On creating a Weapon type item, the "Related Skill" field is unpopulated with a drop down. I presume this should pull form Skills, I have the core book and core book extras activated.
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On creating a Weapon type item, the "Related Skill" field is unpopulated with a drop down. I presume this should pull form Skills, I have the core book and core book extras activated.
Feature request.
When creating a new NPC, if the weapon you want to use is not in the system, you can enter the roll result as a comma separated list and different weapons as semi-colin separated items.
This works to a point, but it has no way to indicate what the weapon was. So it is easy to forget which list is for which weapon.
Is it possible to have new weapons and armor types to have a field that is used for listing the weapon or armor in NPCs?
This would allow for new monsters with custom weapons and armor without any updates to the core rules.
Feature Request
Considering the Monster templates in the combat companion, you see multiple entries that modify the armour or damage rolls. Some even say +x damage which is different than just a modifier to the roll. All the variations would cause far too many weapon variants using the current text-based weapon armour method. All the variations would be far too many NPC weapons and armour types.
Perhaps a further four fields
Armour die modifier (+-)
Armour modifier (+-)
Weapon die modifier (+-)
Weapon damage modifier (+-)
Or have NPCs have a modifiable list of weapons that can be dragged onto the NPC description.
Feature Request
Not all NPC's are plain jane foes - some are detailed with spells, powers, talents and luck.
Currently there is no way to have a detailed NPC to face the characters.
Perhaps having a NPC Character which is identical to normal player characters except the character does not appear in the characters list, but instead in the campaign list.
This way, detailed NPCs can be controlled by the referee without giving any information away to the players.
All of these have been added to our "To Do" list. Andrew (the developer) says that they should not be difficult to do. I have no coding skills whatsoever so cannot comment on that, but I will keep you informed. I know that he also has a list of further improvements to add to the core.
After assigning a related skill to a weapon the Attack script won't work and return an error. If the skill is not selected it works fine. Are there any workarounds? Thank you.
Can you post the error? I'm not familiar with the ruleset; but that will help identify the issue faster.
Regards,
JPG
Here is the Error - [ERROR] Script execution error: [string "AFF2:campaign/templates/attack_roll_btn.lua"]:78: attempt to call field 'getChildren' (a nil value)
I've entered a bug report for this issue.
Thanks. I've pushed an update that I think should address. Please run a new Check for Updates, and try again.
Regards,
JPG
If you still see the error after updating, remove the weapon(s) from the character sheet and add them again.
Thank you both for your swift reply!
Unfortunately the issue is still there. I'm not sure if it the update has come through though. I have deleted all the files and forced a re-download of the ruleset and the additional modules, but the issue still remains.
Thank you!
I saw the issue after clicking "Check for Updates" from the Launcher window, but after reverting the module and removing the weapons from the character, the error went away.
Here is instructions on how to revert a module or item to it's original settings - https://fantasygroundsunity.atlassia...ndividual+Item
Thank you, I did what you suggested, but again the issue is still there, even trying a new campaign. Please see the log below
Quote:
[8/18/2024 12:08:59 PM] RULESET: Core RPG ruleset (2024-08-13) for Fantasy Grounds
Copyright 2024 Smiteworks USA, LLC
[8/18/2024 12:09:00 PM] MEASURE: LOAD - PART 2 - 1.7199508
[8/18/2024 12:09:10 PM] MEASURE: MODULE LOAD - 0.1056744 - AFF Core Book
[8/18/2024 12:09:18 PM] MEASURE: MODULE LOAD - 0.0939788 - AFF Core Book Extras
[8/18/2024 12:09:27 PM] [WARNING] Frame tabs contains out-of-range values in BottomLeft.
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll6_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll5_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll4_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll3_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll2_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll1_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (weapon_damage_roll_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (weaponname_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (armour_roll6_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (armour_roll5_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (armour_roll4_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (armour_roll3_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (armour_roll2_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (armour_roll1_label) in windowclass (charsheet_main)
[8/18/2024 12:09:27 PM] [WARNING] window: Anchored static height ignored for control (armour_roll_label) in windowclass (charsheet_main)
[8/18/2024 12:09:37 PM] [WARNING] window: Anchored static height ignored for control (skill_test_label) in windowclass (charsheet_skills)
[8/18/2024 12:09:48 PM] [WARNING] window: Anchored static height ignored for control (skill_test_label) in windowclass (charsheet_skills)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll6_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll5_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll4_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll3_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll2_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll1_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (weapon_damage_roll_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (weaponname_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (armour_roll6_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (armour_roll5_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (armour_roll4_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (armour_roll3_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (armour_roll2_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (armour_roll1_label) in windowclass (charsheet_main)
[8/18/2024 12:09:51 PM] [WARNING] window: Anchored static height ignored for control (armour_roll_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll6_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll5_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll4_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll3_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll2_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (weapon_roll1_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (weapon_damage_roll_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (weaponname_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (armour_roll6_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (armour_roll5_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (armour_roll4_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (armour_roll3_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (armour_roll2_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (armour_roll1_label) in windowclass (charsheet_main)
[8/18/2024 12:10:01 PM] [WARNING] window: Anchored static height ignored for control (armour_roll_label) in windowclass (charsheet_main)
[8/18/2024 12:10:08 PM] [ERROR] Script execution error: [string "AFF2:campaign/templates/attack_roll_btn.lua"]:78: attempt to call field 'getChildren' (a nil value)
Thank you both. I tried and it didn't work, but as I suspected the new update didn't come in until today for some reason.
All fixed! Thank you again.
I get errors in the console when adding an Item. I'm not sure if that's from the last update. Adding Weapon and Armour works fine.
Just pushed a hot fix for the Item records. Please run a new Check for Updates, and try again.
Regards,
JPG
Works now. Thank you.
Hi,
I noticed that when creating an item the only Consumable actions available are "No Action" "Change STAMINA" and "Change LUCK"
Is there a reason why "Change SKILL" is not in the dropdown. Also when selecting "No change" it results in an error when consumed
Thanks
Attachment 62995
Hi. Getting this error when trying to create a new item. I uploaded the logs. Attachment 64155
Also, this error occurred because I cant see an item called 'provisions' which I tried to create manually - any chance you could add it to the equipment lists? And the character sheet? Also.... skills become unlocked when I drag a skill onto the character sheet, from the AFF Core Book, and they need to be locked by the director.. And finally, on the character sheet dmg is above the attack roll, and the sword special skill isn't being added to the attack roll, its just 2d6+skill, not 2d6 + skill + sword skill.
Great to have the ruleset tho.
Just pushed a hot fix for that issue. Please run a new Check for Updates.
Regards,
JPG
thanks for the quick reply. now im getting a bug where one of the portraits for the characters the players have taken dosent appear in the top left hand corner of the dm (directors) screen. Attachment 64161
here are the logs if it helps
and..... its fixed itself. idk whats happening hopefully its a one off
just played a game and you cant put the encounters onto the combat tracker - you can place the token onto the map but you cant click the button that puts the npc on the combat tracker and the token on the map - so the encounters tab is useless as it is. its normally a little arrow at the bottom of the encounter window. it would be a huge improvement it if was fixed.
There is a button in the top window menu of the Encounter window to add encounters to the combat tracker. There is also a similar button for Parcels now as well.
Regards,
JPG