Thanks but you are faster than me. :)Quote:
Originally Posted by Oberoten
Wiki description updated.
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Thanks but you are faster than me. :)Quote:
Originally Posted by Oberoten
Wiki description updated.
New update will make a more clear distinction between base to hit score and modifiers for those who prefer to use tables :
So attacks may appear as :
"5 needed to hit AC 0 and the character score : " " 10"
or
"7 needed to hit AC 0 and the character score : " 10+2""
Version 1.1
Major Update (You can in fact name it version 2 !)
VERSION 1.1
OSRIC.zip
DESCRIPTION AND MANUAL (PDF)
MANUAL.pdf
MODULES ( work in progress ) : spells will be finish soon, not monsters
monsters.mod
Spells.mod
This version corrects bugs signaled but not the "destry weapon bug" ! I repeat : do not try to destry weapons on character's sheet, it will crash or block FGII.
You can now write monster's attack as a simple : Claw (1d8)
(and not claw +0 (1d8) which was a legacy of the d20ruleset.
I've also increase the flexibility of the text's attacks : the player rolls dice, add his bonus and you only have to compare with your table (or with the score displayed by FG :) )
All of this is described in the pdf ( or to be more precise, I've try to explain how to use them, english is not my first langage as you can imagine :) )
Feel free to give advices and bugs notices (some new functionnalities were previous demands from some peoples)
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-- v1.2 ---- 19/02/2010
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--- Better pattern's definition for weapons ---
You can now use ' in weapon name ( exampla : Bob's sword (1d10))
Modifications done in the following scripts :
- template_basictohitscore.lua
- template_tohitscore.lua
- charsheet_fullattack.lua
- charsheet_weaponattack.lua
- npcattackfield.lua
--- No distinction between lowercase and upper case in weapon name and classes
Modifications done in the following scripts :
- values of CST in oldschoolreferences.lua
- function findClassTable in oldschoolreferences.lua
- function opt_Bonus in ""
- function findClass in ""
--- Resolution of the infinite loop when destroying weapon
Modifications in charsheet_setweapon.lua
You can now destroy weapons without fear :bandit:
Downloading links have not changed.
I'll update on the Wiki then.
- Obe
I've added some features to skills and, after several months of work, I've redone parts of the scripts now that I understand more lua and xml.
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-- v1.3 ---- 22/02/2010 : Faster. Skills list buttons (ex wth thieves)
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Changes to
* oldschooldreferences.lua
* stringcontrolmenu.lua
* charsheet_skilllist.lua
* template_abilitybonuspos.lua
* charsheet_skills.xml
* common_templates.xml
Modification : oldschooldreferences.lua
--- Numerous changes
Modification : template_abilitybonuspos.lua
--- the ruleset uses fewer variables and is faster
Modifications : common_templates.xml
--- Add an onInit function in template stringbutton
Modifications : stringcontrolmenu.lua
--- allowfield no longer necessary with <script file="scripts/stringcontrolmenu.lua" />
--- allowfield[1] = "always" still available
--- add optionnal changefield with <script file="scripts/stringcontrolmenu.lua" />
--- if changefield[1] = "yes", the node can be updated by a simple setValue.
--- <allowfield>always</allowfield> deleted in charsheet_skills.xml but
--- <allowfield>always</allowfield> unchanged in charsheet_combat.xml, charsheet_main.xml and adventure_npcs.xml
Modifications : charsheet_skilllist.lua and charsheet_skills.xml
--- Creation of skills list
--- Application to thieves
Spells module is completed except for illusionnists.
New preference : movement in meters.
Minor changes.
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-- v1.31 ---- 28/02/2010
------------------------------------------------
Use of accents in class and weapon's name
* oldschooldreferences.lua
* npcfightandsaves.lua
* npcattackfield.lua
* charsheetfullattack.lua
* template_tohitscore.lua
* template_basictohitscore.lua
* charsheet_weaponattack.lua
New option in preference's manager : movement in meters
* charsheet_main.xml
* basepreferences.lua
Less temporary variables in charsheet_skills, "+1" modifier value added, sort by name or category
* charsheet_skills.xml
* charsheet_skills.lua
where can i find this new versions?? because the links are dead and in the wiki the file is always the same...
See the first post : I don't change the name, only the files. You can view the version you've downloaded in the version.txt (or versions.txt). This file is with the .xml files.Quote:
Originally Posted by Placebo
VERSION 1.31
OSRIC.zip
DESCRIPTION AND MANUAL (PDF)
MANUAL.pdf
MODULES ( work in progress ) : spells will be finish soon, not monsters
monsters.mod
Spells.mod
I've updated the informations on the wiki.