Yup, that DMGTYPE is targetable (such that it works in combination with IFT as in IFT: CUSTOM(...); DMGTYPE: ... ) I have added in my package :) That is why that effect worked for you ingame then :D
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exactly, that individual effect targeting does not work (using the reticle of that effect I mean) :) Though one just needs to add the rTarget information to the effect check to make it possible :) (Though for DMGSTYPE I made some if-clause for the targeting back then because I was very careful, but that is not needed actually; was at the very beginning of my coding times such that I didn't know certain things :D)
Aaah, yeah, it is always a bit tricky to speak about those targeting stuff because there is target and target :D In other words, every effect has a reticle right to its entry; targetable effects can make use of that. If they do, then they also work in combination with IFT as needed for Smite :) Those effects have a (T) in their description in the wiki :) (though conditions with (T) are targetable but won't work with IFT; so, IFT: CUSTOM(blah); invisible actually won't work in the native code. I am not sure though whether this was an oversight because it was easy to make targetable conditions work with IFT in that way in the overlay package :) )