Excellent. Thanks!
Hi Damned. I guessed Driznuts didn't answer. But I have the same question. It's totally cool that a player can spend a point with a double-click. I am considering using MoreCore for my next Fate campaign. So a way for the DM to award Hero point to a character without having to edit its sheet would indeed be great !
Other question, is there a way for a player to have a look at other characters' sheet ? So they could see the Fate Aspects of each other players.
Probably the best way to handle both of these would be to add it to the Party Sheet... I will have a look at it but probably not till Christmas...
Hi :)
Thanks for that extension :)
I realized some "issue" with the extension for 3.5e: The GM icon is not displaying anymore, especially custom GM icons were not displayed anymore, too. I was able to fix that, do you want that I upload that? Or was this intended? :)
I didn't change much, I just realized that "graphics_portraits.xml" (in the graphics folder) was referring to a file in graphics/logos/mutant.png which is seemingly not there anymore; thus, I just deleted graphics_portraits.xml and the corresponding line in extension.xml :) Now the rolls of the GM are again displayed with the GM icon :)
Have a nice week :)
Best,
Kelrugem
Hi Kelrugem that looks like that has been that way for a couple of years... that GM Icon does not exist.
I guess it probably hasnt been reported before because the GM doesnt roll HeroPoints?
thanks for your answer :) Actually, at least for me my GM icon was not showing up anymore for all of my other rolls as a GM, not just for the HeroPoints roll (for this roll it is of course not important for me to see my icon, as you also say) :) But maybe only I have this display issue? I tried it without any other extension and had this issue with all my rolls until I've found that I can delete this xml file :)
Ok I understand now - I probably nuked the GM icon full stop!
lm updating now.
Thank you very much :)
3.3.9 seems to have broken the extension; doesn't work for me anyomore in my Pathfinder 1E games.
I just tested it in PFRPG and it seems to work.
Can you provide more info?
Yeah, sorry, I didn't fully test it.
It seems like Kelrugems "Save vs Tag" extension causes some issues, since it is working with that extension unloaded.
Oh, which issue do you have? Or does this only arise in combination with Damned's extension? (and probably better to move this then to my extension's thread :) )
EDIT: Tested it on my own: Do you mean that the hero points are not in the character sheet anymore? I can try to see what happened; "sadly", my extensions got so big now that they start to get incompatible with extensions of CoreRPG (like with the enhanced images extension, too). I try to see whether I can solve this, but I am not sure if I am able to do this because the extensions already cost a lot of times and now checking compatibilities with the extensions from CoreRPG, too, could take some while :)
If the incompatibility issues are mainly in the GUI (missing and/or placement of controls) then I'd recommend looking into use merge rules in the GUI XML - along with relative anchoring to base controls. This may not fix everything (scripts are another issue), but can help with GUI controls.
Thank you, everything working as expected again :)
Figure out how to make the Hero Points for 5e work. You have to download the file, go to our downloads on your MAC or PC, change the .ext to .zip. Then unzipped the file. Copy & Paste or move the HeroPoints5e folder to the Extensions folder in Smiteworks file. I did an update on the Fantasy Ground, launched it, Clicked Host Campaign, Checked the "Hero Points for 5e" option, and then "Start". It will show up at the top of the character sheet. I believe I explained it fairly well. Hope that helps.
Thanks, great extension!
damned, have you added a separate version for Savage Worlds for any reason? Is that related to the way SW captures the chat? Because here I have a problem with another extension and maybe it is related, please take a look here if you have time:
https://www.fantasygrounds.com/forum...-the-contrary)
lozanjoe AudioSeer cant work with SaWo because of things in SaWo. It will require a separate version of AudioSeer so you will need to see if that is on Celestians radar or not.
For this extension it is different because the positioning of elements in the top section of the SaWo character sheet is different to most other rulesets.
I seem to have an issue where this extension changes how character sheets resize in Fantasy Grounds Unity (maybe this is already known). When in Unity, extending the character sheet wider to the right only changes the right most side of the sheet. Here's the start (using Morecore)...
Attachment 38161
Here's the sheet enlarged.
Attachment 38162
Here's the sheet enlarged in Classic showing the even change across the whole sheet.
Attachment 38163
I had the same thing happen with another character sheet in BRP (but it was easier to demonstrate with this sheet). Anyway, not sure how much it impacts things for most people, but was one thing I just noticed when I turned it on in BRP. Thanks.
You should not use this extension in MoreCore - it is builtin to MoreCore already.
BRP was not a CoreRPG ruleset until recently and I dont own that ruleset so Im afraid I havent tested it there...
Apologies, I wasn't more clear. I don't have it enabled with Morecore, I saw that it was built in already. When I activated it in BRP, I noticed the same behavior in BRP and Morecore with extending the width of the character sheet and thought that might be the common link that caused the same behavior in both rulesets in Unity. Thanks.
I dont think its an issue with Hero Points but I do see the column resize anomolay in MoreCore on FGU. I will investigate over the weekend.
Thanks for this extension. Having Bardic Inspiration is rather similar to the spending of an Hero Point. You have to choose to use it after a roll, but before the effect of that result is announced. Would you be willing to add an effect to the character who has used it's hero point? That would allow for collaboration with https://www.fantasygrounds.com/forum...nsion-(for-5E). I'll post something similar in that thread.
Hi damed, I’ve asked Milmoor for a bit more info, because I don’t quite know what they’re after. Maybe you have a better handle on it than I do.
[EDIT] Okay, as stated in the Bardic Inspiration thread, I have a good handle on this now. (I think.) damed I believe you have the more difficult task of applying a named effect to the character. If you decide to implement Milmoor’s request then let me know what you name the effect (e.g. “Hero Point” works for me) and I can give it a go on my side. (Though I would be limiting it to 5e only.)
If putting effect on the PC is a lot of work, we can do that by hand. We're not spending tons of them per sessions. It does seem an elegant solution and interaction between the extensions though.
Guys - its not likely I will have time to look at this anytime soon. So many other things Im working on. If Milmoor wants to extend the 5E version and post here I will link it to to the front page.
Milmoor, when you want to code a bit, then look e.g. here: https://www.fantasygrounds.com/forum...tion-extension
Kevininrussia did something similar, a button in the sheet which can add a certain effect to the CT; you may be able to strip that part of the code and add it to the bardic inspiration button :)
(I just skimmed through the conversation; so, maybe I misunderstood what you want t do :) )
Interesting, I'll take a look at it.
[Edit]
Minty23185Fresh has a found serious flaw in my plans. The DM would have to ask for every roll of a Hero Point should be spent. Bardic Inspiration is limited in duration, hero points aren't. It just won't be playable because of that. @all Thanks for taking a look into this.
Will the Hero Points ext work with the Starfinder (SFRPG) Ruleset?
The code behind the Hero Points works with SF but I dont know if it fits graphically... give it a go.
I've been using this extension for a while now and it's been well-received, but now it doesn't seem to load on my new PC server.
Is there any chance this extension will be added to the Forge so it can be selected in with that system? I seem to be having issues with older extensions not in the Forge. Thank you!
You will need to provide more info...
My bad, I crossed the streams there a bit - my only real question here is if this extension can/will be added to the Forge?
In HeroPoints5e.ext (campaign/record_char.xml)
it looks like line 64
local rActor = ActorManager.getActor("pc", window.getDatabaseNode());
Needs to be changed to
local rActor = ActorManager.resolveActor(window.getDatabaseNode() );
due to the deprecation and apparently now removal of ActorManager.getActor
https://www.fantasygrounds.com/forum...uleset-Updates
Odd that this worked up to this weeks patch.
I applied this to the version I have and it is working correctly.
Scoot
Never knew the ext existed... that will be number 65 on our PF1e ext list. I second the request of putting it on forge
It does throw a small error that doesnt break anything
PF1e
Attachment 53555