Thank you Dominic... Honestly there is no rush - just reporting back really. Really appreciate the effort.
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Thank you Dominic... Honestly there is no rush - just reporting back really. Really appreciate the effort.
Not sure if this is the correct place to post this, but the Aklys (exotic, light melee weapon) in the Ultimate Equipment has 1d6 for damage instead of 1d8
Yep, perfect place to report these issues. Thank you for reporting it. Luckily, the damage is correct for the item itself and only showing wrong in the weapon table.
In any case, I have fixed the issue and turned it back in. It should be in the TEST environment by tomorrow and will be pushed to the LIVE environment on Tuesday, 3/23.
Just checked again and it made me chuckle somewhat.
Here in Britain we primarily use "judgement" with the "e". Having just upgraded the client to check (after latest patch). The healing "judgment" is there - without the "e" - So it is fixed (thanks Dominic) - but the spelling confused me.
The actual Paizo hard copy (book) uses "judgment" without the "e" which I checked is popular in the US - so I'd better not be so presumptuous in future!
However, just wanting to put it out there that there are 5 "judgments" without even the "g" - see attached.
Attachment 44950
I think the US/UK are still not quite there shortening that much ;)
Return of the Runelords book 6 Eye of Fury map has no encounter or story links
I opened that module and could locate links to both the map and encounter in story record and reference manual.
Attachment 45002
Hi,
I think he was talking about the story link on the map itself.
I probably didn't put the story link on the map due to there just being a single area on the map. That being said, I added it for your convenience.
However, due to development cycle deadlines, it won't be in the LIVE environment until Tuesday, 3/30.
-Danny
Yep, missed that detail from the story. I fixed it and checked it back in. It is still set to go LIVE on Tuesday, 3/30. Thanks for catching that.
Most of the ultimate campaign traits have messed up text (See attached) and the Kobold from advanced races last I checked doesn't set abilitys for race
The following "Judment"s should be "Judgment"s - Still not fixed I'm afraid...
Attachment 45157
I was wondering if I missed something when I purchased the NPC codex. Part of the reason that I bought it was because the descriptor said that it came with iconics "Multiple versions of each Pathfinder iconic character, perfect for pregenerated player characters."
There doesn't seem be anything I can use as a PC and the iconics aren't even NPCs.
Howdy.
The Naval Combat Extension for Skull & Shackles has been extra wonky since the recent updates.
It causes script errors whenever you drag a damage roll on to anybody, whether on to the token or the CT.
In Rise of the Runelords Chapter 6, 1.05.09. Encounter: Lair Of The Hidden Beast, I believe the tokens are placed incorrectly on the map. The Hidden Beast's token is placed on the central throne, but this is where the illusion is that the beast hopes the PCs will waste their energies on attacking - it wouldn't make sense for it to be in the same space, and thus suffer the effects of any area spells directed at the illusion. I think it should be placed in one of the empty floor spaces to the north-west or south-east of the throne. Also, the vampire skulks are described as hiding "in the shadows around the room's perimeter", but their tokens are placed away from the walls. I think they should be against the walls, between them and the pillars.
Incidentally, whenever there is an illusion of a creature like this in an adventure, in order to have any chance of fooling the players, I always create a fake encounter, with a token and an NPC record for the illusory creature (in this case, I used the lich stats and created a suitable token). These can then be added to the map and the Combat Tracker to give some weight to the illusion. There is a similar situation in Rise of the Runelords Chapter 5, 1.08.02. I2. The Pea**** Shrine, with the illusion of the pea****.
Hi Callum,
I appreciate the feedback but I think it is subjective from GM to GM. "Hiding in the perimeter" doesn't necessarily mean "up against the walls". Given that the map has torches lit on the walls, I'm not sure how much in shadows one could be right up on the wall next to a torch. In any case, the wonderful thing about Fantasy Grounds is if a particular GM doesn't like where the creatures are, he/she can move them to a different location. Different GMs may prefer them to be in different areas. If I end up modifying this module in the future, I will look to see if there are slightly better areas but as it is subjective, I'm not sure there is any place that will suit everybody's needs.
As far as how to handle illusions, your method does work. However, there is another method. I usually just leave the token placed where it is as if it was the real one (like how it is default) and treat the illusory one like the real one until the party discovers that it is an illusion. Then I just add another version of the NPC to a location on the map I wish it to be. I have found that if you place your extra NPCs on the map as hidden actors too early, the PCs will metagame that there is a hidden actor and that in itself will make them more suspicious that something's not right about the encounter. I know there is an option in the settings to skip hidden actors but that seems to cause more problems than anything in the games I have been in due to accidental skipping of the enemy that should have been revealed at that time (particularly if you are doing the random initiative setting).
Hi, sciencephile
Thanks for considering my feedback! I agree that it is subjective, and had the same thought about the skulks and their potential hiding places. The reason I put them against the walls in the end, though, is that their chameleon skin would be more effective against a wall.
I do think the hidden beast wouldn't be on the throne, but can see that it makes sense to place the token there if you're using your method for handling illusory creatures. The drawback with this is that the token image and size don't match the illusion. (And in the case of the Pea**** Shrine, there is no other creature there to stand in for the pea****.)
I do use the "skip hidden actors" setting, which I think is very useful overall, but I must admit that I have had to drag the current actor flag back once or twice when I haven't revealed the NPC in time!
Did rolling critical damage stop working suddenly for people? Last week Fantasy grounds would automatically roll critical damage after confirming a critical hit, but I'm not able to get it working right now. I tried loading a couple different campaigns to test it and neither worked. Is this a problem with the latest update? I don't believe I changed any settings, but what do you suggest I try?
Thanks for reporting. I just pushed a hot fix for this issue. The GM will need to run a new "Check For Updates".
Regards,
JPG
NPC Codex is being rebuild from scratch (by me). It will have a new look that is closer to the original book, and should have the feature that will fix this problem: all the iconic character will be included in the NPC list and will be able to be added to any combat encounter, (as well as all the other NPC). each will be attached with a token (their image) if they have an image attached to them, or a letter if they don't. the encounter (described at the end of the book) will be built and ready to be used. I'm doing this project in parallel to releasing ALL the campaign setting for pathfinder 1 (the ~80 or so outstanding). The project (npc codex) is going well but there will be a lot of QA to do for the ~300 NPC in the book before release, but in short.... a "patch" in the form of a new and "improved?" version is coming.
Hopefully you'll like the new version
thank you.
shadowcat
Ruleset: PFRPG
Pre-Conditions:
- FGU v4.1.0 Ultimate
- Live Build
- No extensions loaded
- No modules loaded
- GM mode
Steps to Reproduce:
- Load the "Magnimar Setting" module from "Library->Modules"
Screenshot:
Magnimar-Module-Debug-Messages.PNG
Logs:
fgu_logs_20210514.zip
Issue:
When loading the Magnimar Setting module, I get errors in the console.
Same Magnimar jpg errors here, but when i try to open the maps/jpgs everythings fine.... strange.
Magnimar seems to have been fixed, but Dungeon Flip-Tiles and Towns of the Inner Sea are still getting errors.
Advanced Race Guide - Racer Builer functionailty missing
Hey together, I purchased ARG module for PF1 in FGU mainly because I love to build races with the great race builder from the rule book. I cannot find those features in the FGU module. One example: Ability Score Modifier Qualities like Advanced Intelligence (Members of this race receive a +2 racial bonus to Intelligence). For instance, I am not able to find it under 'Special Abilities' in FGU.
Is this important feature (whole chapter 4 in the corresponding rule book) not implemented?
Not officially. There is an extension I think I have seen that implements it.
I noticed this weekend several errors in Bestiary 2 and Planar Adventure NPC entries. To wit:
- the hybrid werebear's only listed attacks are a throwing axe, completely omitting the melee attacks, and its DR 10/silver is omitted. The SQ section just ends suddenly, with an unclosed parenthetical for the change shape ability.
- the wereboar is similar - no bite, just a dagger.
-The taiga giant is also missing its melee attacks. It's like some mythic thief pickpocketed their melee weapons, slams, claws, bites, etc!
- the gongorinan, from Planar Adventures, is missing most of its Special Qualities, including its DR, immunities, and resistances.
I've seen similar issues in past weeks with some Bestiary 2 and/or Planar Adventures critters, but I don't remember which at the moment. If I find them again, I'll post them here.
Also, there are no images for the Bestiary 2 at all, which a) seems odd, as all the other bestiaries include images; and b) I could've sworn there used to be images for Bestiary 2, but maybe I misremember.
Is anyone else seeing these issues?
(I'm using FGC, FWIW.)
I'm using FGC for this campaign.
That worked for the Bestiary 2! Images are back, entries aren't truncated, etc. Thank you!
I'll be on the lookout for Planar Adventures, too.
Ruleset: PFRPG
Pre-Conditions:
- FGU v4.1.2 Ultimate
- Live Build
- No extensions loaded
- No modules loaded
- GM mode
Steps to Reproduce:
- Load the "Campaign Setting: Towns of the Inner Sea" module from "Library->Modules"
Screenshot:
Attachment 47128
Logs:
Quote:
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Asweya Stiyo.jpg) (*)
Quote:
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Avid Arnsen.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Brucks.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Chankings.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Chief Kroghut.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Deldrin Baleson.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Erilene Finch.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Esrelda Woodmere.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Gamar Deshta.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Halgra.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Hazic Kel-Kalaar.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Ilsur.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Irilley Braeton.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Jess Meeson.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Laurel Gebre.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Mason Karbie.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Old Madge.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Salodri.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Silvermane.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Sipho Munali.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Ulizmila.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Unnamed Adventurer.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Vamros Harg.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Vea Semere.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Vedra Sawndannac.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/GM Map - Diobel.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/GM Map - Falcon's Hollow.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/GM Map - Ilsurian.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/GM Map - Pezzack.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/GM Map - Solku.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/GM Map - Trunau.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Amalia Wraxton.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Elvi Kaldroon.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Genthus Duggern.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Jagrin Grath.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Lady Chanar Cynore.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Thuldrin Kreed.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Paizo golem.png) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Map - Diobel.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Map - Falcon's Hollow.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Map - Ilsurian.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Map - Pezzack.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Map - Solku.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Map - Trunau.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Back Cover.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Front Cover.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Inside Back Cover.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Inside Front Cover.jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Diobel (large).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Diobel (small).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Falcon's Hollow (large).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Falcon's Hollow (small).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Ilsurian (large).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Ilsurian (small).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Pezzack (large).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Pezzack (small).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Solku (large).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Solku (small).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Trunau (large).jpg) (*)
[5/26/2021 11:43:45 PM] [ERROR] Graphic: Unable to load file (modules/PCS Towns of the Inner Sea/referenceimages/Trunau (small).jpg) (*)
[5/26/2021 11:43:48 PM] MEASURE: MODULE LOAD - 3.8775919 - Towns of the Inner Sea Setting
Issue:
When loading the Magnimar Setting module, I get errors in the console.
Many of the NPCs in The Rise of the Runelords chapter 6, The Spires of Xin-Shalast, have 0 CMB when added to the Combat Tracker. This is because in the NPC record CMB is missing the + symbol (eg it reads "CMB 14" rather than "CMB +14").
Attachment 47129