To be honest, what I actually did was just use your extension on MoreCore, and commented everything on the base extension except for those under Tabletop settings, and those under MYZ Dice mechanic. Extension-wise that's all.
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To be honest, what I actually did was just use your extension on MoreCore, and commented everything on the base extension except for those under Tabletop settings, and those under MYZ Dice mechanic. Extension-wise that's all.
I have to check how MoreCore implements the additional libraries in the sidebar. The implementation I did for the CoreRPG might be incompatible straight without code change.
But I like what you showed, it is always good to have fresh view on something.
I am actually having Coriolis extension based on MoreCore and I went exactly your way with the rolls :)
That's really cool, but I'm not that good with programming. I don't know how to reproduce your current Character Sheet.
Is this the most up-to-date version of the extension?
Has there been any progress on moving this extension to MoreCore? If not, is there anything I can do to help?
The conversion for MoreCore is done. This is the thread where I post the extension and the extra stuffs:
https://svn.fantasygrounds.com/forum...-for-MoreCore)
How are you other GMs doing modifiers for rolls, for example if an archer has -2 to his attack due to range how do you actually adjust the rolls in Fantasy grounds? Right now all we can do is click on the icon for the attack and push but we have not found a way to +/- from those rolls, and we are not able to drag and drop rolls into the dice tower, or drag and drop them into the dice pool. We are able to drag and drop individual and groups of dice but not the dice strings inside the character sheets. BTW we are really enjoying Forbidden Lands. Thank you for developing the FBL mechanics.
When I boot up FG with the FBL ext i get this error, anyone know why? Or how I can fix it.Attachment 31760
What version of CoreRPG does the ChatWindow report?
maybe I need to update more core again.
Attachment 31772
It seems you are using my extension from the other thread. I haven't tested it with the new version of the MoreCore and its updated interface. But what I read I assume is from the fact that I had to remove few of the default dice to make the context-menu working for the custom dice. I am pressed on time and will be able to check this probably during the weekend.
That version of MoreCore is about a year old. Im pretty sure I removed some dice - the funky dice (DCC dice) from the custom menu - that might obviate the need for you to make changes Valyar.
You are right... I did not notice the MC version :)
We are really enjoying your Forbidden Lands extension, thanks so much for your work.
Do you know if there is a way to make a d66 table, also how did you guys do +/- x dice to an already existing dice string? For example attacking someone that is prone is +2 dice, how did you handle that?
To Damned, I realize that my more core is older version, I have a game session tomorrow, maybe after that is done I'll try the update with the FBL extension.
drag a d60 and a d6 into the table then set the values.
There does not appear to be a d60 theres only 3 special dice for the d6 ability die, skill die, and item die. I can put the command /die 1d60 in chat and it makes a number from 1-60 but that is not d66, I need to be able to drop the die into the table where dice are dropped in.
I might have removed those in the extension. 2d6 is much more easier for FL tables and situations.
Hi there,
I am having some issues with the extension and the dice mechanic.
I was wondering if it's updated to work with the last version of CoreRPG.
Can anyone share some insight on this?
Thanks.
It should be good, I am prepping for a game in a couple days and been running tests, all working on my end
Thanks, Hurske.
I decided to go back to MoreCoreRPG after trying to figure out why the dice mechanic was not working on CoreRPG.
I even downloaded the extension and it did not appear on my list of available extensions.
It is bizarre.
I'm good to go, I didn't realize that a table didn't need dice dropped in and that you can just enter any number of results.
The extension that is based on CoreRPG should be working fine even with the latest update, as the changes are not impacting the code and work done in it.
I can't get this extension working. It gets a bunch of errors when loading. Please help.