Pushed hot fix to address sidebar buttons disappearing completely after attempting to load with DOE extension and getting errrors. Now, if you remove all the buttons, the default will be used on next launch.
JPG
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Pushed hot fix to address sidebar buttons disappearing completely after attempting to load with DOE extension and getting errrors. Now, if you remove all the buttons, the default will be used on next launch.
JPG
Exactly. So if I resize the template to fit a spot on the desktop where I put stories of that type, then all the generated stories from the template would already be sized.
So apparently the new UI options force an image to be wider than it should be if the original image isn't wide enough. This means that some image now cannot be shown without blurriness.
Hmmm seems my players can see the items from the Dungeon Masters Guide and monsters from Monster Manual sheets stats and all. I have it set to disallowed mods for them as well and can see no way to edit it.
zeromex,
* Were the DMG and MM ever shared?
* Did the players open the modules on their end?
* Do those records that they can see have a circled P or circled S next to their module icon in the campaign list?
If circled P or circled S, you can click on the P/S to remove access. Otherwise, I might need copy of campaign folder to see what is happening.
Thanks,
JPG
It sounds like perhaps your link to Fantasy Grounds is pointing to a different location than the place that FG is updating. So, your link is running an older version, while the updater restarts the version located at the directory specified in the FG App Directory field in your settings.
Check to make sure that the FG App Directory in FG Settings, and the path for the shortcut/link you use to start Fantasy Grounds are pointing to the same directory.
Regards,
JPG
-They have not been shared at any point in this campaign.
-When I asked them they did not have them opened on their end at all along with the fields still being not sharable on mine.
-I did go through the list and only one was shared and none were public.
xeromex,
* Did they see the module in the Library, or records in a particular campaign listing?
* Which records were shared?
You can ZIP up and send a copy of campaign to [email protected] for me to take a look at.
Thanks,
JPG
When I open the items tab as a GM..the whole thing lags...making it nearly unusable.
Morgentaler,
What ruleset are you running? Which modules do you have loaded?
JPG
Edit: Nevermind, fixed it.
Had to post this elsewhere due to the permission of this thread:
https://www.fantasygrounds.com/forum...l=1#post297524
Was it ever planned for hotkeys to be dynamically updated, or should I put that on the wish list?
Wish list I fear. I take it that you mean for example you have a hot key pointing to a section of the PHB and becasue the PHB has been revised that link no longer works? If so I doubt that it would even be possible to change that dynamically give that there's not correlation between where the section pointed to was and where it is now.
No, I think rob2e is talking about PC/NPC rolls getting updated as the originating sheet gets updated. It requires a completely new set of drag/drop mechanisms to be passed with every initiated drag, in order to capture those instead of the roll when dropping on the hot key bar.
Definitely a wish list item.
Thanks,
JPG
He means things from a character sheet changing as the values in the sheet change. Such as a weapon attack roll changing in the hotbar as the characters BAB/Prof bonus increases on the character sheet.
I love the ability to right click on a character portrait and initiate a whisper! Awesome!
Hmm, it's pretty fast on my machine. Do you get about 25 pages of items when you open the item list? (Mine says Page 1 of 25 when I first open item list.)
Which OS are you running, and what kind of computer (or how old)?
Thanks,
JPG
Love the new layout! The categories section in the library is very convenient and I really like how it can be filtered by book. I'm really happy with the changes - well done, Smiteworks!
(No lag after opening up all my 5e stuff, all categories, map, character sheet, etc.)
Ruleset 3.5
Cant create custom feats, classes, skills(no radial menu and no lock). Under the spells section I can create a new spell but cant edit it.(no lock). I can create a custom spell under a character but I cant drag it to a new spell group in the spells tab. I know in previous versions I was able to do all this custom stuff to varying degrees to make custom modules. not sure if its a bug or if I'm just doing something wrong.
These are all supposed to be read-only views of module data - previously you would have accessed this through the library, now you can control if the buttons are visible on the desktop for direct access. I'm guessing the add spell option is an error as these aren't lists you can add to.
got it thanks I was just doing it wrong. my bad. but yeah on the spell tab you can create a spell but cant edit it. that probably is an actual error
So, is it when you click the drop down to view all the groups, or after you select one?
Thanks,
JPG
working with pfrpg and none of the custom classes I've gotten through community content are showing up. They all say "<< New Class >>" and bring up an empty page. Is there a way I can fix this?
markdowney,
How are you trying to scroll? Mouse wheel, scroll bar or something else?
Thanks,
JPG
Hot fix pushed for Savage Worlds player notes.
JPG
arcadianphoenix,
The community modules will need to be updated to place the classes in the correct data path (reference.classes), before they will be visible in the classes list. Please ask the community module developer to update, and you can point them to this document.
https://www.fantasygrounds.com/wiki/...Best_Practices
Regards,
JPG
Morgentaler,
Can you ZIP up your campaign folder, and send it to me at [email protected]?
Thanks,
JPG
FYI: All the DOE updates have been uploaded.
In a campaign in which I have a couple modules loaded, I'm not seeing all of the category/group options listed in the Groups drop-down. In the Story window for example, I'm assuming that all of the values in the right column should also appear as drop-down options in the group control?
EDIT: Discussion moved HERE
Wondering about the group window not being resizable. Specific problem: the old way you could make 1000 story entries, decide where you wanted them, create 20 tabs and then drag the story entries into whatever tab you wanted (assuming you weren't smart enough to plan in advance - ha).
Now when you want to move something into another group, the group window only shows 5 entries and so you have to do some version of scroll while moving an item, or open the item, find the group and drag it in.
So this is MORE work than it used to be using the old way. Am I missing something?
Can the group window be made to be resizable?
So the modules section allows you to customize the tabs. There is a tab for Spells. So I add that tab and go in.
I see the groups (PHB/DMG/Book of Lost Spells etc)...then
I created a group (Called it Converted Greyhawk) and then added a spell and a dialog box come up. I was able to "add" two spells (enervation and limited wish :) )
I am assuming that players will not be able to use these spells. I did not think we could add to spell lists...but it seems I just did...will that break something...?
PooBah