Thanks for the report. I'll have a look at getting that linked properly.
Printable View
As GM: while on the "party sheet" (just opened), click "XP": (worked fine went right to info), Click "Order": (worked fine went right to info), Click "XP" and Attachment 52931.
The Avatar tokens remain on all the different windows of all tabs on the "Party Sheet" window.
Can you package up and provide a copy of the campaign that this is appearing?
MOD: merged with Bug Report thread
Okay so it helps to read all the way to the bottom of the post where it said that thing about large files... so I got it done,
https://drive.google.com/file/d/1ZQt...ew?usp=sharing
Thanks, I opened the campaign and checked the database and saw that you were using the order image control. That may have been the cause of the issue. I'm unable to replicate the issue you have reported, but did some further code to shore up that area of the ruleset. One suggestion would be not to use the image on the order tab as that control has been having issues with many rulesets. A solution for that feature is still being considered.
Whatever shoring up you did may have done the trick as it did not do it when I reopened the campaign.
Thank you for your help and quick responses.
Claus
I was running scenarios with my son the other night and he was unable to target his foes, either on the battle map or the Combat Tracker. When he targeted one foe all foes were targeted.
Regards,
Claus
I wouldn't know what might cause that issue. I would have to see the combatants in question and how they got to the combat tracker. Could you zip up your campaign and make it available for me to look at it?
Attachment 53176
When my players load Fallout the dice obscure the action points caps. How can we turn this off.
By the way, it is fine on my screen (as GM).
The frame should be moveable by right clicking on that section and unlocking it. It will be then able to be moved where they wish it to sit. Then they can re lock the frame to it's new location.
EDIT: I'll look into getting the Action Point Pools in line with the modifier box with a new update. As the rulesets are currently locked down, it may be some time till this is available.
That is correct the dice won't move. The modifier box and the vault tec mascot are part of one frame. You can move that. I got word the ruleset is not in lock down and will be working on lining them up together. Keep an eye out for a hotfix.
Pushed hotfix for recent reported issues.
Two things:
Traits are not added to PC during character creation.
There is clipping of interface elements in Combat section - windowlist overflow and the scrollbar
Two more things we noticed during the ruleset exploration:
1. When we drag & drop the heal value from chat to CT, the graphics breaks. Screenshot attached.
2. I am not sure if this is bug, but there is inconsistency in the hit location on successful attacks. Some attacks miss hit location altogether. Screenshot attached. Even when I click a hit location in the pip-boy before a roll, it is not always reported.
3. When a dice is reroll from skill test, the reroll report does not include the original Difficulty.
After some flamethrower fight with mirelurks and raiders we figured out that PERSISTENT effect does not work on PC, NPC and simplified NPCs. No idea how to make it work, i spend some time manually testing various combinations to no avail. Screenshot attached
Two things:
1. The default size/reach options for PC/NPC are missing from the CT and GM cannot adjust properly the token size to get distance measured when a grid is used instead of abstract zones. It is something that a user reported in discord as well. I believe having the CoreRPG available at least in CT will help a lot.
2. Another alignment issue in CT, screenshot attached.
Added Space/Reach feature into the CT. The other reports I will need more time to investigate.
Some of the charts are not updated to the latest version of the Fallout 4 Core Rules, as per the official errata found HERE. There may be other updates that are being missed in your FGU plugin but checking them is past my pay grade. The chart I noticed was the ranged weapon which is missing numbers 10 and 19 and an entire line of information. I just assume the rest of the information in the errata may be missing.
The ruleset was updated when the errata was released. What chart are you referring to? When reporting issues, it is best to provide images to show the issue, if you can, or provide exact steps to reproduce the issue. In this case steps to locate the chart you are referring to in your post.
Thanks, I'll have a look
Great job getting those fixes out. It was very late when I posted, so I didn't have time to go through the entire errata. I did so this afternoon and found two more things to fix. The good thing is that these are the final mistakes listed on the current 6 April 2022 official errata. After this everything should be right as rain. Well, that is, until another errata is released. It is nearly a 400 page tome after all.
Attachment 53751 Attachment 53752 Attachment 53753 Attachment 53754
I appreciate it. I received the errata very late into development. I am happy to fix the mistakes.
Howdy,
For some reason, the level is no longer showing for the characters sheets. Any idea what I did wrong?
Attachment 53909
That is a bug. Thanks for reporting. Looks like during my clean up for the last update I removed that portion of code by mistake.
When I add a modifier for Eng (Energy) to the character sheet editor it's not showing up under the damage reduction.
Attachment 53916
Thanks for the report. I was able to locate the issue.
Howdy Superteddy57,
Is there anyway to manually set what the Max Encumbrance is? For our Mr. Handy, the system seems to be calculating in Str. for his Max Enc despite it should be a static 150 lbs. It would also be helpful for certain Perks too that modify enc.
Unless all of that is supposed to be calculated in which it might be a bug.
Attachment 53921
Howdy Superteddy57,
Is there anyway to manually set what the Max Encumbrance is? For our Mr. Handy, the system seems to be calculating in Str. for his Max Enc despite it should be a static 150 lbs. It would also be helpful for certain Perks too that modify enc.
Unless all of that is supposed to be calculated in which it might be a bug.
Attachment 53921
Also, since I am being such a chatty Cathy, I also notice that the AP and Fallout Guy feature tends to roam when I Launch the game.
The first screenshot below is when I close my FG and the second is when I re-open it. It tends to jump up under the chat box. Thought maybe I hadn't locked it down, but I've tried a few times and same thing. Not a major issue and easily fixed on my part, but wanted to throw it out there.
Attachment 53922
Attachment 53923
This is just a recommendation.
Is there anyway of tagging what level a perk was taken so the Player knows when they can take it again? Maybe a box for how many ranks and then a box for next level that perk is available to take again?
Attachment 53924
Doesn't need to be automated, just something the Learner can tag themselves showing the next level they can choose the same Perk.
The player can unlock the record and make a note of when it was acquired and even notate when the next eligible level. The encumbrance is in it's most basic and at the moment I didn't add in an override. Two things I have added to the list of things to look at when I circle back for expandion.
I purchased this weekend and keep getting these errors when I load.
Attachment 53986
I attempted to replicate with a fresh brand new campaign and it's not producing those errors.