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Page 16. Not essential but the modifiers from Fantasy Companion would be a good starting point.
Growth power effect should by size and not scale alone. For 3 points Size goes up by only 1.
Growth [Size+1 Toughness +1] modifed by user works for all Size numbers. Size 3 would be changed on the CT to Growth [Size+3 Toughness +3]
Where a scale rank changes. Simply add a seperate effect
Scale [Pace +2, Wounds Threshhold = 4, Reach + 1]
So a Growth power of 12 points gets the following:
Growth [Size +4 Toughness +4]
Scale (Large) [Pace +2, Wounds Threshhold = 4, Reach + 1]
The idea being now any size can be accounted for.
Heartless is not a special ability
Arcane Background (Super Powers) arcane skill is just "Focus" and not "Focus (Spirit)".
For mutiple limbs. I am using [Gang Up +1] rather than [Attack +1]. YMMV.
INVISIBILITY has no power description or power down note. Only modifiers for it are listed.
Necessary Evil: Breakout (Revised Edition) out https://www.fantasygrounds.com/store...hp?id=S2P11802
and
Necessary Evil: Invasion (Revised Edition) out https://www.fantasygrounds.com/store...hp?id=S2P11801
More stuff to update in SPC. Strygoth's Eldritch ranged attack power is a thrown weapon. Or just set trait to Athletics
Asmodeus needs a fighting skill with a d10 wild die.
New adventure out. The Return of Dr. Destruction
I keep seeing page numbers in weird places. Have a look at the description for the NPC Beachhead for example.
There is a blank image in the module that needs removed.
Updated most of this stuff, for next Tuesday update. Keep up the bug hunting (and help Lonewolf out, he is just two-men)
Mako does 1d12+4d6 damage with bite (Not only do PEG not show the total as one number they get the maths wrong as well :mad:)
The Reaper has wrong damage. Reaper’s has a scythe (Str+d10+5d6, AP 10, Parry −2, Reach+1, Heavy Weapon).
Just increase damage to right level and reduce reach. Don't change anything else and leave Parry as 12 as this is a NPC
Necessary Evil: Cosmic Crisis now available
Well since I am back Supers development mode. Noticed that Heavy Combat Armor min str is only d10 and not d12.
invisible power has no description to explain how it works
I am in the process of updating the Players Guide, then the GM Guide and then I am gonna need your db.xml files so I can sed the crap out of them and make them work with the changes I am making. But this might be a while.
Updated GM & Players books, all the images are WEBP format now and some other changes and bug fixes. Let me now if you have any issues (it will go out in Tuesdays update tomorrow).
Pushed hotfix for all campaign books to make them compatible with new SPC links
Hi, for the Super Powers companion for SWADE, we need the ability to change the trait linked to a power. For example, for some characters a ranged power may be linked to shooting. For another character, it may be linked to Focus. Right clicking on the trait die and going to trait info allows me to add a line item but just adding a modifier and I can't remove shooting as the linked trait. I'm sure there are other examples, but ranged attacks and possibly melee attacks were the ones that we were trying to solve yesterday. This is latest FGU with everything fully updated.
This is built into Savage Worlds ruleset already (at least if I understand what you are saying).
Right click on the power/ability link (the red/white dragon icon in the default theme) and select Attack info, then right click on the box where the linked trait is (shooting etc.) and select Set Trait and type the Trait you want it to use. I made a little GIF.
https://cdn.discordapp.com/attachmen...1ec79ef48be4f&
You're welcome.
Thanks. I guess I just saw a dropdown and assumed it couldn't be changed. Kind of non-intuitive. But, many thanks for the clarification.
With the new Effect system upgrade coming soon, I guess I am going to have to get updating all the effects and powers for the Super Powers Companion soon. Got a few other projects to complete first. Feel free to remind me (post a reply here)
Stun gun is set up as a thrown weapon in error
Blackguard
His Gauntlets have the Power modifier so do Str+1d4 should the battery fail.
Str+1d4+1d6 on a normal hit
Str+1d4+1d10 on a raise hit
Remove hyphen from pilot skill
Don't be too quick to do anymore updates. Wait to next month if they are trivial edits as I am may find quite a few more in the next few weeks.
Baba Yaga has unstoppable listed twice and both are blank
Minion has blank special ability. Also I would just link the GM guide to point at the player guide NPC record instead of having the double records.
Minion power cost is 1 per level (one per minion)
Power sets has incorrect line in example. Correct text was:
Each set has 37 Super Power Points
instead of the usual 45,.
Book and section please.
Well it is the Super Powers Companion thread so this errata in the Super Powers Companion. A character name means there a problem with that character.
Power Sets error will be in Power set section.
However like I said don't fix anything yet till I find all the bugs brought up in trying to get a new campaign done. As it might save time later.
ITEM Stun Gun and Nullifer Rod are examples of items that have notes in wrong section. Notes field is blank and rules are under hidden ID description field.
Since we looking at stun gun might as well add effect Damaged = Check Vigor: Stunned