Thanks, email haseth been senteth. :)
I think there are going to be quite a few stretch goals needed by the end of the month.
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I'm ok with the new charges. I've been playing for a few years now, and while no one likes to spend additional money, to get the LOS + more I'll be very happy to see these functions. I'll have to look at the new options for ultimate, and the like. Now where to find the kickstarter…
So I tried to sign up for the kickstarter. I'm a veteran, at least I think, however it doesn't recognize my email when I try to log in. When I go to profile, the email is there, and I'm pretty sure I've not changed it. Perhaps some guidance would be best. Thanx.
thank you.
so just so i know that i am correct. i want the vet ultimate. and the Darkwoulfe packs. i pledged 115 for those. i will get something. sometime after kickstarter closes. in the email, saying that they received my 115 dollars and how would i like to spend it. i say vet ultimate. and the Darkwoulfe packs. they say. ok. then few days later, i get said items. correct? or? yes i am an ultimate holder now, from 2017.
Yes, you'll get a questionnaire sent to you asking for all your details once the KS finishes. The beta release of the software is currently expected in December 2019 and you'll get the necessary key sent to you at that time.
thanks
Fantasy Grounds Unity (FGU) really need to work with Fantasy Games Unlimited (FGU) in order to release rulesets for Aftermath!, Psi World, Space Opera, Daredevils, Bushido... :D
As an aside: it seems strange that there's no link to the kickstarter for FGU on the Fantasy grounds homepage. Is that intentional?
Quick question regarding tokens and FGU.
Will FGU include the same standard tokens that were included with FGC? Whose work is that primarily?
Do some of the add-on token sets overlap with what will be included by default? Also is there any overlap with the Darkwoulfe stretch goal?
Community member Shockbolt
Find his work here: https://www.rpgartkits.com/. The tokens in FGC are found in the Base Fantasy Art Kit.
Yes - I believe you are saying that the default tokens will be the same.
I'm also wanting to know if we get to Darkwoulfe's stretch goal, are we getting some of the tokens already included?
If we purchase the token add-on sets, are we buying some of the tokens already included, in either FGU or the stretch goal?
The Darkwoulfe tokens are currently in add-on packs you can buy in the store here or as add-ons that you purchase for the FGU kickstarter campaign. They do not repeat with tokens included in the base program of FGC. The sampler pack that unlocks at $250K has some tokens from all of Darkwoulfe's pack and that is available only to Kickstarter backers. Some of those tokens may be included in the bundles already.
Good Day All :)
A quick question about the 2nd Edition add on through Kickstarter. It appears to be the same price as if I bought it from the FG Store, if this is the case is it more financially beneficial for SmiteWorks for me to purchase it here as opposed to adding it to the Kickstarter? I want as much of my money to go to the incredible SmiteWorks team as I can ;)
Either place is fine. The price on those is the same, so there is no benefit to buying on the KS page. It's mostly for new customers to know what sort of things are available if they only look at the KS page.
Hmm, Kicktraq has it going over 1mil after one week of data, I'm betting that it will be more in the 800k area though.
KS close out including last day flurry guess - 6,325 backers at $380k - hope I am on the low side
Im guessing somewhere along 320-335k
I think it needs some unity specific stretch goals. I bet if 300k stretch goal was something like multiple monitor window separation or something unique like the ability to turn tokens into 2d or 3d that it would get more momentum. I like the asset packs but I am thinking it needs something unique to unity. Just my two cents for what it is worth.
I'm pretty sure all of the stretch goals are specific to Unity.
Indeed, I think that without an ambitious strechgoal, the kickstarter will not take off much. This may not be the goal of SW, which prefers to keep to resonable promises. But when we look at the numbers of contributors, we see that there are few newcomers and especially FG owners in view of a good deal.
Most of the new features of FGU are already present on otherVTT, and they do not highlight at all what the software already does. So I'm afraid that those who don't already know the software will miss it completely.
Stretch goals that are not well thought out can kill a KS delivery for a variety of reasons. I am all for stretch goals if they fit in scope. If just trying to hit a higher dollar not so much.
The key is to drive up the number of backers at roughly $50 a pop.
We are specifically avoiding any ambitious stretch goals. Too many KS projects over-promise and under-deliver. The little bit of extra attention you get isn't worth the loss of goodwill if you miss being able to deliver something that you thought you could, but failed to do.
Yes, there's no point in promising the impossible. But I thought SW would take advantage of the Kickstarter to make a big promotion of FG. I have more of a feeling that SW is asking their switchers to support them in the reasonable evolution of their software. Which I do with pleasure, even if I expected a little more novelty.
Sorry for my English...
If I get the newcomer - Ultimate on kickstarter, does that get me an ultimate key now, and then the FGU when it's available/beta?
No. Purchasing any level via the KS gets you no access to the current/classic (FGC) program.
What happens with a license you get from the KS is that sometime after the KS closes and following the fulfillment stage FGU Beta will become available. Probably sometime after July and before December. At that point you will get your FGU license key and access to download the Beta.
If you want to use FG now, then you can buy an ultimate FG license from the FG Store here, and then on the KS buy a Rookie - Ultimate. Or, you can subscribe to the Ultimate now, and then buy the KS Newcomer - Ultimate. There are other possibilities too, but those are the main ones.
For the record (and sorry for writing this late) I am continuing to work on the Universal Die Roller (part of the DORCore) and it can already do everything you (and others) have requested. This is still in per-release, obviously.
Also obviously, I need to get my hands on FGU to work out what Moon's already covered and what I have to add (if anything). My plan, depending upon both my own needs and the general desires of the Community, is to release the UDR for FGC - but again, only if people actually ask for it.
Cheers
I am requesting feedback for a new tier and a modification/expansion to an existing tier.
1. Make a direct FGC Standard to FGU Ultimate tier for $100. No need to upgrade first and then back. No distinction from Rookie or Veteran.
2. Expand the Veteran Upgrade - Standard to also allow Lite license keys that were purchase before those were discontinued. The price would remain at $29 instead of $35 for a Newcomer.
Do those price points seem fair? Any concerns?
Both those sound good. The first one is much requested.
1. Seems very fair, given that taking an FGC Ultimate and then Rookie is about $160. You're giving up the ability to use FGC for $60.
2. Honestly, I thought you were already doing this.
Haters gonna hate https://www.youtube.com/watch?v=nfWlot6h_JM