Sign me up as "interested in how it's going" as well. :) I'm currently running a Rolemaster campaign, but been thinking about my next game being Traveller...Quote:
Originally Posted by Trenloe
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Sign me up as "interested in how it's going" as well. :) I'm currently running a Rolemaster campaign, but been thinking about my next game being Traveller...Quote:
Originally Posted by Trenloe
How's it coming? Some of us want to kick its tires :)Quote:
Originally Posted by mwbay
Don't hold your breath. mwbay's profile says his last activity was Sept 2nd 2011. Just a couple of weeks after his last post on this thread. :(
Has there been any movement on this? I want to start running a Mongoose Traveller game on FGII rather soon.
I haven't heard a thing from mwbay, so I think any development they did is lost. :(Quote:
Originally Posted by Eridan
Unless someone may have a copy of what he had developed so far?
mwbay's "last activity" in his profile is still September 2011. I hope he's ok, first of all. Second of all, I hope he comes back around to this, or at least shares the work-in-progress with us so someone can carry the idea forward.
Count me interested.
With the advent of the Pirates of Drinax campaign I'd personally love to see a Mongoose ruleset. If I had a clue how to do XML or programming I'd offer to help!
How different are the Mongoose rules from the Original? I think there is a Classic Traveller set floating around somewhere.
There is - over at the FG Wiki.Quote:
Originally Posted by Olodrin
The main differences from CT and MongT is that there is a task resolution (and stat bonuses) in MongT and the combat is similar(ish) but the MongT initiative system is going to be the hard one to code and allow for all of the possibilities of changing initiative each round.
But, the CT ruleset could be a good place to start...