Originally Posted by
Kelrugem
Hi :)
A short update, mainly fixing something:
1. FG got a stack overflow (a neverending code loop) when someone was at -1 to -9 HP (i.e. dying, probably different range in PF1) and had an IF: healthy (or bloodied, wounded) effect. Fixed now :)
2. IFTAG effects' effect icons are now determined by other effects in that entry (so, the IFTAG part is ignored by that, such that you do not get a lot of generic effect icons)
@bmos: Sadly I could not find your code for the QHL stuff etc anymore :) (and spontaneously I did not want to mess with it without solution, already lost too much time fixing that bug :D). I hope next time I can implement that :)