Congrats on a nice, chunky update. It means so much to see these updates coming through, where things are slowly but surely being molded into better shape. Lots of good stuff - good work!
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Congrats on a nice, chunky update. It means so much to see these updates coming through, where things are slowly but surely being molded into better shape. Lots of good stuff - good work!
This is for 4th edition specifically, but is probably universal:
How do you roll on a table with an uneven number now? A number that there is no dice for. Like a table with 13 or 5 rows?
It keeps returning 0 unless I give it a specific die, this is only since the last patch. How do I roll on a table using the random number generator with this change?
Edit: It also seems to have broken the result of attack rolls in 4E, we no longer get the hit/miss confirmations, and critical hits now say "[AUTOMATIC HIT, CHECK FOR CRITICAL]" instead of being marked as crits.
Just released hot fix for automatic table rolling, and better handling of tables with a range that does not match a physical die.
Regards,
JPG
Just released another hot fix for that one.
Regards,
JPG
This is wonderful, it seems like we don't have to cancel tonight's game after all!
The GM is still getting this whenever he changes anything in the combat tracker, it's irritating but at least playable now (he just hides it off-screen):
https://i.gyazo.com/9026ceabfa3b708d...1e77c2d58a.png
And another hot fix for those script errors. Wow, I'm surprised no one saw that one in beta testing.
Regards,
JPG
Enhanced Images extension v1.0.3 released for FG 3.0.4: https://www.fantasygrounds.com/forum...-on-CoreRPG%29
Fixes this error and player errors when GM modifies a grid on an open image.