Thanks for expanding on this! Added to Op with your name.
Printable View
Right clicking on the chat window and selecting unlock position will let you resize the chat window as well as move it to another location on the desktop.
With desktop real estate being at a premium, I always use this to shrink the chat window to the smallest possible as you can always scroll back to earlier entries as needed. I tend to move it to the upper right corner and open the combat tracker beneath it, with my character sheet on the left and any map resized in the space in between the two. You can have a map image overlap both your character sheet and the combat tracker a little if you want it bigger, but still keep it from obscuring either of them for ease of access.
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Don't forget, you can do the same thing (unlock) the dice tower and re-position it as well. And you can also move the dice too if you don't like their return position.
Did a little formatting and added some highlights to make the OP look cleaner and easier to read.
Turned the OP into a Blog Post. Thank you to everyone who contributed. I still think there are more secrets we have yet to find/share. Keep them coming!
Damned came up with a good one here.
I read that earlier and forgot to add it. Thanks for reminding me Bidmaron.
Got a couple new ones. One is from DM Vass and the other I remembered while working in a campaign today.
* Holding shift and clicking or dragging an attack roll will designate it as an Attack of Opportunity in certain rulesets.(DM Vass)
This is helpful to show the reason for attack and if it is triggering an effect made by an AOO.
* Using the preparation button at the bottom of the actions tab for more than just spells.
You can create entries like healing potions and racial abilities that either have a finite amount of uses or so many uses per day/rest.* By switching to preparation mode you can set the number of uses and when/if those uses come back/reset.* This is helpful for keeping track of lots of things from rations to a Paladin's lay on hands.
Post 36 of this thread
Here's one that's new to me about allowing players access to the image tools, particularly the token selection tool; https://www.fantasygrounds.com/forum...l=1#post411154
Holy crap there are a lot of things I didn't know about and I've been DM'ing weekly for two years. Love this post.
do you have all these?
https://clips.twitch.tv/AdventurousStormyWolfMikeHogu
Just accidentally learned something. When creating random parcels, if you have the Parcel window open and are in a group, the parcels are created in that group rather than the New group. Saves you from dragging them into the parcel group later after creation.
This probably applies to other randomly created items like Encounters, but I have not tested it.
So we're playing 5E. Ring of Fire is the spell that was cast, but since we haven't set up the spell stuff we're having to do the damage and rolls manually. I guess what I read was that after rolling the damage die the caster should be able to drag that roll onto the target and it would apply the damage. Am I reading this wrong?
So we're playing 5E. Ring of Fire is the spell that was cast, but since we haven't set up the spell stuff we're having to do the damage and rolls manually. I guess what I read was that after rolling the damage die the caster should be able to drag that roll onto the target and it would apply the damage. Am I reading this wrong?
OK, just looked at your jpg and we haven't been rolling anything that says "Damage roll", it was just a bunch of dice. I'll have to play with that.
Aha. It works. Tried it with a random attack against a zombie when it wasn't my turn, not targeted, then immediately healed it using the CTRL option. Queried our spell-caster and he doesn't have the spell in his character sheet in FG so is just doing it all manually.
Thanks for all the cool tips and quick responses.
Hi :)
I may have some tip/trick for people who want to have a bit more complex /die or /mod etc. macros. Therefore the following is maybe not really useful for everyone but I still wanted to mention it :) (I didn't find that advice yet, sorry when already mentioned)
In FG many codes are triggered by specific strings in the variables of the chat messages like [HEAL] (definition for being a heal), [TYPE: slashing] (for damage types) and so on, you surely have seen these (these are now examples of 3.5e/PF1; you may have to adjust these strings depending on your ruleset.)
Macros allow descriptions, you can use these specific strings to trigger something in the code like resistances (but try it out first, may depend on the ruleset and how it is coded as mentioned), e.g. (Deekin is immune to criticals in that example, I used /die d11 [TYPE: fire,critical] to simulate a d11 with fire and critical as damage types. Then pressed enter and Drag&dropped the number onto Deekin's wound field)
This also works in weapon names in 3.5e such that they suddenly heal with [HEAL] in their name :D
You may have to play a bit around, depending on your ruleset :) Maybe someone finds that useful, only a very little and funny gimmick; sorry when you think that it doesn't completely fit to that thread :)
Have fun :)
Anyone know a trick for making the text larger in the Story feature? In particular Body Text, Links. This is probably most helpful to older players and GM's.
/scaleui is a chat command, but it scales everything.
There are some "big font" extensions that increase font sizes, whether they do those in just certain elements I'm not sure, will depend upon the individual extension. Either use Site Search or check the stickies in the various sub-forums for the ruleset you are using to find some of these.
In the NPC window, holding ctrl while left clicking multiple NPCs will open each in their own window.
This actually works for a lot of the side menu buttons like Spells, Classes, Story, Tables, etc (I think Items and Images already opens multiple windows). I was only working on NPCs at the time and getting frustrated at having to always reopen windows.
This is the default behavior within Fantasy Grounds; unless it is overriden by an extension or custom ruleset. I believe that the 2E ruleset implements this as an alternative behavior.
Regards,
JPG
Good to know. 2E is all I'm running for now.
The 8th one is helpful for me!
Is there a shortcut to focus/activate the chat input instead of having to click on it via mouse?
Thank you. Would be nice to get one. Shift-Enter could work, because it is not already used by the Chat (CTRL, ALT and Shift+CTRL are used for chat already). Shift-Enter is used as substitution for Shift-Tab in other windows, but I would not mind giving that up for a chat shortcut.
are these shortcuts still active in FGU? because i can't seem to get the CTRL+drag dmg or heals to do the reverse, dragging the same dmg onto target with CTRL pressed to undo the damage done, just adds more dmg.
halp!
I miss it too. :( The Ctrl drag is a known issue with FGU. It's apparently non-trivial to implement but I believe is on their list to follow up on. Right now you have to right click the damage in chat and select the combined +- sign to reverse.
Team,
Are all of these short cuts and tips valid all of the time in Unity?
I am only asking because I would love to see a 'cleaned up' thread which is all things Unity.
DnD5e Concentration checks!
Fantasy Grounds can help keep track and automate Spell saves for you and your group in regards to spell effects and Con Checks! Like the 'Bless Spell effect for example."
https://fantasygroundsunity.atlassia...-Saving-Throws
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