I am unable to recreate this error. Have you updated FG and are you using the forge version of Pets?
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Thanks for the reply - yes and yes. I will keep playing around with it. It works fine, so no worries. A fantastic addition to FG.
Does anyone know of any pet/familiar/companion extensions that work for PF2?
Not sure if you or Smiteworks did something - but my players are no longer getting script execution error 61. Thanks!!!
Using the "Find Token" button, with the Pets extension enabled, posts a strange message to the chat:
"Unable to find token on available maps. (Testy)"
("Testy" is the name of the character.)
The character has a token on a map and it also opens the correct map. Everything seems to be working fine, besides the irritating message in the chat.
Original post in house of healing:
https://www.fantasygrounds.com/forum...-button-issues
Got a quick question. I'm trying to use the "your spell attack modifier" to setup a melee weapon attack on a pet npc record. Here is the strings I have setup:
1. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d8 + your spell attack modifier) force damage.
While the to hit will highlight, when clicked no attack role happens. It just posts messages to the chat saying 0 damage was applied. The damage role will not highlight. I'm assuming the keyword string just doesn't support the damage role, and so it's bugging the whole string?
2. Melee Weapon Attack: your spell attack modifier to hit, reach 5 ft., one target. Hit: (1d8) force damage.
If I remove the string from the damage (just a 1d8 roll), it will roll an attack roll, but does not apply the owners spell attack modifier to it. Is there something wrong with how I've setup the syntax in the above string?
You will need to manually add in the value or + the spell attack modifier. It will not have the logic to parse that part out. Also, double check the actual attack and damage text.(1d8+#) the NPC sheet parser does not support that text within a damage syntax line... "spell attack modifier" for 5e Legacy NPC records.
Version Update v1.4.2
Ruleset update maintenance
When making a new pc the pets tab gets forced to be the first tab. Is it possible to change this?
Edit: I want to keep a copy of the old stat sheet so the player has a new clean sheet.
Its nicer to see the main tab as the first tab over the pets tab.