What issues are you seeing for classes? You mean the archetypes aren't linked?
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I fixed the skills parsing for the Fast Learner heritage trait and the Imperial cultural trait. Fast Learner should trigger a pop up window to select 1 skill proficiency, and Learned Teachers should give you proficiency in History and trigger a pop up window to select 1 other. Please note that these changes will not address the missing archetype links, which are lower priority.
Hi, the problems I see are pretty much fixed in the heritage, culture, backgrounds and class selections and that is module wide. I mean for just about every heritage, culture, background and class.
Pop-up choices are not coming up and certain skills are not populating. For example, with berserker as soon as you pick it you get battle defense as part of the class. Battle defense has a choice to make, do you want Juggernaut or Rugged Defense? That choice does not appear. You have to manually go in and pick it. Secondly, I don't remember Rage populating as a class feature but I could be wrong about that.
I could report here every time I create a character and point out what I see but its happened at one point or another with every character I have made and most of the issues occur when picking the four aspects of the character. Again most of this can be fixed manually but choices and skill selections normally pop up on most of the Wizards mods. Sorry I can't be more help.
One last thing, the only time I remember not seeing Archtypes at the bottom of the class descriptions occurred with the Cleric. I think I have seen them in the other classes.
You aren't going to get choice pop ups for anything other than skill choices, ability score choices, and archetypes. Everything else you'll need to choose from the links in the description of the ability. So, in your Berserker example, at 1st level you'll need to open up the Battle Defense ability and drag in the one that you want to pick. The same goes for Developed Talent. Rage gets added into your abilities tab and there's no choices to make at level 1. Later on you'll get Rage again at level 3 when the number of times you can rage increases by 1.
So in short if you are seeing a skill proficiency or choice not being added, or an ability score choice not popping up or an archetype choice not popping up then please report it. Otherwise everything else is a manual choice from the available links in the ability.
I searched the thread and did NOT see this question. So here it is
Will Destiny be added to the Character sheet?
You could put BACKGROUND to the right of Class & Level - both on the same line. Plenty of room.
Below that put Heritage where Background is and put Destiny where Heritage is. Nice.
The details of Destiny can be stored in Features.
Complete Origin on the first page. Cool
My thoughts. Happy gaming. Peace.
Bob
Hi Bob,
Thanks for the suggestion. Destiny currently lives on the Notes tab. Personality, Bonds, and Flaws do not exist in Level Up so we had some open space there, and we felt that Destiny was of a similar flavor to those fields. When you drag a destiny to the Notes tab, the inspiration feature will automatically add to the features list (Abilities tab).
Also see the videos linked in the first post in this thread.
Just an FYI about a compatibility issue with Mad Nomad's Character Sheet Tweaks. So far, the only issue I've had using both the A5E and Mad Nomad's Character Sheet extensions is with Heritages and Cultures. It does not allow you to add the Culture after adding the Heritage. A request for an update has been entered on his page. It needs 5 upvotes for him to even look at it (according to a note on the page). Not sure if it is ok enter a link so if anyone wants a link to his page just message me (or if the op gives permission I will post it later).
I don't know what that extension does but I assume it changes things on the character sheet; which obviously the Level up extension does as well. Therefore I don't think I'd be using an extension like that with Level Up since you'll almost certainly get conflicts. The author of the extension is most likely not going to be able to fix anything since the Level Up extension is inaccessible.
Thanks for the reply. I mostly use character sheet extension for the Journal tab it adds. Some great functionality for players to make their own notes and share story links (which can have more links, like PC usable NPC stat blocks).
Hi, starting a long rest to recover lost hit dice or regaining spell slots etc. from the CT or from a character sheet throws up following error:
Script execution error: [string "scripts/manager_power_A5E.lua"]:67: 'for' limit must be a number.
I testet in a newly created campaign with just the "level up advanced 5th edition" extension and the adventurerīs guide module loaded. I guess itīs due to the extension because without it, the long rest works as expected.
p.s thank you for the great work on 5E and A5E so far! Is there an estimated date for the trials & treasures module for FG?
Thank you for the report, TomtheBu. I will get that patched up!
Hi Leozelig, thank you very much for the super fast response and support!
In my tests, I found another bug. When you roll a skill roll from a NPC Sheet following error throws up:
Script execution error: [string "scripts/manager_action_skill_A5E.lua"]:24: bad argument #1 to 'ipairs' (table expected, got nil)
I *think* I have those two issues covered. I submitted the update, which you should see on the Live channel the following Tuesday (May 3).
This sounds very promising :) Thank you very much for the troubleshooting and the support on these issues.
Update of the extension is live and both issues are gone. You had the right idea! Thank you very much :)
Hi,
I didn't see in the video, does this support mixed Heritage characters. In the book, you can make a (for example) half elf by starting with human Heritage and then selecting a Gift from Elf. Is this possible in this module?
Hi not sure if your response got cut off - do you nean you can drag Gifts from other Heritages into the background page?
Unrelated, but how robust is customization? I have the gate pass gazette and one of my players has the Artificer from there. I've also put together a custom archetype for another player. Could i put these in for my personal use? Are there any guides on customization? EDIT: I found my answer to this elsewhere. It's for normal D&D but I imagine the same principle tracks.
Sorry, I was at work when I responded and did not have the book or FGU available. Races and Backgrounds from other D&D sources are not compatible. Heritage replaces Race from normal 5E, you may only choose one. Culture and Background are both placed in the Background slot of the character sheet, you choose one of each. I'm not sure what you mean by "Gifts" but if you are attempting to give a character features from multiple Heritages you would need to create a custom Heritage. Should work the same as creating a custom race in normal 5E, but I've not tried creating any custom content for Level Up yet.
EDIT: I see the Gifts now from Heritages, lol. You would need to create a custom Heritage to have gifts from different multiple Heritages as written. You could, in theory, drag a gift from another Heritage to the Abilities tab of the character sheet.
I think gifts are chosen from a pop-up selection window after you choose your heritage, but you should be able to delete that and drag a different one to the Abilities tab from another heritage record.
As noted, just drag in the gift you want from whatever Hertiage you want and delete the one you chose from the pop up.
With permission from Smiteworks, I have created a github repository for the extension files here to help other developers resolve compatibility issues.
A small thing but I was filtering for dragons (in NPCs, obvs) and neither Adult nor Ancient dragons show up if you filter type by dragons. They do show up if you just search term "adult" or "ancient" without a type chosen. Since I was only looking for dragons I don't know if this is a more extensive problem.
You need to filter on "Legendary" in order to see Adult or Ancient dragons (or any other legendary creature). This concept of legendary creatures (as opposed to creatures with a legendary trait) was introduced in A5e. Unfortunately the filter doesn't pick up beyond the first word of the creature type so it isn't possible to filter such dragons into the dragons list.
I can look at that. I’m sure that can be fixed with the extension.
I submitted an update with improved filtering of NPCs by Type. As you can see in the screenshot, the dragon filter recognizes all dragons (even the legendary ones). You can also search for more generalized types, like swarms, siege weapons, or elite NPCs. Basically, if it's in the type description, you can filter for it.
Attachment 52950
Not sure if this is the place to talk about issues I've found with some things. However, the ability "rallying surge" for the Marshall class uses the text for "Commanding Presence". Can't change it manually because the ability is read only so I needed to just create an entirely new ability.
The spells charm person and thunderwave have a wrong spell level in the linked record entries. Both should be level 1 but charm person is level 4 and thunderwave is level 2.
So they are. I'll take a note to fix that.