Originally Posted by
ColoradoGM
Yet another Spirit Guardians question, this one for the D&D2024 version of the spell.
This is the coding I have, cribbed from this forum I think, and it mostly works, except.
$ Spirit Guardians; 'note'; (C); AURA: 15 !ally, 80DC143C; AoE Spirit Guardians; IF: FACTION(!self); IF: !CUSTOM(IgnoreSG); SPEED: half; SAVEDMG: 3d8 radiant, spell; EXPIREADD: SGI; IF: !CUSTOM(SGI); SAVEA: [SDC] WIS (M)(H); SAVEADD: SGI; SAVEADDP: SGI; SAVEE: [SDC] WIS (M)(H)
custom effects list: SGI; IMMUNE: CUSTOM(SGI)
The problems I have:
When the caster begins his turn with enemies in radius and steps out of radius, those enemies get the immune SGI effect dropped on them, which they should not as they have not taken SG damage this turn (the caster is trying to step out and back in to trigger damage).
Spell's wording: whenever the Emanation enters a creature's space and whenever a creature enters the Emanation or ends its turn there, the creature must make a Wisdom saving throw....A creature makes this save only once per turn.
Is there updated coding for this spell? Searching this forum for "spirit guardians" only turned up two posts from 2022 so I must be searching wrong, because I know I've seen extensive discussion about it.