That's amazing already.
Thank you ever so much :).
I'm guessing a working initiative tracker would be a lot harder to code?
Because the only work around in the product I see right now is either making multiple instances of the characters and having them make multiple initiative rolls, and then lots of manual removing for interrupts -
Or tracking initiative on a note and sharing that and... editing it where the players can see?
normally, in P&P, on the tabletop, players simply roll a few non-exploding D10's (equal to their initiative attribute) and then leave these in front of them, with the number on the D10 showing the phase number(s) in which they get to act.
Quick and easy, but I have no idea how to do this, even without automation) in FG.

