Cool I am very interested in this work and if there is anything that I can do to help please let me know.
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Cool I am very interested in this work and if there is anything that I can do to help please let me know.
Well could certainly use some help from someone who has played the game a bit on what things I should include or not, what works well etc?Quote:
Originally Posted by cdjensen99
I have played the game and I am very familiar with the Mongoose traveller rule. ask anything and I will see what I can do.
Hi. I tried to mail you but not sure it worked? I could use some feedback if you wouldn't mind?Quote:
Originally Posted by cdjensen99
Is this ruleset still in development? I've been thinking about working on one myself. I've done a little bit of work so far. It is light years away from being finished. Here's a cap of the skin I'm working on for it.
It's dead as a doornail, dude. The author, mwbay, has not posted on this forum since 2011. Carry on with yours, malvok! :)
Malvok,
LOVE that theme.
Now with T5 coming out very shortly (update says middle of Feb. 2013).
I'm hoping this will drive more interest. I'm working on T5 for Hero Lab.
Can't wait to see the books.
BoomerET
Like the theme - would like to see some development on this further, I'd be happy to give pointers... The original ruleset from mwbay is definitely dead.
That is true. It is dead. If you do get farther along, we have a license to carry it officially and pre-load it with all the official data and graphics from Mongoose if you choose to go that route. If interested, shoot me a note at [email protected] and we can work out the details for the work-for-hire, commissions, etc.
-Doug
ddavison, I've tried contacting you a few times now over the past two weeks with no success. Is there an issue with your email? This forum software spits out an error when trying to contact you by email through the site and you don't accept private messages here.
Edit: All taken care of.
What's the status on this? I am especially interested in the blue-themed version that you posted in another thread Malvok, it looks fantastic.
It seems that Mongoose is very restrictive with their version of Traveller. That's why you don't see any character generators etc for their version of the game on the Net. I would not be able to release anything for it unless it was an official Smiteworks ruleset.
I was going to do an official ruleset for Smiteworks but things sort of fell apart. Since I wouldn't be able to release the ruleset I was working on, I stopped making it and switched to Classic Traveller. After that, development sort of slowed to a crawl. The ruleset I've worked on is unfinished and has an uncertain future.
I hate companies that make a game then get all anal about their 'rights'. The very nature of an RPG is that the players are going mod it: adventures, campaigns, alternate rules, new items, npcs, creatures etc. Any company that wants to restrict what I make in their game system will lose me as a player.
I'd suggest forgetting Mongoose Traveller and playing Classic Traveller instead. Far Future Enterprises seems to be a lot more relaxed about people making things for Classic Traveller. You can also buy everything ever made for it on CD in pdf format for like $30.
Or, better yet, try something like Eclipse Phase. It is a very high quality rpg released under a creative commons license. This basically allows you to share anything, mod anything as long as you give credit and don't charge for it.
https://eclipsephase.com
Here is a link to one of the game designer's blog. They've released copies of some of the books officially. These pdfs put every other rpg pdf I've seen to shame. Very high quality stuff.
https://robboyle.wordpress.com/eclipse-phase-pdfs/
Thank you for the response. Sorry to hear about how that went, but for what it's worth, your work is fantastic.
Seems strange that they're so restrictive, when the information is available for FREE in a widely available SRD.
A very small subset of the rules.Quote:
Originally Posted by Olodrin
Here is some relevant info from their Developer's pack.
"What Can’t I do?
The following is not permitted under the Traveller Developer’s Pack – if you wish to attempt one of these projects, you should contact Mongoose Publishing for further information at [email protected]. This is not a comprehensive list, and you should get in contact if you want to do anything that is not covered by the Fair Use Policy or Logo Licences.
Publish material for older and out of print versions of Traveller, and release them commercially.
Publish software based on the current edition of Traveller.
Publish Original Traveller Universe material beyond the confines of the Fair Use Policy or Foreven Free Sector Logo Licence."
You want to deal with it? Go ahead. But I'm not interested.
Matt Sprange is pretty reasonable and has allowed publication of a basic community edition (no rules) version of a Traveller ruleset in the past. This had a character sheet and not much else (an extension of the old Foundation ruleset). There's also an agreement in place for an official Mongoose Traveller ruleset.
Wow, that's ridiculous.
I'm trying to get the picture frame in the character sheet to display large (144x216) but the result seems to be that the upper left character picture (the one that appears above the chat box) is too big and seems centered on the middle right of the image.
I also cannot find the offset information for the image,button, and text frame that go with that image above the chat frame.
Anyone know if it is possible to have a character pic that big and not goof up the little icon above the chat?
I guess what I want to do is resize the image to 72x72 when it appears above the chat box.
What ruleset are you using?Quote:
Originally Posted by Archlyte
Classic Traveller was my baseQuote:
Originally Posted by malvok
I have changed quite a bit of the graphics (inspired by your adaptation), but when I tried to use a big rectangular character pic by changing portrait.png and its mask, it makes the pictures above the chatframe too large and stacks them on top of each other.
I really like the big pic on the character sheet, so I would like to get the program to rezize correctly. The other displays are not affected and work well (combat tracker, chat pic).
I messed with charsheet_portrait.lua but couldn't get anything to work with that script.
In the interest of possibly stirring up a zombified hornet's nest, are there any players out there looking to see a licensed Mongoose Traveller Ruleset come to light here?
A group I am planning to Run Mongoose Traveller with via Fantasy Grounds II has expressed interest in playing A hard-sf game like Traveller in preference to using Savage Worlds High Space or Science Fiction Companion.
We're mostly using roll20, but we've had great success with a GM from our group running a Cyberpunk themed Savage worlds via Fantasy Grounds II.
Nope! This is the thread that cried wolf. :)
Have you tried the Classic Traveller ruleset (https://www.fantasygrounds.com/wiki/...set:_Traveller) ?
Yes, I have and Opening Library, there's nothing. I know it was serious work to get Classic to where it is, but I'm looking to make my own Mongoose ruleset, and get it going, since I'm shelling out for the monthly subscription, with a plan to go ultimate one time sub later this summer.
I know Marc is very on top of infringement and that's not my ultimate goal. But if a team could be formed to do this, and have it Mongoose approved, hey, right on, I'll join that team, and leave roll20 forever.
Failing that, I'm looking at Savage Worlds / High Space (as it arrives) or Sci fi companion to do my latest SFRPG campaign.
But I'm a Traveller superfan, so I'd like to make that happen, if the gate can thus be opened.
There is a Mongoose Traveller OGL SRD so it should be possible to make a library.
https://www.travellersrd.com
Smiteworks have an agreement in place to create a commercial Mongoose Traveller ruleset, see the list here: https://www.fantasygrounds.com/forum...ll=1#post80392 It needs someone to pick up the work that been started...
I'd love it
New ruleset is in BETA. You can get the pdf on DTRPG. The plan is for the whole line of premier source books to be released in a 6 month time frame starting in March culminating in a starter set Kickstarter in August.
Hopefully Smiteworks' agreement includes the new edition currently in development.
https://www.mongoosepublishing.com/
Likewise. Did you get anywhere with it?
MadBeardMan is working on a Mongoose Traveller ruleset, I'm just not sure if it's the original or the new version. Details here: https://www.fantasygrounds.com/forum...tions-version)
i can tell you that real progress is being made on a new Traveller ruleset for FG.... :)
Morning folks,
I've been working on a FG licensed Mongoose Traveller ruleset (based on current, not beta rules) since November of last year. I spoke with Doug at FG to get approval and make sure I didn't repeat work that others had been working on etc.
Here's a thread I started on it. There's an update coming tonight as Damned (how do you link names?) has been working on a skin for the ruleset.
https://www.fantasygrounds.com/forum...ons-version%29
So far so good with it, it's my first so a huge learning curve in respect of what goes 'where'. Still to get done is mostly linking of equipment/weapons/skills/psionic abilities and then the combat tracker. However I've got my test group playing through the character gen stuff this weekend, as that's all done and might just need the odd tweak.
Therefore I'm hoping that by the end of this month the hard work is done and then it's refining, however I have been warned that Combat Tracker is a right royal pain - we shall see.
Cheers
Colin
Cheers
How close are you done with this, as a GM I know is looking at running a game and i would love for it to be on Fanatsy Grounds, if we talking only a few weeks we could delay our start.
last I spoke with madbeardman he was working on another project before cycling back to this one.
i added some traveller dice support to the last MoreCore version i believe...
/trav 2d6+mod
accepts modifiers too
Education /mod 2
Mechanical Repair /trav 2d6+1
click Education and then Mechanical Repair and it will string them together.
I saw 15 Jan and thought it was the 15 Jan past <sad look>
This is the latest thread with all the details: https://www.fantasygrounds.com/forum...tions-version)