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FIRST STEPS: PART 1 - Saturday, Nov. 17 - 14:00 GMT
I will be running this one at 9am EST (14:00 GMT)
A Pathfinder Society Scenario designed for 1st level characters.
In your first mission as a Pathfinder agent, the head of the Grand Lodge sends you on a number of missions throughout the metropolis of Absalom, pitting you against traps, thieves, and even an unruly devil, all in the pursuit of knowledge.
Written by Adam Daigle.
Join the game calendar.
Post to the discussion forum to reserve your table slot and upload your character... as well as get updates regarding the game.
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PFS #2-21: The Dalsine Affair Thursday November 22nd 5:00pm MST
*Note* This will be my first time ever actually partaking let alone DMing a Pathfinder Society Scenario. Please bear with me Hopefully you are in need of a DM at the moment
Pathfinder Society Scenario #2-21: The Dalsine Affair
Saturday, November 17th, 7:00pm MST (GMT-7)
Character Levels 1 to 7: playing tier 3-4 (depending on the demand, may change this)
Your mission takes you to the Taldan capital city of Oppara where the intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land. When Baron Jacquo Dalsine’s cousin is implicated in a recent attack on Society allies, the situation becomes even tighter for the Pathfinders, and at the end of the day some members of the Dalsine family may not get out unscathed.
Please sign up on the calendar and post your character information
If I am missing anything or you have questions/suggestions just let me know.
Here is a link to the thread
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PFS #4–02: In Wrath’s Shadow Sunday 25th November 5.00pm GMT
PFS #4–02: In Wrath’s Shadow
Sunday 25th November 5.00pm GMT
A Pathfinder Society Scenario designed for levels 3–7.
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
Written by Mike Shel.
To sign up for this game, please post your character and previous chronicle to the game forum thread and sign up on the calendar.
Please note: without your previous chronicle I can't accept your character. You could play a pregen though.
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PFS#3–23: The Goblinblood Dead. Friday November 23rd 10.00pm
PFS#3–23: The Goblinblood Dead.
Friday November 23rd 10.00pm
A Pathfinder Society Scenario designed for levels 1–5.
More than a decade has passed since the Goblinblood Wars left the nation of Isger in shambles, and the Pathfinder Society uses the many abandoned roads through the county's interior to smuggle valuable relics. But when a series of attacks on the Varisian caravans carrying the illicit cargo puts the route in jeopardy, it falls to the PCs to investigate and rid the region of the threat to the Society's operations.
To sign up for this game please post your character and previous chronicle to the game forum thread and sign up on the calendar.
Please note: without your previous chronicle sheet I won't accept your character but you may play a pregen.
New players are welcome, just contact me if you want any help getting set up :)
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*PFS #2-01: Before the Dawn - Part 1: The Bloodcove Disguise - Tuesday Nov 20 8:30pm
Tonight's game, starting in less than 2 hours, has lost 3 players, and the player in the 4th slot still has not replied. If you are available tonight and have never played the scenario PFS #2-01 Bloodcove Disguise, please check the forum thread to join us. Unless we get multiple players joining, we will be playing it at tier 1-2.
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PFS #2-11: The Penumbral Accords Tuesday 27th November 9.00pm GMT
Pathfinder Society Scenario #2-11: The Penumbral Accords
27th November 9.00pm GMT
Character levels 1 - 3
Run time approx 5 hours
The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses
To sign up, please post your last chronicle sheet (if you have one) and your character to the game forum thread and sign up on the calendar to reserve your place at the table
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Pathfinder Society Scenario #4–07: Severing Ties (PFRPG)
Pathfinder Society Scenario #4–07: Severing Ties (PFRPG)
5th December and the 11th of December 2012 starting at 8pm GMT
A Pathfinder Society Scenario designed for levels 1–5.
The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar. After proving their value to the Aspis Consortium by carrying out a number of tasks throughout the City of Cyphers, the Pathfinders can learn the location of one of the consortium's local allies and ensure that the support the Aspis Consortium is counting on from their friends won't come.
Written by Ron Lundeen.
This is my first attempt at preparing and running a PFS game and only my third running a game on Fantasy Grounds. i intend to run the adventure over two sessions. Please be prepared to make both dates otherwise you won't get a completed chronicle sheet.
To sign up, please post your last chronicle sheet (if you have one) and your character to the game forum thread and sign up on the calendar to reserve your place at the table
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First Steps 2
First Steps Part 2: To Delve the Dungeon Deep
This scenario sees the new Pathfinders on a trip just outside Absalom to an old siege castle that had been previously buried for centuries. But they may find more inside the ruin than they bargained for. (Dun dun dun!)
Time is this Saturday, 1 PM CST (GMT -6). Game calendar entry is here, and discussion thread is here.
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PFS #3-07: Echoes of the Overwatched
Pathfinder Society Scenario #3-07: Echoes of the Overwatched
Tuesday 4th December 2012. 7.00pm GMT
A Pathfinder Society Scenario designed for Levels 1–5.
When a Pathfinder agent working in the famed Blakros Museum in Absalom falls victim to a terrible, ancient evil, if falls to the PCs to hunt down the released terror before it can retrieve a relic of the mad astronomer Ralzeros the Overwatched.
To sign up for this game, please post your character and previous chronicle to the game forum thread and sign up on the calendar
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Master of the Fallen Fortress - Saturday Dec. 8th
A dungeon-based adventure for 1st-level characters.
The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?
Written by Rob McCreary.
Post to the Forum.
Sign up on the Calendar.
Most of the slots for this have been reserved but we are still working out a time slot so there may still be a slot or 2 available... check out the forum and be sure and post there if you are interested in a slot.
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*PFS 'Vote for the Scenario' 12am (Midnight) Saturday 8th December
I am trying something different this time. I have the some scenarios that I could run but I have run them all before, so I thought I would put it to the vote.
Please vote for the scenario (s) you haven't played (or want to play) and then sign up on the calendar and post your character and previous chronicle to the forum thread for the gamehttps://www.fantasygrounds.com/forum...ad.php?t=17818
Please note that the time is 12am GMT (Midnight) so that's Friday evening east coast US
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PFS #4–09: The Blakros Matrimony Saturday 15th December 12.00am GMT
PFS #4–09: The Blakros Matrimony
Saturday 15th December 12.00am GMT
A Pathfinder Society Scenario designed for levels 3–7.
The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?
Please post your character and previous chronicle to the game forum thread, and sign up on the calendar to book your place
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*PFS #4–01: Rise of the Goblin Guild
Sunday 16th December 9.00pm GMT
A Pathfinder Society Scenario designed for levels 1–5.
When a monster is discovered on the grounds of the Pathfinder Lodge at Heidmarch Manor in Magnimar, an investigation into its appearance leads the PCs deep under the City of Monuments—and face to face with a burgeoning thieves’ guild.
Please post your character and previous chronicle to the game forum thread and sign up on the calendar to book your place for this session
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#33 Assault on the Kingdom of the Impossible. December 15th, 11 AM CST (-6 GMT).
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4-5).
The Pathfinder Society sends you to the fabled Kingdom of the Impossible, the island of Jalmeray, to stop an Aspis Consortium black market relics dealer who is organizing the local bandits and violently robbing Jalmeray and Pathfinder Society caravans laden with relics, artifacts, and magical mysteries. When a venture-captain is murdered by the Aspis Consortium agent, it's up to the PCs to find him and do whatever it takes to stop him.
Written by Craig Shackleton
Sign up on the calendar entry and in the discussion thread.
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PFS #2-01: Before the Dawn Part 1: The Bloodcove Disguise Tuesday Dec 18 8:00pm EST
Pathfinder Society Scenario #2-01: Before the Dawn - Part 1: The Bloodcove Disguise.
Tuesday, December 16th, 8:00pm EST (GMT-5)
Character levels 1 to 7: sub-tier tbd, based on characters.
** Note: This is a long, and fun, scenario. Be sure you have 5-6 hours available when you sign up.
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel.
I will re-run this scenario and follow up soon afterwards with part 2.
Please sign up on the calendar and post your character and your last chronicle sheet to the game forum to book your place at the table for this scenario.
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Pathfinder Society Scenario #3-09: The Quest for Perfection—Part I: The Edge of Heave
Pathfinder Society Scenario #3-09: The Quest for Perfection—Part I: The Edge of Heaven (PFRPG)
A Pathfinder Society Scenario designed for Levels 1–5.
In the distant land of Tian Xia, the Pathfinder Society's Lantern Lodge sends a team of agents high into the mountains of the Wall of Heaven to an abandoned Iroran monastery in search of a powerful relic to assist them in ensure victory in the upcoming Ruby Phoenix Tournament. Though the monastery has long laid unused by the faithful of the Master of Masters, it is not completely devoid of danger, and the PCs soon discover that merely retrieving the ancient artifact is but the beginning of a much larger quest.
The Edge of Heaven is the first scenario in the three-part The Quest for Perfection campaign arc. It is followed by Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Waters and Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
I propose to run it from 8pm 21/12/2012 GMT I intend to run all three parts of the story arc
the relevant links to both the calendar and forum post
https://www.fantasygrounds.com/calen...dex.xcp?id=955
https://www.fantasygrounds.com/forum...ad.php?t=17884
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Slots still open for Bloodcove Disguise tomorrow (Dec 16) 8:00pm EST (GMT-5)
There are still two slots open (possibly three since one of the player isn't responding) for the scenario Bloodcove Disguise (2-01) running tomorrow night at 8:00pm EST (GMT-5).
We will be playing subtier 1-2.
You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.
The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel. I will run part 2 over the holidays.
Please sign up on the calendar and post your character and your last chronicle sheet to the game forum to book your place at the table for this scenario.
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PFS #4–09: The Blakros Matrimony Sunday 23rd December 5.00pm GMT
PFS #4–09: The Blakros Matrimony
Sunday 23rd December 5.00pm GMT
A Pathfinder Society Scenario designed for levels 3–7.
The eldest daughter of the prominent Blakros family is set to wed an influential Hellknight, and the Pathfinder Society is invited to the festivities. Dressed for a wedding befitting royalty, a team of Pathfinders attend the ceremony on behalf of the Decemvirate, but will their presence ultimately strengthen the Society's relationship with the influential Blakroses, or will events at the wedding bring the already tenuous alliance to a breaking point?
Please post your character and previous chronicle to the game forum thread, and sign up on the calendar to book your place
This has a fair bit of rp in, I expect it may run long, so it would be best to put aside 5-6 hours and I will schedule a short break
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PFS #4–11: The Disappeared 22nd December 9.00pm GMT
PFS #4–11: The Disappeared
22nd December 9.00pm GMT
A Pathfinder Society Scenario designed for levels 1–5.
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
To sign up for this scenario, please post your character and chronicle to the game forum thread and sign up on the calendar
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New Years Day 7.00pm GMT: Vote for your choice of scenario to play
To celebrate the New Year I plan to run a scenario on New Years Day at 7.00pm GMT.
If you are interested, please visit the game forum thread and vote for the scenario that you would like to play. You can make multiple selections. Hopefully I will be able to run something to please everyone...
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#4–05: The Sanos Abduction Sunday 6th January 2013 5.00pm GMT
#4–05: The Sanos Abduction
Sunday 6th January 2013
5.00pm GMT
A Pathfinder Society Scenario designed for levels 3–7.
The Pathfinders are sent to the Sanos Forest in central Varisia to assist an agent researching the fey who inhabit the remote wood. But like many seemingly routine tasks in a Pathfinder's adventuring career, the simple support mission quickly turns into an adventure the PCs aren't soon to forget—presuming they survive.
Written by Jerome Virnich.
As usual, to sign up please post your character and previous chronicle to the game forum thread and sign up on the calendar
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Pathfinder Society Scenario #6: Black Waters Wednesday 9th January 8.00pm GMT
Pathfinder Society Scenario #6: Black Waters
Wednesday 9th January 8.00pm GMT
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).
The Pathfinder Society seeks the ancient ruby ring of the salamander and it falls to a team of Pathfinders to find it. Last seen in the Tri-Towers Yard, a once elite academy for the youth of Absalom, the ruby ring is now lost in the Drownyard, all that remains of Tri-Towers after it was destroyed a decade ago in the great quake. The Pathfinders must risk the strange black ichors and salty brine to find their prize—will they risk their very souls as well?
Please sign up on the calendar post your character xml to the game forum thread along with your previous chronicle sheet if this isn't your first scenario
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Pathfinder Society Scenario #3-11: The Quest for Perfection—Part II: On Hostile Water
A Pathfinder Society Scenario designed for Levels 1–5.
With an ancient Iroran relic in hand, the Pathfinders must make a long river voyage to the inland nation of Shokuro to return it to the only person who can reactivate the long-dormant artifact. Whether dangers take the form of goblinoid menaces on the shores of Kaoling to the north or the powerful armies of Lingshen to the south, the Pathfinders' journey will be anything but a pleasure cruise. Can the PCs survive hostile waters to safely reach their destination, or will they fall victim to the perils of river travel in Tian Xia?
"On Hostile Waters" is the second scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3–09: The Quest for Perfection—Part I: The Edge of Heaven and is followed by Pathfinder Society Scenario #3–13: The Quest for Perfection—Part III: Defenders of Nesting Swallow. All three chapters are intended to be played in order.
https://www.fantasygrounds.com/calen...dex.xcp?id=973
15th January 2013 8pm GMT
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*PFS Santioned Module: The Feast Of Ravenmoor
Sunday 20th January 6.00pm GMT
Sunday 27th January 6.00pm GMT
Sunday 3rd February 6.00pm GMT
Character levels 3-4. (You could play this at 2nd level but it would be very difficult. The core of the party needs to be at 3rd)
Each session will run for 4-5 hours. The final session may be extended if necessary to finish.
For decades, the tiny village of Ravenmoor has existed quietly on the upper reaches of the Lampblack River, far from the centers of civilization in Varisia. Linked to the outside world only by an overgrown, mostly forgotten trail, the villagers are comfortable with their isolation. Their ways are humble, quaint, and at times odd, and when travelers come, they find the town awkward and unmemorable. Certainly, the lack of a village inn, the oppressive humidity, and the bug-infested moors and swamps that surround the village do little to encourage visitors. When a clerk in the city of Magnimar discovers that, due to a clerical error, the village of Ravenmoor hasn’t paid taxes in years, a tax collector is sent to the distant community to settle accounts with its mayor. When the tax collector fails to return, however, a group of adventurers must travel to the town during its Founders’ Feast celebration to investigate his disappearance. Did he really make off with the taxes for himself, as the villagers suspect? Or did he never make it out of Ravenmoor at all?
This is a sanctioned module and will run differently than normal PFS scenarios. It will be played over 3 sessions and a chronicle sheet will be awarded at the end of the adventure.
To play, you need to be available on all 3 dates and sign up in blood hehe. This is the first time I have tried to run a sanctioned module here and I really want it to work. I think sanctioned modules offer something with more depth than the one session missions and it will have more of a 'campaign' feel to it.
There are several differences to the way that sanctioned modules. Most notably:
Your character will be 'locked' into the module once they start play and that character will be unable to play other PFS sessions until the module has been completed.
You will not have a faction mission, but you will be awarded 4 prestige and 3 XP for completing the module.
More information about sanctioned modules can be found in your organized play guide
Please post you characters and previous chronicles to the game forum thread and sign up on the calendar
The Feast of Ravenmoor awaits...
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*PFS Thursday January 31st 7pm EST PFS-0-06 Black Waters (Tier 1-5)
Overview
Beldrin’s Bluff was once an affluent cliff side neighborhood of Absalom, overlooking the Inner Sea’s glittering surface. Nobles and wizards alike erected estates and towers there, and merchants and artists flocked to the cliffs to entertain them. Then came the great quake 10 years ago—half of Beldrin’s Bluff tore from the land and fell into the sea, taking most of its citizens with it. The rest of the area was laid to ruin by the trembling earth and the surging sea. Some of Absalom’s oldest families were utterly erased. Terror and hatred filled the hearts of the survivors and restless spirits of the dead rose from their watery graves and prowled the night. Perhaps the most terrifying loss was the drowning of the Tri-Towers Yard, an elite academy for the youth of the noblest families of Beldrin’s Bluff. The quake struck at noonday. The children were buried in rubble, and as the sea frothed up from below, it carried unnatural things, tormented dead long ago interred in a hidden necropolis beneath the academy. No one survived. Now the Tri-Towers Yard is known as the Drownyard, a desolate ruin filled with strange black ichors and salty brine. Within lie the secrets of an ancient necropolis, but there too dwell the spirits of its inhabitants and the angry dead of the Tri-Towers students and teachers.
Please sign up on the Game Calendar HERE
WARNING: This is my first game as a GM. I am extremely new to Pathfinder. I am looking for a group of "Veterans" to run this for but you don't have to be to sign up. I know very little about Pathfinder Rules and PFS Rules. I really just wanted to try this out to see if it would be of interest for me in the future. I have spent a great deal of time preparing the module, so it should be fun for everyone.
Character Levels: We are playing at the Subtier (4-5) but will play at Subtier (1-2) if need be. Don't let this keep you from signing up! I have a level 3 and 4 that has committed.
Duration: Normally this scenario would take 4 hours. I ask that everyone prepare for 30-40 additional minutes due to my being new to GM'ing.
What I Need From You: Im asking that if you sign up that you provide me with the following on the Game Forum Thread:
Xml of Character
Last Chronicle of Character
Portrait of Character
PFS #
Starting Gold
Starting XP
Fantasy Grounds License: Full (You must have a Lite License to play)
Voice Chat: TeamSpeak3 server address: fgts.servegame.com (No port or password needed)
Server Address: Scrawny Dungeon Good Dice
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Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: 6/2/13 8pm gmt
Pathfinder Society Scenario #3-13: The Quest for Perfection—Part III: Defenders of Nesting Swallow (PFRPG)
A Pathfinder Society Scenario designed for Levels 1–5.
As the Pathfinders approach the village of Nesting Swallow in the Tian nation of Shokuro, they find it besieged by a gang of tengu bandits. Before their contact in the village will aid them in restoring the Iroran relic that brought them hundreds of miles to the isolated town, the PCs must repulse the attackers, using every ounce of tactical mettle and military strategy they possess to train the villagers, augment their defenses, and ultimately face off against the bandits' charge.
"Defenders of Nesting Swallow" is the final scenario in the three-part The Quest for Perfection campaign arc. It follows Pathfinder Society Scenario #3–09: The Quest for Perfection—Part I: The Edge of Heaven and Pathfinder Society Scenario #3–11: The Quest for Perfection—Part II: On Hostile Waters. All three chapters are intended to be played in order.
Written by Sean McGowan, RPG Superstar 2011 runner up.
sign up here https://www.fantasygrounds.com/calen...dex.xcp?id=980
you don't need to have played in the previous parts but if more than six ask to play players who have played in the other two parts will get priority
I will be spitting the adventure over two session a week apart
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PFS Vote for the scenario Monday 4th Feb 7.00pm
Monday 4th Feb
7.00pm GMT
Ok, this is last minute I know but I am free tomorrow evening and will run something if we get enough players.
If you are interested, please sign up on the calendar and post your character and chronicle to the game forum thread
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*PFS Tuesday February 12th 7pm EST PFS-0-01 Silent Tide (1-5)
Overview
Eight hundred years ago, a hidden armada of ships from Taldor floated off the coast of the Isle of Kortos like a thousand locusts, waiting for the signal to invade Absalom. The plan was simple, but deadly: When the misty weather of Desnus (May) took hold, a fifth column of infiltrators known as Black Echelon would weaken strategic defense points and destroy Absalom's warning system from within. Once their bloody mayhem was complete, the hidden saboteurs planned to signal the fleet, welcoming them to lay siege to a city now brought to its knees.
Please sign up on the Game Calendar HERE and Visit the Game Forum Thread HERE.
WARNING: This is my second game as a GM. I am extremely new to Pathfinder. I am looking for a group of "Veterans" to run this for but you don't have to be to sign up.
Character Levels: We are hoping to be playing at the Subtier (4-5) but will play at Subtier (1-2) if need be. Don't let this keep you from signing up! We will take Level's 4 and 5 first and additional spots will be given to lower level Characters. If you are signing up with a level 4-5 character please list your alternate lower level character too in case we play down at subtier 1-2. Thanks.
Duration: Normally this scenario would take 4 hours. I ask that everyone prepare for 30-40 additional minutes due to my being new to GM'ing.
What I Need From You: Im asking that if you sign up that you provide me with the following on the Game Forum Thread:
Xml of Character
Last Chronicle for your Character
Portrait of Character
PFS #
Starting Gold
Starting XP
Faction
Fantasy Grounds License: Full (You must have a Lite License to play)
Voice Chat: TeamSpeak3 server address: fgts.servegame.com (No port or password needed)
Server Address: Scrawny Dungeon Good Dice
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PFS #3–01: The Frostfur Captives Saturday Feburary 16th 6:00pm PST
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PFS Sunday Feb 24th 2pm GMT - 0-08 Slave Pits of Absalom
Please sign up on the Game Calendar HERE and Visit the Game Forum Thread HERE.
Module: 0-08 Slave Pits of Absalom
Session Day and Time and time zone: Sunday Feb 24th 2pm GMT
GMT Offset: +0
Duration: About 4 hours.
Fantasy Grounds License: Full (You must have a Lite License to play)
Voice Chat: TeamSpeak3 server address: fgts.servegame.com (No port or password needed)
Tier: 1-2
Server Address: 192.73.233.46
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The Disappeared/Fortress of the Nail
This isn't a formal announcement yet. I will be running a game this Saturday and need to know if there's enough interest in another game of The Disappeared. If not, I will run its sequel, Fortress of the Nail.
Let me know here.
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Saturday, 2/23/13, 1 PM CST, -6 GMT.
Vote for one of my previously-run scenarios.
Game calendar page.
Discussion thread.
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A Pathfinder Society Scenario designed for Levels 3–7.
Absalom is Golarion’s busiest and most populous city, but one of its largest populations goes largely unnoticed. You must venture into the sewers beneath the City at the Center of the World to stop the meddling dragons within from disrupting a vital Pathfinder Society operation.
Written by Dennis Baker.
Session Day and Time and time zone: Saturday March 2nd 1pm CST
GMT Offset: -6
Duration: 4-6 hours
Fantasy Grounds license: Full (need lite license to join)
Chat type: Teamspeak (server fgts.servegame.com)
Tiers and subtiers valid for this scenario: Tier 3-7, subtiers 3-4, 6-7.
Sign up on the game calendar page and the discussion thread for a spot.
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Pathfinder Society Scenario #4–11: The Disappeared (PFRPG)
A Pathfinder Society Scenario designed for levels 1–5.
2 March 2013 8pm gmt
A powerful ally of the Pathfinder Society has disappeared, and no one but the Pathfinders even remembers that she ever existed. Can the PCs discover the fate of their missing associate, or will all memory of her be erased completely from history?
Written by Jonathan H. Keith.
I hope to run this as one session
https://www.fantasygrounds.com/calen...dex.xcp?id=995
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Delirium's Tangle
Number of players: 4-6
A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2 and 4–5).
The Pathfinder Society owes Grandmaster Torch a favor and he's calling it in. It seems he misplaced Nuar Spiritskin, the famous minotaur prince of Absalom, and Torch needs you to find the prince before the city discovers that the minotaur is missing. He sends you deep beneath Absalom into a maddening maze of malign shapes, hideous creatures, and secrets that haven't seen the light of day for more than a thousand years.
March 9, 2013 2:00 pm Est (-5 gmt) -- check calendar for confirmation
Duration: 4-5 hours.
Fantasy Grounds license: Ultimate
Chat type: community TeamSpeak
Tier: 1-5 (1-2 and 4-5)
Thread
Calendar
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The Accursed Halls -Level one of Thornkeep
Pathfinder adventure adapted for society play worth 3xp and 4 prestige
Some times society members get to do some free lance work, what could possibly go wrong!
March 22 8pm GMT first session of three to 4 hours second session Tuesday the following week but I can be flexible on the second session date
Levels 1-3 only
https://www.fantasygrounds.com/calen...ex.xcp?id=1002
Server address/alias young monk cowardly ninja
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#4-EX: Day of the Demon - Wednesday March 27th - Midnight GMT (8pm Eastern)
Wednesday March 27th - Midnight GMT (8pm Eastern)
Duration: 5 hours. This will run at least 5 hours, so be prepared!
Fantasy Grounds Licence: Ultimate (anyone can play)
Chat type: Voice - Community Teamspeak3 server: fgts.servegame.com
Tier (level): 3-7 (subtiers 3-4 or 6-7).
Season 4 exclusive! Limited people can GM this scenario (until January 2014), I'll be running this a few times so don't worry if you can't play in the first few sessions...
See this thread for more details and how to sign up: https://www.fantasygrounds.com/forum...ad.php?t=18447
Please do not comment in this game announcement thread, all questions, sign up details and comments should be in the game thread linked above. Thanks very much!
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4-EX: Day of the Demon - April 2nd (Tuesday) 8pm US Eastern Daylight (GMT-4)
Tuesday April 2nd - Midnight GMT (8pm Eastern)
Duration: 5 hours. This will run at least 5 hours, so be prepared!
Fantasy Grounds Licence: Ultimate (anyone can play)
Chat type: Voice - Community Teamspeak3 server: fgts.servegame.com
Tier (level): 3-7 (subtiers 3-4 or 6-7).
Season 4 exclusive! Limited people can GM this scenario (until January 2014), I'll be running this a few times so don't worry if you can't play in the first few sessions...
See this thread for more details and how to sign up: https://www.fantasygrounds.com/forum...d.php?t=145811
Please do not comment in this game announcement thread, all questions, sign up details and comments should be in the game thread linked above. Thanks very much!
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Got Sunday free and no plans so I believe if there are enough who can join, I have no doubt about interest.
Thread is here
Calendar is here
In Wrath's Shadow
Number of Players 4-6
A Pathfinder Society Scenario designed for levels 3–7.
In the ruins of Xin-Bakrakhan—seat of power of the Runelord of Wrath—the Pathfinder Society stands on the verge of a great discovery, but first the brave agents exploring the ruins must survive ages-old dangers and contemporary threats to return with the knowledge and wealth they’ve unearthed.
Written by Mike Shel.
April 21st, 2013 1:00 pm Est (-5 gmt) -- check calendar for confirmation
Duration: 4-5 hours; I have stuff planed 6 hours after start time.
Fantasy Grounds license: Ultimate
Chat type: FGII community TeamSpeak
Tier: 3-7 (3-4 and 5-7)
Needed
- XML character file, if using hero labs make sure that familiars/animal companions have been extracted
- last chronicle sheet of your character if you can (OR XP, Fame, Prestige, Gold, Name, Faction, PFS/character #)
Warning:
Keep track of what you buy, if you want to buy something before hand record it down,post it in this game's thread (with cost if expensive) before the game so I can quick check it (which means anything less than 1,500gp I really don't care about), and very shortly after the game simply post in this game's thread with the total list of purchases and expenditures with their costs and condense them to 7 lines if you buy a bunch of things.
I'll probably do the chron sheets while I'm playing in my game that evening so you will get them back fast. Monday or Tuesday at latest. After which I will upload them to a dropbox folder, so make sure you have an account.
Quote:
Getting Started
Roused from sleep and herded aboard the Winking Wyvern, the party sails urgently for Rivenrake Island and the ruins of Xin-Bakrakhan, ancient capital of the Thassilonian Runelord of Wrath. A note from Venture-Captain Sheila Heidmarch informs the group that a Society-funded dig team has uncovered a totally intact temple that appears to be associated with the goddess Lissala, buried for 10,000 years. Given the fresh revelations that this long-thought-dead cult is thriving and allied with the Aspis Consortium, it’s a truly wonderful find, providing an unprecedented opportunity to gain knowledge of this forgotten faith. Even if the site turns out to not be dedicated to Lissala, learning more about the faiths and practices of ancient Thassilon always provides an abundance of knowledge. Often the items they use in their rituals lead to clues about the cults.
By now the work crew has finished clearing the site—the time to explore its secrets is at hand. The Society has no exclusive contract to the site, and Aspis Consortium agents scour the countryside seeking such ripe targets, so time is of the essence. Archaeologists Halla Beusophis and Kovo Murse can answer questions when the group arrives, and a fellow Pathfinder ranger, Riemme Batelle, is already on the island, ready to join in this exciting endeavor. Sheila Heidmarch has given the party a charge: eliminate the ancient temple’s dangers so that Society scholars can study the ruins safely, and bring back whatever knowledge lies within.
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Quote:
Originally Posted by hawkwind
The Accursed Halls -Level one of Thornkeep
Pathfinder adventure adapted for society play worth 3xp and 4 prestige
Some times society members get to do some free lance work, what could possibly go wrong!
March 22 8pm GMT first session of three to 4 hours second session Tuesday the following week but I can be flexible on the second session date
Levels 1-3 only
https://www.fantasygrounds.com/calen...ex.xcp?id=1002
Server address/alias young monk cowardly ninja
This is a ongoing pathfinder society "campaign" the current 4 regular players have requested that an additional character join in the levels 3-5 range
this is the current calendar link.
https://www.fantasygrounds.com/calendar/?id=1008
there is a thread labeled the "accursed halls" so if you are interested in playing post your details and see if the regular party members will let you join. The next session is due Thursday 8pm GMT