Originally Posted by
spoofer
Initiative is set as either FAST or SLOW From the main tab of the PC Sheet for PCs, and from the Attack tab inside the Combat Tracker for NPCs. Doing so fills in that space. Turns are completed one actor at a time, individually, as in D&D.
In general, we do not implement options, as we need to need to give priority to the core rules first (which are still yet to be completely implemented). However, I will make sure that Damned is aware of your request. Meanwhile, initiative ties are broken by Agility --- higher Agility goes first.