1. For Procedural Generation as Solo GM:
THE SOLO ADVENTURER'S TOOLBOX
# TO BE REWRITTEN! WIP
Planned additions:
- Details on existing parts
- ADD: Recommended reading sequence [Chapter content descriptions]
- ADD: -> Read and Test Method
- ADD: All its Solo Systems and their use cases [Chapter-by-chapter]
- ADD: FGU-centric module comparison with the book
- ADD: Missing Parts that are completed in TSAT 2
- ADD: More / Better images
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LIST OF CHAPTERS
Chapter 1: Introduction and Overview of Chapters
Chapter 2: We examine the Question / Answer Mechanic that I have created for use with the resources in this book. This simple system allows you to gain answers to any question in the same way as a system like Mythic GM Emulator, but far more stripped down.
Chapter 3: Deals with travel, modes of travel, weather, camping, unmarked settlements and the like. A more detailed system for wilderness exploration is outlined in Chapter 9.
Chapter 4: Wilderness encounters. In this chapter, you will find a d100 table of random wilderness encounters, all with an open-ended nature so that they can be interpreted differently every time. You can use these, or you may choose to use the encounter generation tools in Chapter 14.
Chapter 5: The same as above, but for urban settings.
Chapter 6: The same as above, but for dungeon settings.
Chapter 7: Contains tools for generating quests for your solo PC or PCs.
Chapter 8: Contains tables for the random generation of dungeons and their contents.
Chapter 9: Contains tables for the random generation of wilderness terrain and its contents.
Chapter 10: Contains guidance on merchants and shopping while in settlements.
Chapter 11: Contains guidance on downtime activities for your solo PC.
Chapter 12: Contains some ideas about roleplay in the solo format.
Chapter 13: Tables for the random generation of any number of NPCs you might meet on your travels.
Chapter 14: A collection of tables designed to generate an infinite number of random encounters in any environment, and also answer detailed questions framed by the player.
Chapter 15: A slightly experimental chapter dealing with monster tactics.
Chapter 16: Contains tables to generate monster encounters, with difficulty adjusted for the solo PC. Tables are arranged by environment type and CR.
Chapter 17: Loot tables, Individual and Hoard, arranged by CR.
Chapter 18: An example of solo gameplay using this system.
Since Mythic GM Emulator can be used with any setting, I started my guide with it. But if you want to play D&D 5E and need lots of tables, a method for Solo D&D, and a simple oracle all-in-one, 25$ The Toolbox module can meet the demand.
NOTE: This module can only be used within D&D 5e ruleset. It has links to 2014 core books (DMG, MM) and without an update, 2024 core books will not be supported.
NOTE 2: You'll need 2014 versions of Dungeon Master's Guide & Monster's Manual for its random tables to work.
Some players find the book versions cumbersome while others use only what they need in them. But the module has advantages over the books. It is best to start reading it by the end (Chapter 18) for there is a gameplay example in it.
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I just noticed some monster links to Mordenkainen's Tome of Foes in Random Encounters section while trying high level encounters. Some CR7 ones in various categories. If you bought the module before it's delisted, you can still use it. But if you jumped the VTT train after the books delisted (like me), it doesn't seem to get updated. Last update is 17-06-2019.
Also note that this book's/module's random encounter tables are only up to CR7 and for level 1-15 Solo PC or 2 PCs. There is a conversion table for playing 1 PC with easier encounters and 2 PCs with medium difficulty. The second installment "The Solo Adventurer's Toolbox Part Two: The Toolbox Expanded" completes the random encounter tables by adding stuff for level 16-20 PCs. It's last update is October 07, 2023.
Let's start with what you can do with it:
- Its simple Oracle can be used to answer questions to reveal your story.
- Many of its tables are designed for standard Solo PC adventure.
- You can use Tavern Gen to start your adventure and Quest Gen to find yourself a quest.
- NPC Emotion generator can tell you what is NPCs' disposition towards your PC if you want RP.
- There is also an NPC generator template.
- Dungeon Generator in conjunction with FGU's Map Tool to create-as-you-go.
- Encounter Generators to create your PC some conflicts and interesting events.
- There is also a Monster Reaction table and an experimental Monster Tactics table.
- After you beat the monsters, you can use Loot Generators to randomly decide what you got.
- Merchant Tables -ONLY- tells you the quality of the merchant so its better to use something else for it.
- You can use it to Play Hex-crawling with its Wilderness Tables and travel rules IF you have some hex tiles from another source.
- Lastly, its Word Table (Situations) has 499 words that you can use in Freeform Association.
EDIT: Here's a pic of how I use it in an INDEX page with tables from other sources.
Attachment 61862
# Tables
## Tables List 1
Attachment 61856
## Tables List 2
Attachment 61857--REDO / COMBINE
## Tables List 3
Attachment 61858
##Tavern Generator 1
Attachment 61859
## Tavern Generator 2
Attachment 61860
--REDO / Dungeon Generator: https://imgur.com/0giyD3d Just noticed starting area was Room and I rolled for Passage twice. *facepalm*
Wilderness Generator: https://i.imgur.com/lji44cK.jpeg
Note that there are more tables in it especially for Wilderness details and even a "what wakes you up" table for camping, but my space with pics is limited.