Quote:
A reduction in processing loops is expected to be significantly more efficient, with a 100% or more
improvement, and to eliminate the sluggishness when the Combat Tracker (CT) actors have a significant
number of effects, extensions are enabled that, in totality, add a large number of new tags, or extensions
are enabled that enable overloading of the CT with a large number of actors.
Really wondering what the difference in processing approach is here and if it's comprehensive enough that SmiteWorks could incorporate it into the FGU client itself instead of via extension.