This works perfectly for a foe starting their turn within the Aura. How would you go about triggering the Save/Damage Roll when a foe
enters the area (aura) for the first time on a turn? I was thinking something along the lines of this would do the trick, but no dice.
Code:
Spirit Guardians; AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEA: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant; SAVES: WIS [SDC] (M)(H); SAVEDMG: 3d8 radiant; (C)
It rolls the save, but doesn't roll the damage upon entering the aura and it breaks the 'start their turn in the aura' logic.