I did some messing around, and that is the only effect I've found so far that triggers that error...and only when using the Host targeting.Quote:
Originally Posted by zephp
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I did some messing around, and that is the only effect I've found so far that triggers that error...and only when using the Host targeting.Quote:
Originally Posted by zephp
When I write down and send characters ě, č or ř (or Ě, Č or Ř), it converts to strange characters (see the attached image).
https://i50.tinypic.com/2rqir61.jpg
Ě, Č and Ř are characters from our Middle-European language (Czech). They are standard characters in charsets Unicode (UTF-8), ISO-8859-1 and ISO-8859-2. Characters Š, Ž, Ý, Á and É are shown correctly.
Nevertheless, the error occures even in FG2 without 4E Ruleset.
Could you correct the fonts, please? I would be very grateful. Thanks in advance.
The problem in both FG and the 4e ruleset is probably because the font was created only with a specific set of characters. As such, I would guess that any ruleset would have a similar problem.
There is a Font tool on the Downloads page (and someone else is working on another version, but I'm not sure where that is) that could resolve your issue, but I believe that covering all font sets would be difficult. If the fonts themselves are publically available, having the Font Name and Size would help in this.
However, if the font itself does not contain these characters, you're back at square two (at least you know the name). You could find a font that is simililar that works with the characters in question.
Minor update today:
- Added bubble on character sheet upper right corner. Sets active identity on client, adds speaking identity on host.
- Updated button on character mini sheet to read "FULL" instead of "MINI"
- CT order sometimes different on client vs. host. Fixed.
- New button on Notes list was too low. Fixed.
- Script error when making attack while Marked. Fixed.
- Power reference window text overlap in certain situations. Fixed.
- Launcher. If convert button pressed without selecting ruleset, then Start button did not function as expected. Fixed.
Cheers,
JPG
I think they problem maybe down to the fact those characters that are missing for you are part of the Latin Extended A/B character set. The fonts in the 4E ruleset your using are based on the US/English Basic Latin character set which does not include those 3 characters.Quote:
Originally Posted by ShadoWWW
I'm not even sure if FGII supports anything other than the Basic Latin character set at the moment as well.
Either way if you grab the FGFont utility you can create and supplement any fonts/characters that you want. You can then either create an extension to override the default 4E ruleset fonts or you can simply edit the ruleset files directly to use your new fonts.
I know that some DMs like to use the portrait tokens, but prefer to have them as 50x50 rather than the default 32x32. Now that 4E has moved into a .pak that the updater auto updates, if you change the files in the .pak you would have to change them every time it updates. So, in case anyone is interested, I've created a little extension to make the portrait tokens 50x50 without having to worry about changing the .pak after an update. If anyone wants it, please let me know and I'll post it up for everyone.
Currently FG only supports ANSI internally, not unicode so all rulesets would have the problem. I do believe unicode support is on the wish list I don't know how high a priority it is.Quote:
Originally Posted by ShadoWWW
It may be that I am being naive here and that this is a feature of the test environment but it seems to me that moon_wizard is able to deliver fixes and updates very easily through the updater app. Given that, is there not a case for moving v2.0 of 4E_JPG out of Test and into Release?
Being that this is an official produce now, the purpose of the test environment is to make sure that the produce is as bug-free as it can possibly be before he releases it to the live environment. When he's satisfied that he's gotten everything he can (which, generally speaking, will probably be everything that's reported here plus anything he finds himself in the meantime) I'm sure he'll release it to the public. I don't think there's much, if anything, in the way of fixes needed though, but I don't know if anyone has reported anything else in PM.Quote:
Originally Posted by DNH
As Darkfaith mentioned, it boils down to when I feel that the ruleset is ready for prime time. Given that this version of 4E will see a huge increase in distribution, I want to spend a little extra time in testing.
Right now, it seems like the ruleset is settling in nicely. There were a few underlying issues to iron out, with a few more bugs shaken out, which I'm glad that I was able to address before release. Based on the information I'm seeing, it will probably be another week or so before it's ready (barring any major issues).
I want to keep the release version as stable as I can, without having to update the code every couple weeks with fixes.
A big thanks to everyone that has helped test so far!
Cheers,
JPG
I am in the process of figuring out what all I can do with the fancy new effects. Quite a few things are still unclear to me and maybe a wiki page with examples dedicated to this might be a good idea when it's released :)
Here is one thing I was wondering about:
The dragon soul feature that a dragon magic sorcerer has lets a power ignore a certain amount of resistance.
"Your arcane powers ignore any target's resistance to that damage type up to the value of your resistance."
Is there any way to do this using the new effects? I tried giving the target both a RESIST: 5 cold and a RESIST: -5 cold but they don't seem to cancel each other out.
Also I saw the RCHG effect in a screenshot on your blog, but it's not noted in the release notes. It could be that it was already in though :)
There is no capability to bypass or negate resistance with the new effects system. My primary focus was on PHB and MM power effects, and that type of effect was very rarely used.
The RCHG effect was already in the v1.5.1 version of the ruleset.
Cheers,
JPG
Minor update. Plan to release this weekend, if no major issues arise.
- The viewport (position and zoom) of images will now be remembered between sessions.
- If disease information is missing in a library module, then "+0 vs. -" will now be shown instead of a blank attack.
- Item powers were being added to Daily power list, instead of Item power list. Fixed.
Cheers,
JPG
If you're saving map information...it'd be great if remembered that I locked the tokens between sessions.
You're never satisfied, are you Tenian? ;)
JPG
Remind me again which one of us decided to rewrite the entire targeting system before releasing 2.0? :)
Staaaaay on target!
Hello FG community,
Have recently update FGII to v 2.6.4, because I wanted to try out the new 4E ruleset, thanks to the genial Moon_wizard.
When I want to start a new campaign with the new 4E ruleset, i get the could not load included file reference.xlm error. Is there a way to fix this ?
Emilio,
It sounds like you are missing files in your installation.
What version of Fantasy Grounds are you using?
How did you install the 4E ruleset?
Thanks,
JPG
I plan to release the updates to the Live version shortly.
JPG
Say, just wondering, but can a "GM Mini Sheet" be created in a future version? It'd be nice to have a small, compact sheet for the GM.
Possibly tabbed along the right with different sheets. Maybe not in the example image, but something like that.
That is definitely on the wish list for the ruleset. It will probably be more like a party sheet with the pertinent information.
Cheers,
JPG
I didn't see this before, and I'm probably splitting hairs, but I was messing with the WotC Character utility and saw that Second Wind is a Utility Power.
Also, the "Range" field on the Powers tab, when you click the magnifying glass, does not have a tab stop.
Again, thanks!
Technically, Second Wind is not a power, and thus does not have any classification as to power type. It seems that Wizards decided to do something similar to what I did which was to choose a location for Second Wind to reside as a power. I just picked a different location.
Thanks for the note on the tabbing bug. It works backwards, but not forwards. I'll add it for the next ruleset patch release.
Thanks,
JPG
I think the Encounter power makes more sense, that way you don't forget about it sitting in the Utility section.Quote:
Originally Posted by moon_wizard
This may have been brought up before, but I didn't see it. When running more than one character, when you click on the portrait and bring the character sheet to the front, all of the powers that you may have had opened are closed as if you just opened up the character sheet. Is there something in the works to change this? or a way to make it not happen like this?
One of my players reported the same thing, Scarlett. Moon said there isn't anything he can do about it right now because the expand/contract power position is not remembered in the database and probably not worth the effort to add at the moment.
He suggested keeping the mini sheets open for each character so this would not be an issue.
Yes, it's a byproduct of the fact that there is no bringToFront() function. The only way to get a window to the top is to close and re-open it. I hope to add a bringToFront() function to FG in the near term.
Cheers,
JPG
OK thanks guys for the quick answer!
Hello Moon_wizard
I use version FG 2.6.5 en i try to create a new campaign in the included/packaged 4e ruleset (v.2.0).
Emilio,
I'm unclear from your message as to whether there is an issue or not.
JPG
First off, let me thank everyone for their work on the new ruleset it looks like its going to be a great addition to FG.
Second, I ran into a strange problem with the desktop space limitations in the new ruleset. I am lucky enough to be running two monitors in 1680x1050 resolution. If I first stretch the window to the size of the screen vertically, then I can only extend it about 75% of the way onto the second monitor. If I first stretch it horizontally across both screens, then I can only extend it vertically to about 75% on both monitors. However, the issue is only present when I run the monitors in "dual view" mode. If I change it to "horizontal span" then I can stretch the window to fill the screen on both monitors without problems, so its a pretty easy work around. Still, the previous ruleset didn't have the limitation and it would be nice to run that way, for me anyhow.
Thanks again,
Al
Demadog,
What previous ruleset are you referring to?
The 4E ruleset is the same base code as the 4E_JPG ruleset. There have been no changes that I am aware of that would influence how much that you can open the main Fantasy Grounds window.
Thanks,
JPG
Sorry, must have been something on my end. Good old reboot cleared things up, for whatever reason.
Is there a connection between the IMMUNE/RESIST/VULNERABLE on the Character and giving a character elemental resistance? I tried RESIST: 5 fire, ect and it didn't seem to work.
No, effects are only applied if they are specifically added to the CT entry.
JPG