Just pushed the hot fix for CPR.
Regards,
JPG
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Just pushed the hot fix for CPR.
Regards,
JPG
Thank you Moon Wizard!
I mentioned this on the main thread as well, but I'll mention here.
Out latest fix removed some unneeded code that was delaying NPC loads. As such, you might see an issue with NPCs you currently have on the Combat Tracker missing data: if so, just remove and re-add the NPC and it will be resolved.
Hey chooms! Had our first session with actual Netrunning today and we ran into an issue (well, one issue and one peculiarity)! Tried the forum search but haven't found any mention of this, so I'm not sure if it's some freak occurrence on our side, or if I'm bad at forum searches.
The SWORD program has a field that lets you choose if you are attacking a program or Black ICE (which changes the damage dice accordingly). When you click into that field once or twice, it will continuously cycle through those two options ad infinitum until you delete the Sword program and add it again. At which point the cycle starts anew. This is noticeable enough with 2 netrunners that it starts to lag FG, as the buttons in their character sheet cycle every .5 seconds forever (I can't reproduce this when I am the only one connected to the game, but as soon as a player messes with this button it freaks out).
Multiple Netrunners can netrun in the same NET architecture at the same time. However, FG's representation of the Net arch does not allow two player characters to inhabit the same floor at the same time (one will overwrite the other). It's no big deal in the grand scheme of things, but I thought I'd mention it.
Hi, thanks for reporting! The former is definitely a bug — we’ll look into that and try to fix it promptly.
The latter, you are correct. It’s a current limitation in the system: you can add tokens for multiple netrunners on the same floor and share with all players, but if they are on the same floor you’ll have to pick one of them to represent them both (until I figure out an elegant way to support more tokens there!)
The infinite update loop should be fixed in the next release tomorrow!
There is a known issue I spotted with regards to the Cyberdeck panel on the Combat Tracker of PCs: If the PC deletes their Cyberdeck, and adds a new one (or their Netrunner role) then the GM currently needs to remove and re-add the PC to the Combat Tracker. I am going to need to dig a bit more to figure that one out.
Totally low priority and probably not worth going back for, but would be good for future product conversions. Just picked up the CPR core rules and while starting to read it (i.e. the Never Fade Away story) I noticed that there are a lot of hyphens that are left in the text, that end up in the meddle of lines and such. Might be worth a find/replace on future conversions when bringing in text.
edit: Just in case you want an example:
Attachment 58847
Ah yeah, I first started catching those during the black chrome conversion. So anything after that that we did should be pretty clean. I think I have an entity code saved somewhere that we can use with find/replace.
Some more minor stuff from Core Rulebook (players), Reference Manual
Page: "As a Cyberpunk Player"
Looks like a section titled "#4 Break the Rules" might be missing. I can't compare to the print version, but the sidebar/box on the bottom of the page indicates their are 4 rules, but there are only 3 sections here.
Page: Nomad, descriptive block, misspelling "pad" > "paid"
"My family came and went like the wind and people pad about as much attention."
Page: Exotoc Weapons
"Weap on Attachments" (space in word)
Page: Running Out of Cash
"Some People ara e willing..."
Character Sheet:
I noticed that when I had 2 Extended Magazine (Sniper Rifle) in my inventory and I dragged from the item window into my Nomad "Long Rifle" both quantities were removed from my inventory. Should not only 1 be removed?
Thanks for digging into those, I took a look and here's what I found:
1) I think that's a little cheeky thing from RTG. What we have is accurate to the book. Pg. 28
2) Ah, I see what happened here, those pieces are formatted oddly relative to everything else in the book, so the copy paste from the book got messed up. I'll see what I can do about cleaning those up
3/4) good find, I'll see if I can track that down, as well as others
5) We can take a look at that in the future. In the meantime, it should be possible to right click the item and split the stack
There, most, if not a good chunk of those issues should be fixed in the next Tuesday update. Vs code and a spell checker ftw!
Thanks! None of it was significant. Even the character sheet for the magazine was easily resolved. But I learned a new thing, that you can split the stack :)
Thanks for looking into and resolving these!
The price for smartgun link says 100 but the book says 500 and the sternmeyer heavy rifle says 500 but it should be 1000
Is there s'posed to be a D10 along with the D% for the selectable dice? it is no longer an option for me. nor is it something i can add from the options menu.
The recent bugs around the dice and character sheets are now fixed on Live.
Also, you can now add NPCs to the CT by dragging their token from their record to a map.
I cannot make multiclass PC or NPC.
When I drag another role, it just makes a link:
Attachment 59987
You should be able to drag it into the Role ability on the Action tab (last tab)
Attachment 59989
I did encounter something odd in my players session last night. it seems that sometimes when critical injuries are auto applying they aren't displaying correctly on the character sheet. the effect applies in the combat tracker and all the damage and other bits of the effects happen as expected. But on the character sheet it will only show a blank entry. it happened when one of my Pc's picked up a spinal injury if that helps at all.
I had the same issue last night with my group as well. I think it was something for the updates.
Another thing was I kept getting s'onUpdate' messages in the text box whenever I opened, drew or selected something on an image.
Attachment 60365
I've seen the injury effect issue as well, but only once...my players have been lucky. I've been meaning to dig into it more.
as for the onUpdate issue...I'm not sure what that's from, I did a find on our whole codebase for the code that would trigger that text showing up there (Debug.chat) and returned 0 results, so it might be related to an extension.
We are getting a de-sync issue, I think. Where when items are being dragged onto the character sheets, they will appear as blank entires for either the GM or the player, but not both. Restarting FG seems to fix the issue.
Edit to add: This applies to Cyberware on both the Gear screen, then the cyberware tab. Also for ammo, as well as a Stim added to the medtechs pharmaceuticals section. Also blank entries appear under the "Moves" section of the action tab every time an item is added.
Hmm... interesting I noticed a similar issue with coc. I wonder if there's something going on with core fg.
I just confirmed against 5e, that issue appears to be there as well if you drop the item onto the character sheet while both the gm and the player are looking at it.
The workaround is to, as a gm, don't open the player's character sheet at all until the issue is fixed, then just use the party sheet to share items. For cyberware, you'll have to have your players just grab them from the cyberware list, or if it's custom cyberware, convert them to an item by dropping them into an npc sheet, then drag and drop it to the party sheet.
I've just pushed an application quick fix to address the disappearing name issue. Can you please run a new Check for Updates, and try again?
Thanks,
JPG
I noticed the LifePath - Cultural Origins table/window does not render correctly when opened. If you resize it (larger then smaller) it behaves, but upon opening it looks like the attached;
Attachment 60401
edit: same with motivations & relationships
Huh, strange. I don't think there's much we can do about that one, unfortunately. Tables are pure core.
I'm not seeing that on mine. What theme or other extensions are you running?
Attachment 60414
Also tried the FG - Dark theme, which it looked like you were running.
Attachment 60415
Regards,
JPG
So I think I figured it out, or at least how to reproduce it. It seems to only happen when opened from the character wizard, not when opened directly from the table list.
To reproduce
- CPR campaign, load the Cyberpunk Red Core Rules
- Character > Character Wizard
- Method - Edgerunner, Fixer
- Click on link to the right of Feelings about people
- Note, it only happens the first time in any given session
Attachment 60418
I followed your method, but am unable to reproduce it. Does reducing the ui scale still show the issue? Not as a fix, but curious if it might be related.
Yeah... it doesn't repeat in a new campaign. Given the old campaign I was seeing this in I had only used to read the books and create a couple characters I didn't think I needed to test in a new one.
I've attached the campaign is anyone wants to play with it, but probably not worth more time since it is old campaign related.Attachment 60421
We did manage to find the issue with Critical Injuries sometimes not getting the name set right for the player.
We’ll have a new build going out on Tue to fix that one! As well as another bug we just caught with injuries that deduct a stat.
Hi :)
Maybe not a bug and i'm just missing a step somewhere. It seems that the smartgun link for my npc isn't working. Attachment 60745
You can see that SGT Michaels only gets his precision attack modifier on the screenshot.