I would very much like to use your mod, looks great! The link on the first page gives an error.
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I would very much like to use your mod, looks great! The link on the first page gives an error.
My website was down for a while. It is now running, so try again and let me know how you get on.Quote:
Originally Posted by TFWoods3
Got it!Quote:
Originally Posted by neilgfoster
So I have it up and running by placing the PAK in
\AppData\Roaming\Fantasy Grounds II\rulesets
Is this fine, because I notice up thread you mentioned putting it in the same folder as the EXE?
Also want to make sure these are right:
Tokens (.pdn) go in
\AppData\Roaming\Fantasy Grounds II\tokens\shared
WFRP v3 - Library goes in
\AppData\Roaming\Fantasy Grounds II\modules
Seems to be working fine but want to make sure nothing is misplaced. Looking good!
I couldn't see how to roll Initiative to update the tracker.Quote:
Originally Posted by neilgfoster
In version 2.8 of FG, you can now place the .pak files in the ruleset folder - so it looks like you have got everything in the right place.
At present, the initiative tracker does not support auto-rolling. You simply roll the dice manually and enter the value into the initiative column on the tracker.
I am still pondering on how to approach this - WFRP has the concept of both combat and social encounters, and the characteristic used for the initiative roll differs between the two (combat is based on agility, social on fellowship). In addition, the GM may want to add fortune or misfortune dice based on situation.
I had tried everything but simply typing numbers :)
Thanks a bunch for developing this, I hope to use it a lot.
No problem. I am close to releasing version 1.0 of the ruleset - my last tasks are bug fixing and writing a user guide.Quote:
Originally Posted by TFWoods3
Should you have any problems or find any bugs, then please let me know - I will do what I can to resolve them as quick as possible.
I haven't had a chance to listen to the Reckless Dice podcast “With a Little Help From My Friends”, but Gitzman said it was a lot fun. Are you by chance going to release the files/maps etc you used for the game?Quote:
Originally Posted by neilgfoster
Quote:
Originally Posted by neilgfoster
I ran into a script error last night when dragging something into something else, but can't recall what it was. If I run into it again, I will let you know.
I was wanting to add entries to the library, like creatures, but since that is a loaded mod it cannot be edited. Is there a way to edit that library mod file?
Thanks. I have already resolved a few issues from the last release. One of the main issues was when dragging and dropping skills on a character sheet raised an error.Quote:
Originally Posted by TFWoods3
Yes there is. I am currently writing up a user guide for the ruleset which will include details on how to edit the example library module. I am also adding more examples into the library module. I expect to complete this information within the next week or two.Quote:
Originally Posted by TFWoods3
Hi Neil,
First of all, it s a great ruleset you are putting on ! I really love all the possibilities it offers me ! Thank You !
I have a couple of questions in mind I would like to ask.
First one is : Can I start making my own adventure module with your v0.8 WRFP 3ed Ruleset and not losing my work when you will release the 1.0 ?
Second : If No, Is there a way to start making my adventure module and being sure to not lose my work when there is Upgrade of your Ruleset ?
Third : I didnt find the Tracker System in your Ruleset. May be you are implementing this for the 1.0 release ? Or do You want us to use The NPC Group for a tweaking Tracking System ? Or do It 'live' the the WFRP stuff for the moment ?
Thats it for the questions.
Now little suggestions for the ruleset if I may ;)
First I think you miss the Location Cards which is like a supplement to an Encouter Map obviously.
Second You should make a Universal "RECHARGE TOKEN" so that we can drag/drop this token on any type of On Screen (i.e. Open) Cards (i.e. Conditions, Mutations or anything that can have Recharge Tokens). May be the Metal Token is the purpose of it ?
Third I think you are missing this Recharge Token possibilities on Conditions, Diseases, Insanity Temporary Cards. Or else I didnt figure how to use them completly ^^
Well sending you a lot of love !
Thank You !
Thanks :)Quote:
Originally Posted by Ummaner
Yes. The only changes that are being made between v0.8 and v1.0 are:Quote:
Originally Posted by Ummaner
* General bug fixes
* Added Location Cards to the ruleset
* Removed the Magic tab from items - this is in preparation for the Rune rules from Black Fire Pass (v1.1)
So as long as you avoid entering Magic Items into the ruleset, your modules should continue to work.
It is in v0.8 - It is the small crossed swords icon on the sidebar. Drag and drop characters, npcs, npc groups or the party sheet to add actors to the initiative tracker.Quote:
Originally Posted by Ummaner
See aboveQuote:
Originally Posted by Ummaner
Good idea! The metal token on the desktop is for fortune. I like the idea of being able to drag recharge to a card so will look at this in v1.1Quote:
Originally Posted by Ummaner
I didn't think that Conditions, Diseases & Insanities have recharge? I will double check the rules and if they do, I will add them for v1.1Quote:
Originally Posted by Ummaner
Hi Neil,
Thank for the quick answers.
I guess you are tired of working the ruleset cause you misread two thinks in my thread.
My third question was the Progress Tracker System (Tome of Adventure page 24 - GM Toolkit page 19).
You know like in An Eye for an Eye when you have to track the investigation advancements of the players and the ennemy. And at certain point it triggers events.
We can use a tweaked NPC Group meanwhile or the GM can put one tracker IRL in the meantime. That s not a BIG Issue. :D
My second suggestion was not about the SILVER token (the one on the GM screen) which is obviously what you use for a fortune universal token but the Metal Token found in the Token Bag (and may be putting it on the GM screen too for usefulness).
Concerning 'Recharge tokens' (sorry for the name it may have confused you) on Conditions, Deseases & Temporary Insanities, it s on the Player Guide. I call them 'Recharge' Token cause they are Token that come and goes. Let me explain.
Here is summerized rules :
* Conditions (page 93 Player Guide) : Generally the BRIEF Conditions get two 'Recharge' tokens (when put on) but that can be more by Cards effects or a GM decision. The 'Recharge' Token is removed at the end of the Player Turn having a Condition Card. (just like a Recharge Token) When the last 'Recharge' Token disappear the Condition Card return to the stock.
The other two Condition Types (i.e. Dependent and Lingering) are more GM Control Conditions so no need for a 'Recharge' Token.
* Insanities (page 91 Player Guide) : Two ways to get one.
** 'Willpower' Insanities :
If the Player have a number of Stress greater than his Willpower ; Whenever he get more Stress he pick the first Insanity Card. If the Traits match the situation he is in; he attach the Insanity to his Character.
BUT the Player can NEVER gain more than ONE 'Willpower' Insanity by Encounter - If the Player already had One 'Willpower' Insanty then he simply add One 'Recharge' Token to the One already acquired.
(What the purpose of the 'Recharge' Token ? See below)
** 'STRAINED' Insanities :
When the Player is STRAINED (i.e. (Stress > Any Mental Characteristic) && (Fatigue > Any Physical Characteristic)) ; Whenever the player get any number of stress and/or fatigue Tokens ; he picks up the FIRST Insanity Card (regardless of the Traits and EVEN if he already gained a Temporary Insanity Card) and attach it to his Character.
Then he place a number of 'Recharge' Token egal to the sum of the fatigue + stress he gains.
(Here is the final use of this 'Recharge Token')
** Permanent Insanity :
At the end of an ACT, the player make a Simple(0d) Willpower for each Temporary Sanity Cards he gains to see if the Sanity disappear or not.
If he fail to generate a number of successes egal to the number of 'Recharge Tokens' then the Insanity is permanent.
** Desease : It s my mistake. There are none. Sorry.
By the way, when you say : I ll integrate that in the Ruleset v1.1, does it mean you already send the version 1.0 somewhere ? :D
Good luck for the finish line !
Sorry, my misunderstanding!
For progress trackers I have used an image and use the tokens in the token box to indicate progress. I can share the image with the players so that they can also see progress. This works really well, especially with some of the 'special' progress trackers like in the Gathering Storm.Quote:
Originally Posted by Ummaner
I do not have any plans at the moment to add progress trackers to the ruleset as they can be configured in so many different ways that it would make it difficult for a GM to setup.
I will look into putting an additional token on the desktop. The desktop tokens are 'special' because players do not always see the tokens in the token bag (there is a bug in the current version of FG)Quote:
Originally Posted by Ummaner
Understood. I will look into it.Quote:
Originally Posted by Ummaner
No, I expect to release v1.0 in the next week or so.Quote:
Originally Posted by Ummaner
I will be continuing development of the ruleset with v1.1 focused on adding the new rules that have added with the release of Black Fire Pass. I have already started making a list of the new features to add
Thanks for all the feedback!
Hi Neil,
What a simple and great idea : You scan it ! Shame I didn't think of it ;)Quote:
Originally Posted by neilgfoster
Well in fact you already solve that issue !Quote:
Originally Posted by neilgfoster
1 - We can just proceed as your original Idea : Scan it !
2 - Make our own Progres Tracker with the component of WFRP
3 - Then we can scan it as an image !
Et voilà ...
As a GM, I will know before playing what type of Progress Tracker I will need for my module, I can easily prepare them !
Wonderful Idea you gave us !!
This is normal to give when we receive nah ? ;)Quote:
Originally Posted by neilgfoster
Hi Neil,
I don't know if it s a bug or if I am doing something wrong but I cant create a module contening Story Entries.
With NPC, Items it works just fine but with Story it's empty...
I /export ; type the Module Name/Module Files/My Names and check the 3 Story/Items/NPC and export succesfully.
But when I open up the module with my main campaign, the Story Folder is Empty ... The Items and the NPC are Okay ... But not the Story ...
Don't have a clue why ... ?
By the way, I can do it if I create a 4E campaign and then a module ... strange isn t it ? :D
Ive looked into that, and its a bug - a small typo error on my part. I will fix that ready for the next release.
Neil,
Are there xml tags or special characters to represent dice and dice results in tags with type="formattedtext" in the library? For example, is there a way to display a success icon in the effects portion of an action?
Not at the moment. On my list of things-to-do is to create a custom font for the ruleset which includes the dice symbols.Quote:
Originally Posted by Zasuul
I took a look at the ruleset modification documentation last night, and unfortunately it doesn't look like there is a good way to mix text and bitmaps. The font idea is a good one though.Quote:
Originally Posted by neilgfoster
If I were to start cutting and pasting text from the Player's Guide PDF into the library, do you have any suggestions as to what to use as placeholders for the various symbols? I suppose anything unique could work work with a find and replace later?
I use something like [S] for success, [X] for challenge, etc. As you suggest, once I have created the font you will be able to perform a search and replace to update the library with the symbols.Quote:
Originally Posted by Zasuul
You might want to check this post here from the FFG forums it is regarding text dice symbols and effects used within the community.Quote:
Originally Posted by Zasuul
Quote:
Originally Posted by neilgfoster
Thanks, guys.Quote:
Originally Posted by Trenloe
All, I am pleased to annouce the release of v1.0 of the WFRP Ruleset for Fantasy Grounds II. This ruleset provides all the necessary tools in order for a GM to host a session using Fantasy Grounds. It contains the following features:
* Dice roller and dice pool builder for the WFRP custom dice.
* Fully featured character sheet, including sections to enter all talents, actions and conditions
* Party sheet mechanic allowing the GM to track party tension and fortune
* An initiative tracker allowing the GM and players to keep track of both combat and social encounters
* Drag and drop support throughout - A set of custom tokens on the desktop can be quickly used to drag and drop wounds, stress, fatigue, power, favour, and wealth to any character portrait, character sheet, NPC or token.
* A set of desktop cards which, when used in conjunction with a library module, allow players and GMs to randomly draw criticals, conditions, insanities, mutations, miscasts, and diseases.
* NPC group sheets for tracking creature and nemesis group organisations.
* Ability for a GM to share images and maps with players, with full support for tokens, pointers, and drawings.
* Ability for a GM to export a campaign and create Adventure Modules.
In addition to the ruleset, I have also created the following :
* A PDF document that provides an overview of the ruleset, how to use it, plus notes on how to create and edit your own library and adventure modules.
* A template library module which can be used as a starting point for GMs to enter their own card information.
* An example adventure module based on the introductary scenario "A Day Late, A Shilling Short"
* Image templates to assist in creating your own tokens and location cards.
Note that I wont be stopping at v1.0 - I already have a list of additional features to add for v1.1. These will mainly cover the new rules add as part of Black Fire Pass.
Enjoy!
Can't wait to check it out, thanks so much!
Tom
In the next version, I'd like to see some sample action cards, for the syntax. Perhaps the default cards (melee strike, ranged shot, etc.)
Thanks again for this!
--Nez
The PDN files are Paint.Net Files - Paint.Net is a free, open source, image editing package. The PDN files are layered images which include a layer for the image mask, bevel highlight, and stand-up. They are the original image files that I use for creating my own tokens and location cards.Quote:
Originally Posted by Blue Haven
The provided library module gives examples of each type of 'content' that the ruleset supports - Action cards, Talent Cards, Careers, NPCs, Locations, Items, etc. The library shows all the attributes that are available for each card. In addition, the "Day Late, Shilling Short" adventure module also provides examples of actual action cards for the NPCs.Quote:
Originally Posted by nezzir
My bad - thanks man. I should have looked a little closer before posting. I'm just so excited :DQuote:
Originally Posted by neilgfoster
Hi Neil, I sent a couple of PM questions about editing the common.xml I can post it here if you prefer.
Hi Neil,
Here is a bug report for the v1.0 :
I've just finished to fill all the Careers Abilities and Sheets from the Player's Guide, and it seems to me that the Tricks Talent slot and the Trick Talent Cards for the small but vicious dog is missing. (Ratcatcher is useless). Can you correct that in a v1.01 WFRP v3 plz ? ^^
When looking at the description of any Career Sheet, the description doesnt scroll (we cant look at all the text). But when attached to a PC sheet, the description scroll very well and work fine. May be it s a limitation of Fantasy Grounds ?
Concerning the Quantity tag, the condition cards shouldnt have one since we dont randomly draw one but attach it to the NPC/PC depending on different situations. Can I put 99 Quantity for the condition cards and not having problem with your random drawing algo ?
For the different recharge token value for the conservative/reckless side on certain action cards, I put a coma, as you already know i do, and a 99 value if the recharge value depend on the card's text. Is it good for you ?
I'll work on the Group sheets and talent cards next time and I'll report you what I'll found. Is it okay for you, still looking for bugs ?
Keep the good work, Neil !! <3
I already plan to add the ability to track pets and horses in the next version.Quote:
Originally Posted by Ummaner
This may be an issue in Fantasy Grounds - I will add this to the list of things to look at.Quote:
Originally Posted by Ummaner
The Quantity tag is optional - you can remove this tag if you dont need it. This will not affect the random drawing of cards.Quote:
Originally Posted by Ummaner
Thats fine. The value is used for display only - it is not used by anything else in the ruleset so you can enter any value you like.Quote:
Originally Posted by Ummaner
Keep them coming! Thanks for all the hard workQuote:
Originally Posted by Ummaner
Hi Neil,
Just finished to fill all the Talents and Group Sheets (except the Tricks and Oath) from the Player's Guide.
Everything works perfectly !! :D
You should know that I didnt have the Scrolling Issue I have on the Career Sheets with the Group Sheets. I cant scroll with the mouse but the Scrolling Icon is present and work fine on the Group Sheets. And I can scroll the boxes on any Group Sheet directly from the library entries.
Something you'll have to look for, sorry :p
Oh by the way, you forget the Traits tag on the Group Sheet (like the ones in the Career Sheets) so I wrote them directly on the Event Tag in Italics. No big deal !
Next Time I'll do the actions cards, but that is a HUGE work so I'll need a week or two...
Here is a list of my Legend :
Dice results :
[S] = 1 Success = 1 Hammer
[F] = 1 Fail = 1 Cross Swords
[Ex] = 1 Exertion
[Del] = 1 Delay
[Bo] = 1 Boon
[Ba] = 1 Bane
[CStar] = Chaos Star
[SigCom] = Sigmar Comet
Dice Types :
[ConDice] = 1 Conservative Dice
[RecDice] = 1 Reckless Dice
[ChDice] = 1 Characteristic Dice
[XDice] = 1 Challenge Dice
[Y] = 1 Expertise Dice (Yellow Dice)
[W] = 1 Fortune White Dice
[ B ] = 1 Misfortune Black Dice
Well time to go to bed, see you !
Hi Ummaner,
I've already fill actions : Spells( Celestial). And also all Wounds, Conditions.
If you need some help...
Next job : to finish Actions Spells and Blessing and Miscats.
Hi Sdompy,
I think we all need help in this aventure ! ;)
Great work on the Wounds, Conditions writing ! I dont have the GM Guide in pdf yet !
Let say I'll do the Basic, Melee, Ranged, Social actions and if I dont die I'll help you then finishing the Spells, Blessing depending where you've been :)
Can You write the Legend you use for your Library so that we can make some in common (I mean having the same Legend ;) )
By the way, I forget to say that I use <b> </b> tags with my Legend so that it is Bold writen (easy reading).
Sorry I m a french boy, hope you understand my meaning :D
Good Luck with the spells, blessings :D
Well, i'm a french boy too, so i perfectly understand your english "avé l'accent" :)
For my Legend, no tags :
1 Hammer
3 Hammers
2 Banes
1 boon
1 Fortune Dice
1 Misfortune Dice
Etc...
But, if we can have a standard Legend, i will update my module.
Ummaner, Sdompy
I feel obliged to remind people that creating and distributing a library module is potentially a breach of copyright as you are copying information from a purchased product and making its content freely available to others.
Please do not post any library modules to this forum, as Smiteworks and FFG may take offense. See this post for more information: https://www.fantasygrounds.com/forum...ead.php?t=3464
Creation of a module for your own use is one thing, but distribution of it is another, and I do not endorse such practices.
Please be aware of this when creating your own library modules - just so you dont upset GW, FFG or Smiteworks.
Yes, but your ruleset is already a breach of copyright.
You use the design of the dices, the design of the cards, you use the name of the game and you make your ruleset freely available to others.
If you don't want that somebody creating a library module, don't make a tool for it or you must have confidence in the users.
Hi Neil,
I clearly understood your concern. And I swear to the Gods I wont publish it freelly here or anywhere on the web without the approval of FFG first and the Gods too :)
Let me ask you one question : Can i share it with my players so that we can use your ruleset and Fantasy Grouds II correctly ?
Thanks for the warning !
Agreed. Copyright can be a very grey area so I have tried to ensure that the ruleset provides enough tools to play WFRP but without removing the need to purchase the original material. If FFG ask me to remove the ruleset then I would obviously remove it immediatley.Quote:
Originally Posted by sdompy
I am not saying people shouldn't create their own library modules - I am merely pointing out that they should be careful of making them publically available, rather than keeping them for their own use.
You do not need to share the actual module file with your players - if you load the module on the host then the data will also get automatically loaded for your players as well.Quote:
Originally Posted by Ummaner