I'm not sure exactly which extension it is, but it's on my list titled "Feature : Import Collection" and if I enable that, the CLab button vanishes, and the import button on the npc window breaks.
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I'm not sure exactly which extension it is, but it's on my list titled "Feature : Import Collection" and if I enable that, the CLab button vanishes, and the import button on the npc window breaks.
Is this currently broken? I've tried using it but it's not even appearing in my items when loading the campaign
I absolutely am! I wasn't aware that there was that disctintion between PF1 and 3.5e, since the forge indicates both rulesets are being compatible.
Do you know if there's a way to import them to PF, and export them to 3.5? Or if there's any alterative extensions that could do this?
You could try - but importing a 3.5E statblock into PF probably won't match too much data as the format is a bit different.
Once imported into a PFRPG campaign, export the NPCs to a module - you should then be able to load the module in a 3.5E campaign as that allows PFRPG modules to be loaded. The data may still not match up, so you may get some error and/or have some gaps to fill in.
Hello! Creature Lab isn't working on FG version 4.8. I've created an issue on GitHub, but I'm not sure I did it right so I've decided to double it here: when opening CLab menu it creates a blank window without any input.
EDIT: Thanks, it works now!
this extension not working
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The issue here is that there was an update to the Forge product 4 days ago which fixes the blank window issue, but the dev changed the extension filename from CreatureLab-v1.10.0.ext to CreatureLab-v1.11.0.ext - which results in the old extension remaining on FG, and existing campaigns set to use this extension will still use the old extension. Devs shouldn't change the filename when updating extensions!
In the long run the extension dev should pick a filename and stick to it when updating the Forge product.
In the short term, users should delete all old versions of CreatureLab from their <FG app data>\extensions directory, keeping CreatureLab-v1.11.0.ext When you load up your campaign, check the version reported in chat - it should show: CreatureLab v1.11.0 (GPL v3)
Gods, are you serious?! How is the forge not standardizing file names or forbidding the change of file names or at the very least inform the dev of this behavior?! It is very clear that these are different versions of the same extensions - that's how they get uploaded. There is absolutely no warning. The developer documentation for extensions could barely be considered helpful as it is. I have developed for different games and systems in the past and present and Fantasy Grounds is the one I'm cursing the most while trying to fix the most trivial things for the most trivial extension ever. And by a large margin.
Sorry for the rant, I'll stick to a static file name in the future - but I hope I'll never have to do another release again. It would mean there have been breaking changes. I have given up on my backlog of useful features long ago since I don't feel like lengthy sessions of trial and error with the state of documentation. It is good enough for my DM and that's my only metric at this point :-)
I've just double checked. There isn't even a field for the file name. There is absolutely no indication that something such as a file name has any relevance at all:
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As you noted, the Forge's pipeline will not rename the files you upload. It's a good suggestion for the Feature request list. Fantasy Grounds - Feature Requests
Sounds like you might have other ideas to suggest there as well.
Forge products can have multiple files - I have that in the FVTT2FG import product as the extension also needs supporting modules. So, it'll be hard for the Forge to guess which files would need renaming/enforcing. I agree there needs to be more information regarding this - both in the Forge Wiki page and the Forge Upload Build page.
The Forge still has a way to go to have a robust feature set, so please suggest Forge specific features in the Feature Request site.
I also have multi-file modules where I have an asset module and a campaign module with tables. This allows me to support different rulesets or campaign modules with the same assets.
Would it be possible to make this for Starfinder 1e?
How do you delete a post lol?