Awesome, this sounds great!Quote:
With this extension, I've made another extension that resets the timer when the Next Actor button is pressed in the combat trackers. It's called TurnTimer. With it and Mattekure's Timer, you can actively track the duration of the current turn. I have a few players in 5e that love to absolutely optimize every turn. Sometimes taking more than 20 minutes for them to take their first action on their turn. I tried pushing them for a quicker decision without imposing a homebrewed rule and it led to some players feeling frustrated at my nagging them to decide. So I homebrewed that they get a base minimum of 30 seconds plus 20 seconds for every +1 to intelligence in combat turns to declare their first action or lose your turn. I am lax on it in more complex scenarios. For the most part, it's been great. No one has lost a turn, they're just far quicker to decide. And more proactively pay attention between turns. My games move so much faster, and the optimizers love the mechanical aspect of it. Thanks to Mattekure for the base extension. You will need both Timer.ext and TurnTimer.ext turned on for it to work.