Not seeing any issues on my end.
Great job iamscience, this is a must have for me going forward.
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Oddly enough, I don't have an issue with inventory because I keep mine organized by location, which keeps items in the backpack under the backpack listing...items in a pouch under the pouch listing...items on a belt under the belt listing, etc. Nicely organized that way. I've run across very few players that do that, probably because they don't know that you can, I guess...
Attachment 34630
I always loved how the inventory tab organized things. Was very small, but really caught your eye with what was in what.
What I love about it is the Reload function and the rename of inventory to show used Batteries and whatnot..
I could do without the resort functions.
Excellent mod! Is there a way you could isolate the reload part of the extension? The Inventory sorting is cool but my PC's have grown accustomed to FG's sub-container's or w/e they're called.
Attachment 35044
Attachment 35045
My players are getting an error when reloading energy weapons with batteries (but not reloading rounds), and I'm not getting any errors at all. We're all running the most up to date version of the client.
There error they're receiving:
[6/9/2020 8:50:44 AM] [<color="red">ERROR</color>] Script execution error: [string "campaign/scripts/char_weapon.lua"]:300: copyNode: Invalid parameter 2
Has the reload ext been updated for Unity and errors resolved?
Cool extension ! But strangely your mod interact with the weapons detail and seems to remove the proficiency toggle :
Attachment 43121
Attachment 43120
Hi, just downloaded your mod, and every time I open a chars action bar, I get this log message: Attachment 48697
Any Idea what can it be?