I'll take a moment to expand on the differences. The d20 rules that come with FG cover the core rules including spells, monsters, magic items, and some basic rules. I think it's fair to say that the modules that come with FG are certainly enough to get you started playing 3.5e AD&D.Quote:
Originally Posted by GoOrange
If you've had an opportunity to review the documents that WotC published at their SRD site, then you also know there is a lot more information with regards to building campaigns, rules for movement, terrain, planes of existance. In addition to that there are advanced rules for Psionics, Divine and Epic classes. The Complete SRD is ALL of that text assembled into loadable modules for use with Fantasy Grounds 2 basic d20 ruleset.
The modules are divided into Basic Rules, Monsters, Spells, and Magic Items - similar to what you're used to with the modules that come with FG2 but with all the additional text, tables, and information presented in the SRD. Additionally there are 3 modules not found in the FG2 core which are Psionics, Divine, and Epic. These include not only rules for playing and DMing in those settings but also additional monsters, spells, and magic items.
Hope this helps clarify a little more for you what you'll be getting with the Complete SRD.
