Originally Posted by
snupy
Not saying that looking old/ease of use are not priority areas, but they have more to do with the interface so I gave my perspective in the interface thread.
Automation capabilities out of the box depend on the ruleset, and as I wrote for PF1 there is little, maybe you use 5E. You cannot do all the things I listed - I don't think it would be possible to do the colour coded movement even with an extension with current API. I would not know myself, but it was commented to that effect by someone in another thread. Also I would be curious about how you would code say PFRPG automatic flanking detection and relative bonus with an effect, I don't think it's possible.
"No other VTT comes close to the automation that FGU has" Not sure about this. Are we talking out of the box or with extensions? And again I would imagine it depends on the ruleset. PF2E support in FoundryVTT is said to be top notch. FG has a strong reputation, and the effect coding is very powerful, but I am very suspicious of such a blanket statement.
Finally, not having to code effects, or even worse a full extension, surely contributes to ease of use.