tantrum, Insecticon Drone, Sweep Drone, Seeker Bomber, Decepticon Annihilator, Decepticon Assassin, Decepticon Commando, Decepticon Seeker, Decepticon Seeker Scout, Decepticon Sniper, Decepticon Soldier, Human Civilian, Human Military Pilot.
While compiling this list I also noticed mistakes in the Skill Levels for a number of these but have not checked the other statblocks so I'd highly recommend a thorough look over those to make sure they are all correct. (if any of these are due to errata or something I don't have those, but fairly certain Soundwave wouldn't be errata'd into have essence scores of 1)
Alright I'll try to list all the corrections needed. (something I will not be listing is the fact that ALL maximum ranges for ranged weapons are wrong)
Acid Storm
skills lists Athletics twice, first one should be Alertness, missing d2 Infiltration, Science (Chemistry) should be d4 not d2
abilities: shouldn't have the Blur Field power according to the corebook
Airachnid
skills: missing d2 Infiltration
abilities: missing Flyby (Driving) attack
Armorhide
abilities: remove Focused Energon Blade
Astrotrain
skills: Alertness is missing it's (perception) specialization, Athletics should be d6.
abilities: Flyby (driving) should be DAM2
Barricade
abilities: doesn't list his armor, remove Focused Energon Claws
Blitzwing
abilites: Flyby Driving should be DAM2, missing Turret Cannon
Breakdown
abilities: Ram (driving) should be DAM1
Cyclonus
main: Evasion should be 21
skills: Athletics should be d4, Targeting should be d8
abilities: Armor doesn't list his Static Shield, missing Flyby (driving), Sonic Torpedoes should be Implosion Torpedoes
Dead End
skills: Targeting should be d4
Demolisher
skills: Deception (Tracked) should be Driving (Tracked) instead
abilities: Quad Cannons don't list the Multi-Weapon (4) effect, missing his Showing Respect Hang-Ups
Mega-Octane
abilities: missing his Ram (driving) attack
Megatron
skills: missing Survival d6
abilities: for his Energon Flail alternate effect it states add 1 fire damage but instead of adding a damage it trades in 1 blunt for 1 fire
Starscream
main: Speed should be 12, Social should 11, Evasion should be 22, Cleverness should be 21
Soundwave
main: Speed, Smarts & Social should be 11
abilities: Sonic Torpedoes need to be restatted to the Sonic Projector
Tantrum
main: Strength should be 12, Toughness should be 24
Insecticon Drone
abilities: check name for Mandible Strike looks weird like a line downwards
Sweep Drone
main: Strength should be 6
abilities: doesn't list it's Static Shield under either armor or powers, also doesn't list it's Medium Armor Matrix
Seeker Bomber
main: Toughness should be 16
abilities: missing their Hi-Ex Bombs
Decepticon Annihilator
main: Strength should be 11, Toughness should be 21, Evasion should be 19
abilities: missing Intimidating Aftershock (free) & Shrug It Off (1/scene) under powers and Deflection Matrix under armor, and Tough Guy under hang-ups
Decepticon Assassin
abilities: missing Next Time Autobots under hang-ups
Decepticon Commando
abilities: missing Force Field under armor
(I'll finish going through everything once I come back from work)
Continuation
Decepticon Seeker
main: Toughness should be 16
Decepticon Seeker Scout
main: Toughness should be 11
Decepticon Soldier
main: Evasion should be 13
abilities missing it's armor Defense Matrix
Decepticon Spy
abilities: should have the Trick power not Teleport
Cybertronian Brawler
abilities: missing armor Light Reinforcement
Human Civilian
main: Toughness should be 11
skills: shouldn't have Finesse
Human Military Pilor
main: Health should be 2, should have 30ft ground movement
Human Soldier
abilities: shouldn't have Fusion Bombs as gear, missing it's Battledress (Level III Body Armor
Maybe I'll look over the vehicles another time
Also to reiterate on my last post the maximum ranges for all weapons are wrong, except for I believe Barricades Stunner
Pushed fixes to address NPCs report
The Character Sheets are not updated globally, so if I as the GM alter part of their sheet it doesn't update it automatically for them, which is an incredible oversight, my players are new to the system so forcing them to edit their character sheets personally and not allowing me as GM to alter their sheets for them is quite cumbersome in my personal opinion, it also created quite a bit of confusion when we discovered this.
Can you be more specific about particular changes you are making, and what is not updating on the player side?
If we have specific examples, then we can investigate what might be happening.
The original developer is no longer working on this game system, so we’re just trying to help maintain it.
Regards,
JPG
I checked and saw the player connection updated when a GM changed the character sheet. What specifically would be great steps to replicate the issue you are seeing?