10. Rogue
Status: Released
⚔️ 5E - Rogue 2024 Automations (Cunning Strikes & More!)
Take the math and manual tracking out of playing a Rogue! This extension fully automates the brand-new 2024 D&D 5E Rogue class features, bringing a smooth, custom interface directly to your Fantasy Grounds Unity table.
✨ Key Features:
- Smart Sneak Attack (Level 1+)
- Automatically detects when your Rogue hits a valid Sneak Attack target (checks for Advantage, Disadvantage, and adjacent allies).
- Pops up a sleek, custom UI window on the player's screen asking to confirm the Sneak Attack.
- Cunning Strike (Level 5+)
- The Sneak Attack popup dynamically expands, allowing the player to trade Sneak Attack dice (1d6) for tactical effects like Poison, Trip, or Withdraw.
- Automatically recalculates the remaining Sneak Attack damage.
- Automatically rolls the required Saving Throws for the target (using the Rogue's DC) and applies the correct conditions (Poisoned, Prone) on a failure!
- Uncanny Dodge Tracker (Level 5+)
- When the Rogue takes a hit, the extension posts a smart reminder in chat to use Uncanny Dodge.
- Once the Rogue uses their reaction (by applying an "Uncanny Dodge" effect to themselves), the system tracks it and suppresses all future reminders until the start of their next turn. No chat spam!
- Improved Cunning Strike (Level 11+)
- The UI upgrades automatically, allowing the player to select up to two Cunning Strike options simultaneously while preventing invalid combinations.
- Devious Strikes (Level 14+)
- Unlocks the heavy-hitting options in the UI: Daze (2d6), Obscure (3d6), and Knock Out (6d6).
- Automatically handles the saves and condition durations (like Unconscious or Blinded) applying them immediately to the target if failed.
- Elusive (Level 18+)
- The ultimate defense, perfectly automated. If an enemy attacks the Rogue with Advantage, the extension intercepts the roll, strips the Advantage away at the engine level, and drops a [ELUSIVE ADV REMOVED] tag in the chat! (Automatically disabled if the Rogue is incapacitated).
Current Version: v1.1
Status: Active & Available
Notice & Bug Reporting
There might be some edge cases, bugs, or interactions I haven't caught yet. If you encounter any errors or features not triggering correctly, please drop a comment in this thread!
When reporting a bug, please include a brief description of what happened and what other extensions generate compatibility errors.
Known Issues / Limitations
- None so far!
Changelog:
- v1.1 - Compatibility Update and UI - Compatibility update for the the big FGU 2026-04 ruleset update. Made some improvements to the pop-up UI.
- v1.0.2 - Bug Fixes:
- Spell Attack Filtering: Fixed an issue where casting spell attacks (like Firebolt or Chromatic Orb, etc...) would incorrectly trigger the Sneak Attack / Cunning Strike popup.
- Weapon Property Enforcement: Fixed an issue where attacking with non-Finesse melee weapons (e.g., Longswords, Greataxes, etc...) would incorrectly prompt for Sneak Attack.
- v1.0.1 - Minor Bug Fix - Bug fix for the theme matching in the Cunning Strike popup window.
- v1.0: Initial release covering core 2024 Rogue features: Sneak Attack, Cunning Strike, Devious Strikes, Uncanny Dodge, and Elusive.
