Holy hell the extension I didn't realize I needed till I saw it and immediately knew I could never again live without. Thank you!
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Holy hell the extension I didn't realize I needed till I saw it and immediately knew I could never again live without. Thank you!
Updated version live on The Forge, to address the issue found by @MrDDT.
Hopefully no other issues :)
Cheers, Steve.
This is a very cool idea. I just had a situation in my last game where I needed this. Great work!
I have had this situation so many times. I'm glad there's an extension for it to try out.
I do wish it was built-in to FGU, though.
Hi there, I've found a compatibility issue between this extension and the critically awesome essentials extension.
While in the combat tracker, I can no longer make use of the critically awesome essentials' "roll individual button" as seen here.
Attachment 53733
When I press the button, nothing happens. It's supposed to roll the individual init of the creature in the combat tracker that I right clicked on.
I tested with 4e and is working (added 4e to the ruleset list in extension.xml).
Thanks for the heads up @ jfg1984. I'll see if there's anything I can do about that. Cheers, Steve.
New build posted, should work nicely with CAE now.
Cheers, Steve.