9/24/22
-[Fixed] magic damage immunity was being improperly applied when monsters had both resistances and immunities under certain circumstances.
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9/24/22
-[Fixed] magic damage immunity was being improperly applied when monsters had both resistances and immunities under certain circumstances.
10/8/22
-Added modifer buttons under Chat Window
- Fixed turn tracker to update the time of day.
- Added an onDrop script for spell tabs. To add a spell just drop it on the spell sheet. It will automatically create any windows and place the spell in the proper place.
10/13/22
-Updated several rollers to utilize new modifiers buttons on desktop (This should now be all die rolls)
10/18/22
-Updated dice panel to account for new dice size on desktop.
10/19/22
-[Fixed] all handler functions will now properly function(to account for changes in this last update.)
-[Fixed] Effect script to account for changes in this last update.
If you find anything else please shoot me a message or post in this forum!
10/26/22
[FIXED] Dice panel, Tower, and modifier buttons should now all be able to be unlocked.
11/21/22
- Fixed error that occurred when PC not on CT dropped a attack dice on a NPC on the CT
- When you Rest it now resets spell slots. It does not reset scrolls, powers or potions of the headers are labeled. It is looking for some variation of the default header when you drag and drop spells.
Happy New Year Everyone
- When you drop a small race with a defensive bonus to the Combat tracker it will now automatically place the effect "Defensive Bonus:2". This effect was previously automated for attacks but now you do not have to remember!
1/23/23
- [Fixed] When expanding an image it will no longer block the sidebar
As a note I did an extensive update to the coding based on some feedback I received. Maybe we will see some performance improvement but it will probably be imperceptible to most of us. I tested if but if you get a console error please post a screenshot or better yet send me a message on discord. Thanks
2/12/23
-[UPDATE] Added automatic range tracking (auto applied modifiers) for range and thrown weapons. This only works if player and NPC tokens are on same map and on the Combat Tracker. It will work whether your target normally or drag from chat onto a token. If you have custom weapons that are not working please report it. Thanks SeanPS
-[FIXED] Save and Initiative rollers will now behave normally on drag operations
-[FIXED] When creating a NPC record from the notes section of the character sheet if the NPC node did not exist in your campaign it threw an error. Now it gives a warning to open NPCs from the sidebar.
-[FIXED] NPCs were not displaying the correct status message when dead (on some occasions)
-[UPDATED] The SRD now has base weapons, armor, and shields added.
2/15/23
-[FIXED] NPC spells were not grabbing HD to calculate the # of dice to throw
-[FIXED] PC spell duration should update normally
-[FIXED] NPC spells should once again display for NPCs on the Combat Tracker
These were all from the recent update which changed how I grabbed database nodes.
2/23/22
-[Fixed] Heal spells will once again apply modifiers to the roll
-[Fixed] Results (from chat) from rolls made using the dice on desktop can be drug onto "wounds" on the combat tracker to reduce ( right click to make negative), double/half result (right click to double or half) or increase wounds (damage)
3/2/2023
-[Added] Basic Death markers for all creature types.
-[Updated] Code to remove deprecated templates.
Attachment 56533
3/18/23
[FIXED] Ability and d100 skill rolls should now report the correct result(success/failure) when using the modifier buttons on the desktop.
3/27/23
[FIXED] Heal roller should now apply heals correctly
4/5/23
-[Updated] Armor and weapon drops to utilize built in Core RPG scripts
- Added a menu next to movement area on character sheet. You can now add a bonus and it will adjust base and subsequently other movement rates.
4/13/23
[FIXED] encumbrance calculation script
4/14/23
-[Updated] Ruleset changes to support Carcass Crawler 3. Changes relate to Unarmored AC and natural AC due to class. updates to CC1, CC2 and Advanced Fantasy Tome were Submitted to necrotic Gnome.
4/17/23
[Fixed] Stealth d6 roll will now use correct value for determining success/fail
4/28/23
[FIXED] Monster damage resistances and Immunities should once again work
[ADDED] Added ability to automate other damage types see feedback thread post #126 for information
5/4/23
-[Added] BECMI option in options menu
For this (and what this exactly means) plus other updates please see the video linked below.
https://youtu.be/T5VdH8rUj7w
5/5/23
-[Added] D6 skill roll option for thieves is selected in the options menu (sidebar). This is scripted for RAW. When selected it will only roll thief skills and only for a thief class or multiclass thief as a d6 vice default d100. DM's will still need to set the success chance however it will no longer reset after leveling.
- Tweaked how multiclassing works and cleaned up the code
-[Added] Ability effects. STR CON DEX CHA INT WIS. (example STR:4) The effect will appear next to attribute and automatically update modifiers.
5/21/23
- Reworked spells and item records to improve readability and work better with other themes.
- [Added] a versatile field on weapons tab of item record.
- [Added] link to weapons list on main tab of character sheet. Clicking item link and checking versatile block will change the damage field and hide the dual wield fields.
- [FIXED] When dropping spells onto character sheet it will now layout the buttons correctly based on selections in the spell record
- [Updated] the type field on spells. It is no longer a cycler. This will enable users to enter custom class/spell types.
6/13/23
- IFT conditional effects are now live. Look at 5e wiki for formatting.
- Damage types are implemented. These go in the property field for weapons and spells. An update to both Tomes was sent to Necrotic Gnome with property values and a few minor fixes.
- Weapons can now drag and drop onto NPC attacks
- Updated Combat Tracker to use Core RPG
- Lots of frame tweaks to improve readability and compatibility with new FG build.
6/15/23
[FIXED] Bug in which AC was not properly being calculated when toggling the "carried" button
6/20/23
-[Fixed] Error when adding an encounter to CT using the bottom "add CT" button
-[Fixed] damage type is blunt (not bludgeoning)
-[Fixed] immunities and resistance were not properly processing when multiple effect lines were used (containing resist or immune) on the CT
-[Fixed] frames adjusted on spell record to enable you to utilize the add and edit buttons on spell effects.
7/7/23
-Adjusted character sheet to use Core RPG templates
-[FIXED] Using optional weapon proficiency rules bonuses were not being properly applied.
7/19/23
[Updated] Group initiative to check for same faction vice same record type
7/22/23
[FIXED] In some instances negative strength modifiers were not being applied to melee damage rolls.
7/27/23
-[FIXED] an error with the turn undead roller on the client side
-[FIXED] missing template on the character sheet
-[UPDATED] damage type to "magicalfire" (one word)
8/6/23
-[FIXED] an issue with item effects being applied improperly
-[Updated] Many frames within the ruleset to use base CORE RPG frames. (This will allow better compatibility with new build on Test and allow use of the new default Baron Core RPG theme that is on test once it hits live)
8/13/23
-[FIXED] an issue were death indicators were not being properly added to maps (this is edge case when HP were adjusted on the fly after adding)
8/16/23
-[ADDED] an XP block to sidebar quest entries.
8/29/02
-[UPDATED] attack rolls to show effects from ac or attack modifiers in chat. This way you can quickly double check to ensure all effects were properly applied.
9/8/23
-[ADDED] You can now select "Random" for hit points in options menu. This will roll hp randomly instead of applying the average when adding a monster to the CT.
-[FIXED] "-1" can now be used in the HP bonus field for NPCs. (I'll get the Tome updated after the Kick Starter)
9/8/23
-[FIXED] Item base encumbrance should now report correctly when toggling to carried.
9/16/23
- Adjusted formatting on a several frames and fonts
- Moved the Spell effects to a separate tab on the Spell window to improve readability.
I also sent an update to NG to correct a missing spell as well as update a few missing spell effects.
9/16/23
-[FIXED] Advanced Fantasy Players Tome: added missing arcane spell protection from evil. This spell is different from the divine version. Also updated the effect tag for all versions of the spell.
10/1/2023
[FIXED] Some items with special characters resulted in incorrect proficency values being applied (under CC optional rules)
[UPDATED] WOUND and HP behavior will not function like most other FG rulesets for player characters.
10/1/2023
[FIXED] !!REALLY FIXED THIS TIME!! Some items with special characters ( the dash) resulted in incorrect proficency values being applied (under CC optional rules)