That's Great. I have tons of my own sound files. I was using RPG sounds but half the time I would not use them because it became distracting to have to minimize FG and click the trigger.
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That's Great. I have tons of my own sound files. I was using RPG sounds but half the time I would not use them because it became distracting to have to minimize FG and click the trigger.
Just want to clarify something. I know this is just released but the wiki shows several types of triggers such as Attack - Hit, Attack - Crit, Chat, Cast. For now all i see is Chat. Is that correct?
Local sounds are sent to the OS to be opened. There is no corresponding URL command that an OS will understand to "close/stop" a file. The local sound system only calls URLs, so it does not have any notion of what sound player you are using, and has no way to stop sounds. I'll see about making sure the stop button is not visible on file specific sound entries.
For the trigger types, these are specified by ruleset as @Trenloe mentioned. The current rulesets that had one or more mappings to the half-dozen triggers we were creating for D&D are:
5E, 4E, 3.5E, d20M, 13A, DCC/MCC, MGT2, MGT1, PFRPG2, PFRPG, SFRPG
Regards,
JPG
So I just bought the extension last night I guess I won't be getting much use out of it?
I think there are refund options, if that’s what you want to do.
JPG
Can I test the NPC functionality yet or is that specific to the rulesets mentioned? Just curious to see how I can test it out.
It would be amazing if the RPG Sounds people allowed to integrate with FGU
Gwydion
What exactly did you do to import files from your hard drive? I keep getting an error (see below). I also noticed the images on the wiki do not match what I am seeing on test server for the "Sound :Settings" tab.
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