How do i fix discrepancies? for example "There is a discrepancy of 15 hit points. Please Update the roll values accordingly". The Max on the character sheet is showing 15 more and i cannot change? how do i fix this?
Printable View
How do i fix discrepancies? for example "There is a discrepancy of 15 hit points. Please Update the roll values accordingly". The Max on the character sheet is showing 15 more and i cannot change? how do i fix this?
Not a huge deal at all, but Life Ledger's OPTIONS section is still labeled as Constitutional Amendments.
When toggling between HP: Display Mode - Current HP / Wounds, the following errors are thrown (but don't seem to actually cause problems):
[ERROR] Script execution error: [string " LifeLedger:utility/scripts/dynamic_hp.lua"]:177: attempt to call global 'setValue' (a nil value)
and:
[ERROR] Script execution error: [string " LifeLedger:utility/scripts/dynamic_hp.lua"]:181: attempt to call global 'setValue' (a nil value)
It was giving the same errors with extensions and with only Life Ledger loaded... maybe there is some residual extension stuff behind the scenes causing it?
Version Update: v2.6.1
Feature: Leverage Requested Rolls when rolling for Hit Points on level up (if available)
Fixed: Script error when toggling HP: Display Mode option
Updated Documentation
Would this also be compatible with 5eAE as CA was? I see the maxhp damage effects code was changed to 'maxhp' from 'max'.
Is the following dragged and dropped or (targeted and double-clicked) supposed to increase the current and max hit points by the amount rolled?: [HEAL: 2d10 maxhp]. It doesn't seem to heal above current max nor increase max hp.
Currently I'm just manually rolling dice and adjusting the Max HP with the ADJ field on the PC/NPC sheets.
Ideally I'm looking to automate a custom version (hybrid of 1014/2024) of Heroes' Feast to be one step if possible (rolling the HEAL when the effect is added... Is there anything like HEALA (like DMGA in BCEG?)).
Heroes' Feast - 6th level [EFF: Heroes' Feast; ADVSAV: wisdom; RESIST: poison; IMMUNE: poisoned, diseased (D:1 DAY)] [HEAL: 2d10 maxhp]