Hi, poking through some of the stress effects, I don't seem to be able to get the 'tremble' panic effect to affect any of the agility rolls as stated. I've tried a few others and they seemed to work properly (severed ear -2 observation).
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Hi, poking through some of the stress effects, I don't seem to be able to get the 'tremble' panic effect to affect any of the agility rolls as stated. I've tried a few others and they seemed to work properly (severed ear -2 observation).
Hi skerlegon, the panic effect from the effect library is not automatically applied to character when you hit the TREMBLE on the panic table. You will have to manually apply the effect on the character if you are using combat tracker or use modifier box or buttons on the desktop before a roll of Agility.
Had my frist game with the rule set last night and it performed amazingly. I found one very minor typo. When you roll a DODGE, you get a message that either the BLOCK was a success or failure depending on your roll. I have attached screenshots of this.
Oh no rush, these don't impact gameplay at all.
Oh yeah, this was in FG Unity by the way.
Thank you!
Little one, in Chariot of the Gods Lyron Cham's pre-gen is missing the True Grit Talent from the character sheet.
In Chariot of the Gods, clicking any of the items pops up a module load window. As far as I can see all the modules are loaded.
Attachment 41070
(In FGU as GM)
I am puzzled by this issue. This wasn't happening before and the link is pointing to the correct module's name. I will get another clean reference system and see if I can replicate this.
EDIT: It seems there is issue with the version in the LIVE channel, I will contact SW on that.
Looks like the tables are screwed up with script errors after the last update... Conan ruleset has the same issue so I assume it's CoreRPG? I'm using FGC / CoreRPG v3.3.12A.
Today's update has the links working. Thanks
I'm having Script Execution Errors whenever I pull up tables. The console pops up and says the following:
[ERROR] Script execution error: [string "campaign/scripts/table_main.lua"]:129: 'for' limit must be a number
Pre-generated PC Morgan Hirsch continuously has 1 Stress Level when opening the ruleset. Is that intentional for a reason? (I'm still learning the rules but I don't see anything that innately causes that). Or bug? If the latter, you're welcome ;)
Not a bug but a feature request I guess.
I ran a campaign on roll20 earlier this past year and being able to award the PC's their experience at the end of each session was always a pain. It would be great to add this functionality to the arpg module. It would be pretty simple as xp is doled out by answering questions related to the pc's actions during the session.
Cool! Great job on the modules btw. Feels nice and tight!
Thank you! :)
Hey just got the Alien rule set and was doing a mock character, the Careers don't drop. is that a known issue or is it something that isn't suppose to drop in?
ok thank you
Hey Valyar, just found something in the Player Section (Space Combat > Component Damage)
The tables for Minor and Major Component Damage are labelled opposite of the actual text tables in the Ref Manual.
The rollable table Ships - Minor Component Damage actually uses the die and results from the text version of the Major Component Damage, and vice versa.
Wanted to ask why can't the GM is not able to edit NPCs. the read only is locked, was going to run my own campaign and was going to makes some edited encounters for them or add skills to some. is this an over sight that the GM cant change them yet. cause honestly would like to to have more variant encounters for my players then the same old, same old. so i wasn't sure if this was a bug that no one had noticed yet or not. but wanted to make you aware of it. plus wanted to know if you plan to have it unlockable so GMs and do what they want to edit them.
I think it’s a copyright issue. I see the same thing in my Pathfinder game. But if you drag the link of the NPC back onto the list it should make a copy of that NPC and you can open that one up and do whatever you want to it I believe.
well im able to edit stuff on pathfinder 2 and starfinder with both monster and npcs if i need to, so i dont know if its that or not, even my friend can do that with Call of Cthulhu. so not sure
My 2e bestiary entries are locked but I can make a copy of them and edit them as I want. Some bestiary entries might be editable depending on the source though. But either way you can make a copy of a locked NPC and edit the copy.
I will look into that! Thanks for reporting.
The core product is "locked" and creating your own version of the NPCs is by cloning them. This is by design and guidance from SW if my memory serves me well. When we update module in order to get the updates you have to "revert changes", i.e you will lose all modifications unless you have cloned the NPCs or the object. The adventures are not read-only as per the same guidance.
Yes, this is official guidance. Adventure book records should all be editable by default; while rulebook/settings book records should all be read-only. You can always clone a record as Valyar mentions, regardless of what book it is from.
Regards,
JPG
Chariot of the Gods and Destroyer of Worlds doesn't have it's own Grouping in the story section like Novogrod & Last Days of Hadley's Hope.
It still wouldn't be difficult to clean this all up into groups. It's not a bug but it would clean up the UI.
Those are groups :)
But now when I see you loading two modules at the same time, a nice adjustments will be to put the product abbreviation in front to sort properly the products one below other.
Is this what you mean?
I added prefix to the groups, so they are sorted properly when you browse the list. Screenshot attached, let me know if this is what you were after.