Yup, that was the impression that I walked away with.Quote:
Originally Posted by Valarian
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Yup, that was the impression that I walked away with.Quote:
Originally Posted by Valarian
Quote:
Originally Posted by Valarian
Yes, it would continue to be supported.
I realize that by speaking of future plans that might be better than the current situation, it does tend to lead towards more people sitting on the fence. I factor that into the cost of doing business the way I want to conduct it -- which is as transparent as possible. That's really okay though since it means I will have a line of happy customers ready when that future moment comes.
That's what I read from it. Very many thanks for providing what I definitely consider the Ultimate version.
Ooh. I check in after quite a while and spot this gem. Of course, I just now got a job to start paying off the student debt, but my boyfriend runs various games and systems (though face-to-face and not online) and might be interested. I shall certainly let him know.Quote:
Originally Posted by ddavison
And keep an eye open for a possible 'upgrade' from my Full in the future.
Hmm...I was considering gettin an ultimate licence, but after reading through this I may hold off a little bit (at least til the end of this month when a little more spare cash comes in)...
That said, even if an upgrade option never comes, I may just say bugger it and get it anyways :)
Now if only my old coupon from DA for the SW v. 3 ruleset worked...dang thing got sent to an old email account I rarely use anymore :(
I dont understand how reading this topic convinced you to hold off on purchasing the ultimate license, I had the opposite impression
Its mostly a cash flow thing atm, that and IF there's an upgrade option down the road I want to hold off (its easier to convince my wife to let me spend 100 danish kroner, than the 750kr it would cost for the Ultimate :D)Quote:
Originally Posted by johniba
Quote:
Originally Posted by Kalan
We can pay in pastries now? Awesome, I'm gonna get me some kripsy kreams...
:)
(I know I know....it's been a long day at work)
Oh how I've missed the sarcasm ;)Quote:
Originally Posted by mr_h
Not sure if this was covered in a previous post or not...
But does one have to uninstall their Full Licence prior to installation of the Ultimate Licence? Or can they exist "side by side"?
I don't know if anyone has tested that actually. 1) Its just one more variable for things to cause issues, and 2) There is no need to keep using the Full license once you install the Ultimate.
Although I do not have a Full license installed, I did install the Ultimate and a "Sub" Lite (client for the Lite) on the same PC using different directories in the install. No issues.
I would guess that if you installed the Ultimate in a "Fantasy Grounds Ultimate" folder, you would be fine. It uses the same AppData folders.
Thanks guys...probably better to be safe than sorry and uninstall the full licence :) After makin a backup of my AppData folder :D
I am new to Fantasy Grounds and found this thread useful...
I snagged the ultimate license... now the task of learning...
Okay, at this stage I feel pretty confident that we will keep the ultimate license as an option. It seems to be selling fairly well without diminishing over all sales of licenses. One thing we have not done at this stage is provide an upgrade option for people who already own a full license.
If you are interested in the ultimate license and you already own a full license, please send an email to [email protected] with a copy of your full license key and a request for the Ultimate upgrade. We will deactivate your full license manually and give you the option of buying the ultimate for $115 instead of $150. We will probably only do this for the next 2 weeks because it is more of a management issue for us and after that point we will still plan on adding a fully automated update option but will no longer do the manual upgrade options.
Well this just sold it for me. now to wait til payday on Thursday :DQuote:
Originally Posted by ddavison
Was just trying to get five of my players into Fantasy grounds, but worried about upfront cost of licences for players how might after a session or two not really be into it.
Sounds like upgrading my full licence into an ultimate license might be the way to go - what good timing ! However I have a couple of concerns :
I am trying to run a Deadlands : Reloaded game which means two things at the moment (a) using the Savage Worlds Ruleset v3 (which I have a copy of) and (b) potentially adding user customised elements to support the DL:R specifics.
My concern was the Savage Worlds Ruleset v3 always insists that it does NOT work with Lite licences and the user needs a Full licence to use it. What will this mean for my unregistered players logging into my Ultimate license copy of FG ? Will they be able to use the full savage functionality (Wild dice, bennies) as well ?
Thanks,
Ben
Only the GM needs a Full/ultimate license to host the game using the ruleset. Lite users will be able to connect with no issues, and be able to make full use of the functionality while connected to the host server only. This means they will not be able to create characters ahead of time, and will have to do so when they connect.Quote:
Originally Posted by phantomwhale
Hope that clears it up :)
Yes, I can't think of any situation where a ruleset would require all users to be a full user and above.
I just read the Store entry and I think you might have been misreading the note at the end. I believe the note means that the Ruleset is entirely a FGII 2.5.x and above product and doesn't exist in any other form. Not that it will only work with Fantasy Grounds II Full License.
The weaknesses with the ultimate license is:
1. if someone else in your group wants to GM they will have to buy an ultimate license or equivalent
2. People who buy the lite / full combo can not design characters locally
The ultimate license should be able to design characters locally just as well as the full version of FG.Quote:
Originally Posted by Aracon
Lite users are also unable to locally edit characters with a good deal of the rulesets available. This isn't a problem with the Ultimate license. As Griogre says, you should be able to do as much with the Ultimate license as with the Full. Lite license users don't need to purchase additional rulesets, the means for playing comes in the encrypted campaign file downloaded from the GM's machine.
I can design them locally, but my player's don't seem to be able to like they could if they had purchased the LITE version and I had the FULL version.
IMO FULL + LITES are likely a better approach for those on a tight budget.
The advantage of the Ultimate for me was to get everyone into a game quickly.
The ULTIMATE license is not a complete replacement for the X Full + Y Lite licenses. It is nice for the player who wants to GM for any number of players without requiring them to buy any licenses or other FG products or for GMs who would like to run for multiple groups of players.
For a mostly fixed group of players who want to share the GM task for the group, the LITE + FULL licenses will be a better deal. In that situation, it is probably cheapest to buy 1 FULL + X LITE licenses and then when the next person wants to GM, simply have them upgrade their license to a FULL license.
I personally still like the Ultimate license because we won't likely swicth around GMs. Overall this is a great tool for online gaming and well worth whatever license method best suits someone.
The big question for me is when we can get a floating license alternative with like one open slot. I have bought six full licenses and it'd be pretty wasteful of me to buy a Ultimate only so it'll be more convenient demoing stuff to the occasional new player.
- Obe
It is still on the list. I was going to wait until we switched to the new store which had a completely different DB and back-end, but it is looking like we will stick with this version and simply enhance it. We are still planning to switch over to a U.S. host but the platform will remain the same basically. I will need to re-evaluate things once we've done that and give a better ETA then. It is still very much on the list of things to do.
There is wording in the definition of the Ultimate license which has had me confused/concerned and despite my sleuthing I have been unable to figure out precisely what the implications of it is.
"Host an unlimited number of unregistered players"
I understand what that means for an Ultimate license owner. However it implies that there is some form of limit on the full license. So, perhaps I am reading too much into it. My question is:
Is there a limit to the number of registered players which can be hosted by a full license?
Full licenses require people attaching to the GM to have a Full or Lite license. So, if you want to have 5 people playing, they have to spend the money for the licenses.Quote:
Originally Posted by SLB
With Ultimate, people attaching do not have to buy a licenses (just install the "basic" program), but Full and Lite can attach as well.
A person that does not have a registered version cannot play in a game that is being hosted by a Full license.
Another way to put it is if you're going to GM all the time, Ultimate is the way to go (with a larger group). If someone else may want to GM, then you may want to go the Full/Lite way.
I'm not aware if there is an upper limit of Full versions to connect.
Hope that helps.
To my knowledge, in regards maximum connections, you are only limited by the number of connections your internet connection bandwidth can handle.
The only limit on the number of connections is the ability of your bandwidth and your computer to support it. This is true of the Ultimate and the Full license.
I've been following this thread to get a feeling of what's exactly a Ultimate License meant for. I think I get it.
Now, traditionally, with RPGs, the economic pressure was set upon the DM. It was normally the DM who would buy the rulebook, photocopy some character sheets, use his own dice, etc, while the players would benefit from his hard work with virtually no investment (save for their time).
The Ultimate License mimics this situation in some way but fails to deliver a full experience to the players due to the Demo limitations.
For USD 150 I'd expect that limitation to be erased in some way. It could be done, for instance, thanks to a free Lite edition that can only be activated thanks to a partner Ultimate edition (a first connection or something). That lite edition would then only really operate offline or if connected to that specific Ultimate edition.
I'm sure a "free Lite edition" would cause some confusion to the public, which SmiteWorks should avoid, so instead, they could bundle a pack of Ultimate Edition plus Ultimate client (which could be in fact a tweaked Lite edition) and ship it as a complete pack.
I'm sure many potential DMs out there, like me, are willing to pay USD 150 the same way we paid in the past for the rulebooks, third party quests, miniatures, etc so we could arrange a campaign with some friends (or not even that) imposing no extra fee.
I somehow manage my own company and I am always dealing with "business models" and how new strategies could be helpful or risky. I'm not here to tell SmiteWorks how to do business but I think an extra step towards that direction (Ultimate + "lite" clients) could have great potential. I, for one, would not hesitate to buy one.
Regards,
Pablo
My solution to the offline issue is to keep the server up and running for the players. This seems to work pretty well.
While I found the $150 to be worth it for me, I think it might be a bit more palatable for people if it included some rulesets bundeled with it. (perhaps $50 towards other products).
The issue in my groups now is that if someone else wants to GM, they must either buy the Ultimate license or have everyone buy lite versions, negating any expense "savings" on my Ultimate license.... meaning that I essentially paid $150 for a Full license....
However, because most of my core players wouldn't run a game and don't have the free time to play more than in my game, it was worth it for us. For other people a Full+Lite approach might be better... just depends upon your situation.
I was also able to quickly ramp up a Cthulhu game that likely never would have gotten off the ground if I didn't have an Ultimate license......
To be honest most rulesets do not support offline mode anyway.Quote:
Originally Posted by diacritica
If the ruleset does support offline mode on a lite client any characters that have connected to the server are read only any way.
Thank you for the feedback. We are always considering new business models and improvements to our offerings and to our product. We debated long and hard before finally settling on the price and package for the ultimate edition and the community was very helpful in finding the right price. We realize that we are not going to be able to satisfy everyone and our bottom line with whatever we decide, but it appears to be selling quite well. We see a lot fewer lite license sales, but they are balanced by the ultimate licenses. The next significant business model change will be to provide a floating license option. We have promised this to our users and we still hope to deliver -- despite some setbacks in this area.
It's true that most people on the forums are asking for this floating license feature. This wouldn't be my case as I'm clearly my "local DM" but I'm sure it will satisfy many.
I guess the key question here is the pricing. If the Ultimate edition is elligible for this feature, I could understand asking for extra USD. Maybe USD 200?
Anyway, it could be compatible with the idea of "floating" Ultimate clients (based on lite) tied to a specific Ultimate floating edition. This would be just awesome and could give the Lite edition a new meaning.
Cheers,
Pablo