Fantastic additions and fixes Moon; sterling work.
Printable View
Fantastic additions and fixes Moon; sterling work.
What a bag of goodies!
I love what you've done with the sharing system. Love it! The fact that pins are by default visible and now sharable is fantastic. All in all I am very excited about this update!
And now for the inevitable suggestions / observations:
/clear does not seem to work anymore.
While the "Quests" and "Store" buttons make some sense on the Story, Illustrations taps for 5E and the like, I don't think they make much sense in CoreRPG. Suggestion: If it is easy to do, then these buttons should be something you can toggle on / off in the options menu. If it requires a lot of work, don't bother. It is a minor thing, but I thought it was worth mentioning.
Can I please please have an option to turn off the visibility of shared folders in the bottom of my story tabs, from modules I have loaded. Either by an option in the Options menu, or that I can say "Don't export the folder visibility" when exporting modules. They take up a lot of space and I am too damn stupid to fix the module code. I would be eternally be grateful. Even more than I am now. Promise *grins*
All in all this looks very promising. Thanks!
Vires Animi
BUGS: Right clicking on a map pin and selecting 'make all links shareable' causes FG to crash
Portraits for GM and players aren't showing in chat whether option is set to on or off ( when chatting only, DM and player portrait shows for rolls)
I mention this just in case. In the 'healing surge' variant players can use more than half of their hit dice between short rests (in fact they can use all of them). It may be that the restriction can't be implemented that easily.
Ok, strange one. I create a Warlock and then go into options and attempt to change the inspiration slots in options and I get this error: Script Error: [string "campaign/scripts/char.lua"]:29: attempt to index global 'inspiration' (a nil value) Looks like it's intermittent, doesn't happen all the time.
Where a spell gives out temporary hit pints (such as Aid, Enhance Ability) the amount of hit points isn't parsing. I could be wrong but I think pre test it did. (Real Kudos on the amount of work that must have gone into parsing spells that didn't previously parse - this is awesome work).
Some spells which can do various different damages, such as Glyph of Warding, Chromatic Orb give a list of blank damage lines. Not sure if this is intended or not.
BUG: If you share a link while while you have scrolled down in a story document, you will be sent to the top of the document. If that makes any sense... the viewpoint is being reset is what I am trying to say.
So, my PC at work is kinda crappy, and dice rolling animations have always been a little laggy, but the new language field is super laggy for me now. 2-3 seconds to open, a second or two to select a language and don't even try to scroll the list, that's taking like 10-15 seconds. :)
This is with an Intel HD Graphics 2500.
I've been wanting this for soooo long! :) :) :)Quote:
[CoreRPG+] Chat entry box will resize as you type (up to 8 lines of text), and has a scrollbar.
For some reason I can't edit my post above:
C For the mathematically challenged amongst us can you give us more details on what these mean? Like some examples?
- [CoreRPG+] Math and dice expressions within brackets will be evaluated in table results.
- [CoreRPG+] Multiple rolls for follow-on tables in table results (use [#x] tag).
Also the log tab isn't documented, is this all manual entry stuff or is there supposed to be any automation (XP, Gold for session - auto totals in the total field), and can stuff be dragged into it?
Not sure about the second part about follow ups, but here's the first part in action:
https://i.imgur.com/MVYttBG.png
Note how 77 and 89 results were 25GP and 26GP from a 6d6 roll on the fly.
Saves us from having to have infinite different tables just to get a random roll on a table.
Thanks, Kylania I didn't read the 'in brackets' bit and was trying all sorts of nonsense :)
The multiple roles means to drag the other table over and put [3x] after it to roll three times for example:
https://i.imgur.com/nHXefbr.png