I tested on a few current campaigns and everything appears to work fine, no worries as we still used the extension. Thanks for keeping this extension working.
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I tested on a few current campaigns and everything appears to work fine, no worries as we still used the extension. Thanks for keeping this extension working.
Hello,
I'm trying to emulate AD&D1 with your extension and I'm having some trouble with the encumbrance :)
First of all, the Strength bonuses shown are for 2nd Edition, not 1st Edition.
If I put 9 in Strength, here are the movement variations:
Normal 0 - 37 lbs movement 120 ft
Light 38 - 72 lbs movement 80 ft
Moderate 73 - 107 lbs movement 60 ft
Heavy 108+ lbs movement 40 ft
Instead of (PHB 1E page 101-102) :
0-35 lbs = 120 ft
36-70 lbs = 90 ft
71-105 lbs = 60 ft
106+ lbs = 40 ft
If I put 17 in force, here are the variations in movement :
Normal 0 - 42 lbs movement 120 ft
Light 43 - 77 lbs movement 80 ft
Moderate 78 - 112 lbs movement 60 ft
Heavy 113+ lbs movement 40 ft
Instead of :
0-85 lbs = 120 ft
86-120 lbs = 90 ft
121-155 lbs = 60 ft
156+ lbs = 40 ft
I have, of course, tried the same character with the second edition ruleset without the extension, and it follows the rules for encumbrance given in PHB 2E page 103.
Celestian has created an extension (https://forge.fantasygrounds.com/shop/items/150/view) that makes the ruleset 1E but it's not compatible with your extension :)
Translated with DeepL.com (free version)
Thanks for the detailed info. I think there was something else I was supposed to look at with encumbrance, too.
I'll get to it shortly.
FYI, Celestian's 1e extension, referenced in your post, is included in this extension, so there should never be a need to run both of them at the same time.
I'll send an update soon.
Thanks again.
Thanks Doomsword and happy new year :)
When I have the extension enabled the Hit chart shows all 20's, without it I see what it should look like.
Apologies for the delay...
Just uploaded a new version, which includes:
fix 1e/osric currency weights and calculations
fix 1e/osric ability score details
fix 1e/osric encumbrance values and thresholds
best-effort fix for 1e/osric in case your db has all 20s for matrix values (not sure how that happens, but hopefully this will mostly correct it)
fix for 1e/osric open doors (rolling d6 instead of d20)
Hello,
Thanks for the corrections.
But a little problem with NPCs that have a character class. How do you create a character class and call up the corresponding attack matrix and the appropriate save table?
:)
EDIT: I think I've found it. You just need to type the character class (like Fighter, MagicUser, Cleric, etc)
New version released that fixes issues with Comeliness and/or honor on the player side and fixes some other ability-score-related issues.
Big thanks to fharlang for helping me out with some stuff he was seeing.
Depending upon what you're trying to do, you can use "Fights As" or "Saves As" on the "Main" tab of the NPC record, along with the "Level or HD" for each. Hope that helps.
https://proitnow.blob.core.windows.n...s-saves-as.png
indeed ! Great extension ! Thank you for your work, Doomsword :)
Hello,
Sorry for the double post but I found a new problem with the coins weight. It's not possible to change the weight, they have to be 0.5 lbs each...
In my example, 100 coins weigh 50 lbs instead of 10 and this doesn't change anything if I've configured the currencies in FG.
Of course, I've tried it without the extension and it works normally with ruleset 2E.
Thanks :)
No worries at all, and thanks very much for the report. 1E coin weights were being applied, regardless of currency weights and in some other situations. This should now be fixed, and you should now be able to populate custom values for coin weight and have them reflected properly, regardless of 1E or 2E selection. If no custom currency weight is set, the extension will use 50 coins to a pound for 2E and 10 coins to a pound for 1E/OSRIC. Thanks again, and let me know if you find anything else wrong.
Edit: I know you set 0.1 as the value, but in your case, this was getting multiplied by 5 to set coin weights for 1E/OSRIC appropriately from the default 2E values. That shouldn't happen any longer
When I make an attack roll the chat result does not have the same modifier as the red dice box on my character sheet.
Not sure why.
This is my 1st character.
I have used his Bow where my character sheet says 0 modifier.
But in Chat a -1 is shown to Dice Roll.
AND for my long sword I think ,my character sheet shows 1 modifier ( I assume +1 for my strength).
BUT in chat roll no modifier is shown to d20 roll.
Here is some screens.
Is this correct ,AND if so what is giving me a -1 modifier ,is that due to AD&D monster matrix ,SINCE the OSRIC matrix seems to give same result in chat.
https://i.imgur.com/ug3FF2p.jpg
https://i.imgur.com/g2H9hE2.jpg
Is my starting level 1 characters THACO 20 ,what gives this -1 modifier ,EVEN though it is not shown in the preview red box for attack roll on my character sheet? I dont mind if this is what gives the modifier ,but should it ALSO be visible in this red box as well?
The Combat Tracker mimics my character sheet red box modifiers ,as in shows 0 modifier or else +1 modifier ,and the chat roll results still add another -1 to d20.
Few more screens. Showing Combat Tracker.
https://imgur.com/xlXbKJf
https://imgur.com/NOIMWwG
Thanks for all the info. I'll check this out tomorrow. Might be that I included range modifiers, but I'm not sure right now. I'm sure I can do a better job of chat vs. actuality, however - haven't looked at that in a while. What's the range of this target?
EDIT: In retrospect, I'll at least look at the melee, first...
Thank you so much Doomsword! You're the best :)
I was wondering if it was possible to add the type "d6" in the choice of Skills in the tab of the same name? Indeed, it's possible to define a characteristic or a % but not a d6 in the Skills tab.
Would it be possible to add this choice to the extension, or is it ultimately linked to the ruleset (so it's up to the creator to do it)?
@seanny
I hadn't noticed, but it's because of your character's encumbrance and the attack penalties that 2E assigns to those. OSRIC uses a lot of stuff from 2E, including this. It shouldn't have used this. To the best of my knowledge, there are no attack penalties for encumbrance in 1E or OSRIC, so I fixed it in the OSRIC ruleset. When you update, this should be taken care of. Thanks again for the excellent report - I'm surprised I never noticed it myself.
Thanks!
Are you trying to add a skill in the main Skills tab, not the one on the character sheet? And, you want to add a skill that's rolled on a d6? If that's the case, you're probably best off matching the d100 to a d6, like so:
1 in 6 is ~16%
2 in 6 is 33 %
3 in 6 is 50%
4 in 6 is 67%
5 in 6 is ~84%
6 in 6 is 100%
It obviously wouldn't roll d6's in the case of rollables, but it would give you a good approximation. I think that's how most of the modules do it.
I probably could make it happen, but this comes from the core ruleset as far as I know. I do occasionally make modifications to the core, but I try not to do that too much so that I don't break anything.
If that's NOT what you're trying to do, can you give me more info?
You've understood me perfectly well. I find that rolling 1d6 is more OSR than rolling 1d100 :)
And of course, I've converted the odds on 1d6 to a percentage.
I agree completely. I did end up finding where to change this, but it's not changing and I don't know the implications of changing it, yet. I'll continue to look at it, as time permits, but it appears that it will be quite time-consuming. That's provided I can find the time and other things aren't more important. Sorry for the unfortunate news on this one.
Thanks for update.
My attacks give same result in chat ,combat tracker and character sheet red box now.
Great.
Hello,
Sorry double post but I think there's a problem with the attack matrices.
Are they configured for players? Because player-characters are subject to THAC0.
Unless I haven't understood how to do it :)
Sorry it took so long to get back to you. I was fixing another couple of issues that I noticed while looking at this.
Now, I'm not sure exactly what you're experiencing, but I do see that the PCs' matrix is wrong from the player side and correct from the DM side. Not sure what's up with that, yet. Could that be what's causing your issue? If it's something different that you're describing, can you give some more details?
I will work on fixing the matrix differences, because that's a pretty big deal for 1e/OSRIC.
Thanks for the report!
Thanks Doomswords. That's exactly what I'm experiencing. Matrix are correct from the DM side and wrong from the player side.
A new feature, is it possible to modify the Weight allowance and Max Press values in the Inventory tab (and also in the characteristic STR), please?
The Weight Allowance could be 35 lbs + the bonus (or malus due to STR).
For example, if I have a strength of 17, my Weight Allowance would be 85 lbs (35 + 50 bonus) (i.e. before my movement is reduced).
The current Max Press is that of AD&D2. It should be 150 lbs + the Strength bonus (or malus) for AD&D1.
Example with a strength of 17 it should be 150 + 50 = 200 lbs.
And don't worry, you've got time. It's very kind of you to do this extension.
My players and I thank you very much for creating this extension. It allows us to play AD&D1 like it was 40 years ago ^^'
For whatever, reason, I didn't get a notification of your post.
Thanks for the kind words and the reports.
Those features are already there, but I didn't test them all from the player side. Turns out, I had to figure out how to make them available to the players due to a data limitation that I wasn't aware of. I did all that and tested it pretty extensively with the 2E ruleset. This extension also applies to my OSRIC (1E) ruleset, so I tested that out, found similar issues in the ruleset itself, and still need to test this extension with it. Things came up that got in the way of doing that and releasing the fixes.
I'll have a new version of this out ASAP. I simply need to make sure to test it enough that I can be fairly confident that it won't break anyone's games.
Releases coming soon...
A new version of AD&D Options and House Rules is now available in the forge. I tested it as much as I reasonably could, both with 2E and OSRIC. There's no way to catch everything, so please let me know if you find any issues. It corrects a bunch of issues on the player side, including those involving the matrices. It also fixes some bugs that I discovered in testing. The internal changes are significant and there are player-facing changes that are probably noticeable, so you may wish to test it before updating. Thanks!
A new version is available in the forge to fix GM rolling from the CT in OSRIC when the initiative die option has been changed from the default of d6.
Hello Doomsword,
There's an issue with the Comeliness. It remains set at 9 and it is not possible to change this score...
New version available (1.75)
Fixes all issues I could find with clients not being able to access options set by the GM. This sometimes caused a lot of weirdness with dice settings and matrices and stuff
Fixes having to reload when almost all of the options are changed. You should now be able to change almost any option and have GM and clients being able to see the effects immediately
Fixes issue with CT sometimes not respecting ascending/descending order
Fixes comeliness not being adjustable
Thanks everyone for the bug reports. They've been very helpful. If you see anything please post in Discord, PM, or the forum, and I'll work on it.
Hi,
New errors spotted:
[3/16/2024 3:48:47 PM] [ERROR] Script execution error: [string "2E:scripts/manager_combat_record_adnd.lua"]:231: bad argument #1 to 'random' (number expected, got nil)
[3/16/2024 3:49:24 PM] [WARNING] Frame d6red contains out-of-range values in TopLeft.
You can launch an encounter but if you have many monsters only one will appear in CT. And impossible to set initiative for monsters. Will stay to 0 even if you set initiative manually...
New version released (1.76):
Fixes issues with adding encounters to the combat tracker
Fixes issues with rolling init from a monster entry in the combat tracker
PS - can't set init manually and have it reflected in the ct list. I'll have to look at that, as I don't think I've ever tested that - will take a look when I have time
Great ! It works now :)
Same for players. It's important, for example, if you want to set a different initiative for some players using missile weapons because it is adjusted by DEX bonus.
Quote:
Each participant does not make a separate initiative roll. However, the Dexterity Attacking adjustment is
added to (or subtracted from) the initiative roll for each missile-firing combatant on an individual basis.
Copyright 2024 Smiteworks USA, LLC
[3/18/2024 8:49:49 PM] EXTENSION: (LINK)\rClock Adjuster v4.5:\rProvides an interface for easy time tracking and management.\nThis extension is a combined effort of PR6I6E6ST (Troy Monteith), bmos, PokeyCA, MeAndUnique, Corun-Kail, and JustinFreitas.
[3/18/2024 8:49:49 PM] EXTENSION: (LINK)\nMoon Tracker v2.6\r--created by DMFirmy and updated by Andraax and bmos.
[3/18/2024 8:49:49 PM] EXTENSION: Extension (Calendar - Generic Lunar Day) loaded.
[3/18/2024 8:49:49 PM] EXTENSION: AD&D Options and House Rules v1.76 (2024.03.16)\rby Doomsword\r For use with the 2E or OSRIC rulesets
[3/18/2024 8:49:49 PM] EXTENSION: AudioOverseer - CoreRPG version 2.1.\rby Celestian, 2020-2022
[3/18/2024 8:49:49 PM] EXTENSION: Author - CoreRPG version 5.06.\rby Celestian, 2017-2020\r---\r/author help for options.
[3/18/2024 8:49:49 PM] MEASURE: LOAD - PART 2 - 144.911403
[3/18/2024 8:49:53 PM] s'updateHonor'
[3/18/2024 8:49:53 PM] s'updateComeliness'
[3/18/2024 8:49:57 PM] [ERROR] Script execution error: [string "2E:campaign/scripts/char_click_chooser.lua"]:67: openWindow: Invalid parameter 1
This is the error I get when I click on the Kit section of the Main page. Plus the kit name is all garbbled.
New version available that fixes an issue when using magic shields from the OSRIC ref module. Also corrects encumbrance movement rates for 1E and OSRIC, and adds max movement rate by armor type.
Hi,
there seems to be an issue with non-group initiative. With all options turned to deny group initiative (Neither / Off / Off) the CT is still rolling by group.
I can override for the PCs by rolling on individual sheets but then as soon as NPC initiative is rolled it includes the PCs and changes them to group with a fresh score.
Any form of initiative roll via the CT is by group.
Can't break out of the cycle at all its the same with both D6 and D10.
If I roll initiative from an NPC sheet nothing rolls - there's no change to any results on the CT