But, you don't have to buy the official FG remaster releases immediately - see if it's a good fit for your games. As long as you do it by the end of the year, then that's cool! ;)
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I don't see the big deal. FG already gives a discount off the price by deducting the PDF cost. I don't see why anyone would expect FG programmers to do this for free just because "it isn't fair!"
i don´t see any Problem. I Buy the English Version on FG an i Buy the Hardcover in German. Luckly for me My German Publisher award a Presell for the German PDF Version. A long Time i have to buy ist on top for the half price of the Hardcover. 4 Books more. No Problem :-D
Sounds like a very fair solution. I think I prefer to stay with the original PF2 rules, because I like alignment, ability scores & overall the more 'D&D - dirivied' feel of the game.
Am I right in thinking this approach from Fantasy Grounds will make it fairly easy to play new adventures & even new classes form the post 2.5 release ? Is there anything much I'll have to do as a GM to make the new content work ?
Do you think there will be a way, via extension or otherwise, to automatically update terms in descriptions and ability text? I.e. replace negative with void, positive with vitality, flat footed with off-guard.
Hey Trenloe remember how you just did all that work adding individual spell tradition proficiencies?
Oof. XDQuote:
Originally Posted by Paizo's blog
I think this is a good change for the system, though.