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so i just checked out the tabletop connect site... and holy crap!!!!! THAT is what i've always wanted to do on my computer for Roleplaying!
amazing aquisition!
but... does this mean waiting another 2 years for a unity client?
even more important... does this mean more waiting to get the 5th edition DMG? <whimper>
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Oh man, I'm pretty happy you guys will be working together instead of competing with each other!
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For those not familiar with TTC... This is how I'll run until the final product.
https://youtu.be/LYRvAxTxkL0?list=PL...2-LHJzZW7FOXQR
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Will the 3d environment replace the desktop background or be in another window like maps/images are now? Will there still be a 2d option?
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From what I've read 2d and 2.5d will be there... how they will do the 3d I have no clue.
I've been in both environments and just mashed them together to get the best of both worlds.
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amazing News for all! I look forward to seeing any improvements that will come along with the acquisition of Tabletop Connect!
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Congrats! Great news indeed!
Chung
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Now add a voice and video streaming solution (video windows hovering around the virtual table in 3D?) and oculus rift and I will never leave the house again for gaming.
Probably an extension for ordering pizza online would be nice too :)
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Sounds like a cool thing. Congratulations.
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Quote:
Originally Posted by
hereander
Probably an extension for ordering pizza online would be nice too :)
That is the BEST idea on the history of mankind!!!!
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I would like to welcome Carl and the community he brings with him! I hope you enjoy your new home here on the FG forums and look forward to your contributions to our community (and ours to yours). I have found more friends in our mutual love for this hobby than in any other source and can't wait to meet you all in turn.
Again, welcome!
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Quote:
Originally Posted by
Gherrion
That's 404 for me, how about anyone else?
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Forgive my ignorance, but does this mean I will need to purchase a "new" Fantasy Grounds? (Currently an Unlimited License holder.)
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No, there will be additional info later if you were also a Tabletop Connect backer.
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Quote:
Originally Posted by
kane280484
That's 404 for me, how about anyone else?
Yes the same.
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Well done and welcome Carl :) can't wait to play the new FG unity 3D build!
Knowing how long it takes to put this kind of stuff together I am of course very patient, and would rather wait for it to be done right then rushed. I also look forward to future versions after FG 4. I suspect the FG team will not stop with the great product Carl is bringing to FG, creativity does not stand still. I'm sure future iterations will perhaps have an Interface for sounds and music, video cut scenes, etc. By then there will be no competition. Can't wait to see what the future holds for FG.
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Tabletop Connect image - Tavern
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TTC - Karnath Roadhouse Lvl1
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TTC - Mapping in the round - Tower Maze
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Nice pics. Hope it looks as good or better when merged with the Fantasy Ground Rulesets. :)
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So, is Smite Works considering selling pre-made location maps in the SW Store for this? I watched the video for making that tavern. Ain't nobody got time for that!
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We are just ramping up, so we are not ready to talk about product plans yet.
Once we get the Kickstarter folks squared away and get some time to evaluate our technologies in both directions, we'll be able to provide more direction on where we're going with our products.
As Doug mentioned previously, our goal is to get the Unity rewrite done, and Carl will be helping us get there. Carl will also give us to opportunity to set the framework up for bigger and better things from there.
Cheers,
JPG
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Good news, I hope :)
I have concerns on this. I've got the Full GM license for FG already, and the wife has the standard GM license.
We both backed TC. I know you are working through on how this will be worked out. Please keep those of use who will be affected by this in the loop.
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This all looks pretty sweet, the video on map creation kinda reminds me of making a house in the Sims.... Once you guys get the details nailed down and your plan moving forward you should do a blog post or something to roadmap it for us. I think I saw above somewhere your going to start a kickstarter for the new FG? Any ideas on what the donor levels might be at this stage?
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The "roadmap" has been announced several times: "the Unity version will take another year to make - at least". And the kickstarter will, at the earliest, take place next summer, so don't expect any concrete details until that point. This was reaffirmed by the owner of Smiteworks in the recent interview on Twitch.
Patience my young padawan.
Vires Animi
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Fantastic news, I heard an interview with the Tabletop Connect developer on GMS podcast (i think that was the podcast), came across as a real solid guy with a great approach. His description for modern FPS affirmed that he doesn't settle for mediocrity.
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This is great, i was thinking of backing TC but since i already had FG i didn't want to have both just to let one sit unused. hopefully there can be a good mashup of the two programs without too much pain on the GM's side for learning how to deal with the 3D mapping.
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Well, here I am late to the table, but I just want to add my sincerest congratulations to the SmiteWorks guys. It takes a lot of work to make a small software company viable, and to succeed in the RPG business in general -- you deserve all the success you achieve! Unfortunately, I'm far out of the gaming scene right now, but I love knowing that great things are brewing for when I get back some day. Thanks for all your hard work!
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Excellent news! I've been lurking for a while, but let me tell you, FG has grown leaps and bounds from when I first developed with it. Awesome things are ahead!
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Well done! I am intrigued by the potential that can be tapped with the new technology. But perhaps even more importantly for me, I can see that Smiteworks grows as a business and increases its resources. That gives me good faith in the future.
Looking a step (many steps?) ahead, I am sure an integration with a sound/music effects technology, or supported compatibility with such solutions, would really excite many current and to-be owners of FG.
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Welcome to the forums and community Archania :)
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Bold move FG!
I'm a long time, hard core, user/supporter of MapTool... but if FG can incorporate much of what Tabletop Connect was doing it's going to be impressive. Its light, sight, 2d/3d token system, custom character sheet builder, and map/asset builder were exciting.
Couple questions:
1) What Tabletop Connect features are likely to migrate into FG first? Any timelines?
2) Will FG continue to support the local server model once it moves to Unity?
3) Are there any developer diaries anywhere?
Definitely keeping a close eye on how things proceed.
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Hi there !
I was a TTC backer and am not a FG user for now. As Carl already know, I loved the powerfull TTC interface and was able to create content for rpg I and my friends are playing at. The main reason I wasn't happy with FG is the necessity to edit XML files for non classic D20 rpg (if you want to do things properly, and the missing default D100 dice in the interface as well). I was really amazed about what Carl did with TTC, especially the sheet creating and editing interface (easy, simple, automated macros like Gen and Roll macros).. This was the feature I enjoyed the most and the reason I chose TTC instead of FG. Now, Carl reassured us (TTC backers) : all that we loved so much about TTC will be integrated in FGU. I just hope so ! In this case, FGU will be my product of choice. FG is a powerfull VTT but it currently lacks some features in my opinion. These features were the ones TTC gave us. I'm looking forward to seeing the result.
Regards.
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Pretty sure there are d% or d100 in FG - wouldn't be able to play Rolemaster without them for one thing.
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Quote:
Originally Posted by
JohnD
Pretty sure there are d% or d100 in FG - wouldn't be able to play Rolemaster without them for one thing.
I think he means it uses 2d10s instead. One is 00-90 and then other is 0-9.
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Quote:
Originally Posted by
JohnD
Pretty sure there are d% or d100 in FG - wouldn't be able to play Rolemaster without them for one thing.
Yes they are there... but not activated by default. You need to get your hands dirty to use them (XML files editing I think). I wish they could be there without this kind of manipulation. :(
Edit : well. I may apologize : i should have not correctly understood what I read several months ago. You can right clik on the D10 button and select the percentage die. Anyway, It could be so simplier to have a percentage die instead of right-clicking the D10 die and select percentage. For a full D100 based game (like Rolemaster), i find it user unfriendly to have to do 2 manipulations each time you have to roll a die. I know there is a D100 model as you can see in some FG interface screenshots. But didn't found how to have them in the interface. :(
Edit : Double apologies : thx for the shortcut tips, Trenloe. ;)
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Quote:
Originally Posted by
Phoxounet
Yes they are there... but not activated by default. You need to get your hands dirty to use them (XML files editing I think). I wish they could be there without this kind of manipulation. :(
They don't automatically appear on the desktop in most rulesets. But % dice are available if you right click on the d10 (top left is the % option in the radial menu). You can then drag that to a hotkey slot under the dice which allows you to roll d%% with a single click. No dirty hands involved. :)
You can also type /die 1d100 in the chat window and drag that to a hotkey slot to roll percentage dice. You can setup quite complete dice rolls this way.
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you can put the percentage die roll on your UI bar for one click action. (Just right click on d10 and left click on %. Instead of throwing dice into the chat window. Put them on your bar instead. Then you can click on it at your hearts content. :)
Edit: @Trenloe You beat me to it. :p
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Please continue to share your thoughts on what you'd like to see in the final interface, though. That helps us shape what the final product will look like.
I think you will be happy to know that Moon_wizard and I both like the simplicity of some of Carl's choices, both for making new character sheets and for map creation. Some of his earlier stuff may actually even fit better when you start talking about building out maps quickly in a 2D interface. Currently, we have a basic system called CoreRPG that can be used to build out any interface. It serves this purpose, as well as forming a solid core system that can be used to build out more advanced systems, such as D&D 5E, Pathfinder, Call of Cthulhu, Savage Worlds, etc. For the latter purpose, I imagine CoreRPG will remain as an option for use by ruleset builders that want a very custom and specific interface. The ease of creation that is present in TabletopConnect, however, would be a great feature to make available for unsupported rulesets. Simply scanning in a character sheet and then overlaying data fields over top is very intuitive and powerful and something we hope to build out somehow within the Unity version of FG. Whether this becomes a standard feature for CoreRPG or we spin off a new version of CoreRPG to better support multiple game systems has not yet been determined. You'll be also happy to know that we have already started building out a much more robust dice mechanic language that should further make it easy to build new rulesets.
By the way, Carl's first official day with the company was yesterday. We had a great, first company meeting with him and I think it bodes well for the future of FG. If you liked what Carl did in the past and/or you like what we've done so far, I think you will be very happy with the results of our combined efforts.
@Fullbleed, those are all great questions and we don't yet have answers for all of those. The first step is getting FG pushed over to Unity the rest of the way. Part of that process will likely look for easy features to bring over from TTC as an initial launch. Once we get closer to that, we will have a better idea of the delivery timelines for the other enhancements and which ones will come before the others. Some of the TTC backers from the KS were able to participate in some developer discussions as part of their backer levels. For that reason, we will likely start doing something like that in the future so that they can continue to participate. In addition, once we launch our KS, we will put some more of those things in too. We will look for some of that content to eventually make it out to a public discussion forum as well, but probably after it's been shared and discussed with the higher-level backers and our third-party devs.