looks good :)
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So sorry... your first post DOES explicitly state that 3.5E is not supported... My apologies. I'll use it as is.. Seems to work after I stack the effect 5 to 6 times. It'll do the trick. Thank you sir.
Hello ! Great extension ! If only I could make it work... :(
I'm having trouble with Mirror Image ext and "Advanced 3.5E and Pathfinder" seems to be the cause of it (when I'm unloading the Advanced ext, everything works like a charm)
When an attack hits on a NPC with one or more mirror image(s), a %dice is rolled but nothing happens (just like the dice were never rolled). If I do the exact same process after unloading the Advanced Effects extension, the dice is rolled and a mirror image can be targeted.
I downloaded the most recent versions of both extension. Do you know where the problem lies ?
Kelrugem put some logic in his extensions to check for this extension and integrate with it correctly. Are you sure you're using the latest versions of both extensions? I use this extension with his "Strain/Injury with Full package" and it works fine.
I can confirm this, but I do not understand why this is not working completely. The "Remove on near miss" for example works if and only if all necessary extensions are loaded, this means that the logic in my code works, it realizes when Mirror Image Handler is loaded and adjusts its logic. Besides the near miss stuff, also the miss chance for the images is rolled then, but I do not understand why the removal of an image does not trigger then (when something has to be removed). The removal of the image is in the extra lua file of the mirror image handler; but since the miss chance against the images is rolled we know that this extra file is recognized and used.
It looks like that the function onMirrorImage does not get triggered when used with my extensions, but I have no idea why because other things work; hm, I have to think about it a while :) Would appreciate any advice when someone may have a clue why only part of the code gets used of the mirror Image Handler, might be something subtle with how FG handles extensions
EDIT: Oh, I now may have it, but I do not understand why I had to add that code (I will post that separately)
@Darrenan: I had to add
in the onInit of my AttackManager, then it works but I have no idea why I had to do this :) Because your code already registers this and by the chat message and the miss roll against images etc. it is clear that the onInit of your extra file gets triggered when my extension is also loaded; I am not sure why I had to register onMirrorImage again :)Code:if MirrorImageHandler then
ActionsManager.registerResultHandler("mirrorimage", MirrorImageHandler.onMirrorImage);
end
Nevertheless, I will upload the new versions soon, then hopefully the compatibility really works :)
So, reuploaded my extensions, hopefully it works now :) (for me it does :D and I am pretty sure it worked before, I still do not completely understand what was going wrong)
It works now, thank you ! You know what they say in IT :
Sometimes it doesn't work, and you don't know why because it should.
Sometimes it works, and you don't know why because it shouldn't.
Thank you again ! :D
Found a problem here. The near miss works fine, but if you set the FG option to enable Manual Dice rolls (some of my players like to roll dice, so I let them), this doesn't work. If a hit is scored, a manual dice entry comes up to roll. When rolling that and it hits an image, it is not able to remove the image from the target. Chat log shows "Effect ['STACK: mirror image'] -> [Not found on ]". Seems that it loses the target somewhere in triggering the manual roll. It works fine if Manual Rolls is not set (rolls and removes image properly).
Zev
That sounds like a problem with the manual roll functionality in the ruleset, not in the extension. If there's no target there isn't much the extension can do about it.
i have searched .. everywhere and cannot find an example of how to use this...
the screen shots show results in the chat window. not a simple how to code the effect guidline.
did you look at the images in post #1? the second image shows the syntax of the STACK: effect to apply. I will paste it again here for clarity:
Attachment 39582
okay thanks. my problems was the way my browser looked at your list of JPG's....
i changed browser and I can now see all of your jpg's. before I could only see the last one.
i have also had problems finding attachments. google chrome seems to have shortcomings.
am i using it correctly. place the effect each time for each image...
is there a way to roll the number of images and apply D4 + (cl/3) max 8 ? in one click...
You can't have the effect roll the dice for you, but since there are only 4 possible outcomes, you could do something like this:
Attachment 39620
Version 1.6 is now available in post #3. This is a FG 3.3.12 compatibility release, no new functionality.
This was previously mentioned by swbuza so maybe you already looked at it and determined it wasn't possible.
There is another spell (Shocking Image) that acts like Mirror Image. It's basically mirror image but when the image is dispelled it shocks the person who hit it.
The damage portion is really the only difference and that can be handle manually. But the STACKING, and then removal by the extension, ability should be exactly the same as mirror image.
I agree. Any spell or ability that works like mirror image (such as the Trickery domain ability among others) can use this extension. I have no plans to support the damage portion of Shocking Image. As you said, it can be handled manually.
P.S. If anyone wants to crack open my extension and figure out to support the damage part of Shocking Image, you have my permissions and blessing. If you get something working, let me know and I'll integrate it back into my code.
Sorry, should have been clearer.
I'm not talking about the damage portion. I'm talking about the part that removes one of the images. That doesn't work for Shocking Image.
I've tried naming the effect 'Shocking Image' and 'shocking image' and in neither case does it work.
Just use "mirror image" for that. Shocking Image isn't the only spell that uses that mechanic (Copycat from Trickery domain for example), and it would be silly to support every single spell name that has that game mechanic.
ok. That makes sense
Just a note that if a player has another form of miss chance (say concealment from blur) this extension will not automate for you. I assume this is complicated - but wanted to point it out in case anyone else wondered if things were suddenly broken due to an update - make sure you don't have other miss chances going on before - and if you do expect that mirror image will need manual help.
@Ckorik are you saying the having both a CONC effect and mirror image stack on the same actor is not working correctly? I haven't noticed anything misbehaving. Could provide specifics about what is not working correctly please? It might be fixable.
EDIT: I tested this locally and it seems to be working correctly for me.
Attachment 43579
I'm sorry - I thought it was the blur - it was in fact that the effect must be all lower case - that is STACK; Mirror Image results in not working - but STACK; mirror image does work :)
I did further testing tonight and validated this.
Yeah, I'm using a utility function from EffectsManager that is case sensitive. I supposed I could try to figure out a way to get around that....nah.
yeah that's fair and I have no issues working around it - might be helpful to note in the first post to help anyone that might run into the issue in a few months or so though :)
Post #1 does say to match the casing. L2Read noob ;-)
Version 1.7 is now attached to post #3. This is a compatibility update for the 2/16 ruleset update release. Please report any problems here as I have not yet tested these changes (holding off on updating for now until some other extensions I rely on get updated.)
The new version's currently not removing the images for hits that strike an image due to the percentage roll, for me at least. It gives the error: "STACK: mirror image not found on ()", and no matter what the target name is missing as well from the text. Mirror images are still being removed from near misses. Thanks!
darrenan, Thank you for maintaining this extension!
Can I get this entire thread moved to the Pathfinder V1 forum please? As mentioned in post #1, this extension doesn't not correctly implement the 3.5 version of mirror image. Thanks!
Version 1.7 attached to post #3 works fine for me in the latest version of FGC. Have you checked the other extensions you're using to make sure they have been updated for the latest release?
Seems to be working fine in FGU as well. If you can still replicate problems, provide specific repro steps including other loaded extensions and so forth. Thanks.
Version 1.8 is now attached to post #3. This release adds a new feature: support for weapon misfires. If you're using firearms, you can now add a misfire string to your weapon properties in the action tab which will cause any weapon attack roll in the misfire range to be reported as such in the chat window. See post #1 for details.
Moved to Pathfinder 1E forum. Almost missed the note, since it was buried and I don't normally read extension threads. Just PM or email.
Thanks,
JPG