watters, during one of the early rounds of playtesting I walked a new group through the ruleset and the biggest complaint they had was the difficulty of the character generation, so I can understand your frustration to some degree. They were new to FG and hadn't played RM in years and automation or not making a RM character is daunting - the tables you need are all over the place, leveling and stat gain is repetitive, and there are a ton of options. Generally they got overwhelmed and that tainted their first experience.
To address this, Foen and I created the character generation walkthrough mentioned above. If you have not read it through I highly recommend you do so. Upon its completion I took the same group through another round of character creation and you know what - every one of them said it was exactly what they were hoping for, step by step guidance through a complicated process with immediate links to exactly the table they needed at the time.
To further automate character generation would be another monumental coding process. I have no idea what the plans are toward such an improvement in the future but realize it would have delayed the project considerably further had it been attempted already, if it's possible at all considering the restrictions of the code. While the walkthrough is not perfect automation, it's not far off either - everything you need is right there, and you are writing far fewer things down than you would in a real pen and paper game. Calling it a "dismal failure"... that's a pretty harsh critique, but if you can be more specific you are welcome to try and justify your case further.
