I was able to locate the issue and a fix will be pushed to the TEST server once it's been reviewed.
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I was able to locate the issue and a fix will be pushed to the TEST server once it's been reviewed.
Hiding the ID of NPC ships doesn't seem to work. The "ID" button is not on the top right corner in the combat tracker, and clicking the toggle on the character sheet still shows the regular name, not the Non-ID Name, to players.
I don't believe that system is hooked up for ships. Will have to have a deeper look on Monday.
I looked this over early and found the issue and pushed a new build to the TEST server that should fix the ID issue.
I updated Fantasy Grounds, and went to an STA campaign. I got an error message (below), and the party sheet now looks like a traditional fantasy rpg party sheet. The ships are gone, and there's only an inventory and an order tab.
Edit: A whole bunch of other errors popped up when I opened a charcater sheet, but it at least visually looks fine.Code:[12/18/2023 6:00:36 PM] CAMPAIGN: KDF1shot_development
[12/18/2023 6:00:36 PM] RULESET: Star Trek Adventures 2d20
[12/18/2023 6:00:36 PM] NETWORK STATUS: [Server] [Connected]
[Server Type - CLOUD - PUBLIC]
[12/18/2023 6:00:36 PM] Match successfully created on lobby.
[12/18/2023 6:00:38 PM] [WARNING] windowclass: Window class (ps_xp_quests) defined with merge attribute, but asset name does not match existing asset. [Star Trek Adventures 2d20] [ps/ps_xp.xml]
[12/18/2023 6:00:38 PM] [WARNING] windowclass: Window class (ps_xp_questentry) defined with merge attribute, but asset name does not match existing asset. [Star Trek Adventures 2d20] [ps/ps_xp.xml]
[12/18/2023 6:00:38 PM] MEASURE: RULESETS LOAD - 1.4362156 - Star Trek Adventures 2d20
[12/18/2023 6:00:38 PM] MEASURE: EXTENSIONS LOAD - 0 - 0
[12/18/2023 6:00:38 PM] MEASURE: MODULE LIST BUILD - 0.2396391 - 40
[12/18/2023 6:00:38 PM] MEASURE: REFRESH IMAGE ASSETS - 0.0239266
[12/18/2023 6:00:38 PM] MEASURE: REFRESH PORTRAIT ASSETS - 0.0015788
[12/18/2023 6:00:38 PM] MEASURE: REFRESH TOKEN ASSETS - 0.0245298
[12/18/2023 6:00:38 PM] MEASURE: ASSET LIST BUILD - 0.0500352
[12/18/2023 6:00:38 PM] MEASURE: LOAD - PART 1 - 1.983887
[12/18/2023 6:00:40 PM] [ERROR] Script execution error: [string "..rek Adventures 2d20:..pts/manager_ps2.lua"]:7: attempt to index global 'PartyXPManager' (a nil value)
[12/18/2023 6:00:40 PM] [ERROR] Script execution error: [string "..rek Adventures 2d20:..ata_desktop_sta.lua"]:19: attempt to call field 'setWindowMenuIconColor' (a nil value)
[12/18/2023 6:00:40 PM] MEASURE: MODULE LOAD - 0.2323129 - Star Trek Adventures Core Rulebook
[12/18/2023 6:00:40 PM] MEASURE: MODULE LOAD - 0.0025315 - UNOFFICIAL Discovery Campaign and Characters
The errors presented look like an issue with your CoreRPG as the existing asset is a CoreRPG control. I would suggest attempting to delete the CoreRPG.pak file in your rulesets folder and then doing another forced update to download a new copy.
Also, make sure you do not have any subfolders within your FG data folder under the rulesets subfolder. Any unpacked rulesets will override installed rulesets.
Regards,
JPG
I am now getting an error when I try to add weapons of any type to any ship.
Edit: I don't think this is related to my above issue, because everything seems to load properly, and I double checked and still get the error with an older db copy.Code:[12/20/2023 7:25:43 PM] [ERROR] Script execution error: [string "..rek Adventures 2d20:..anager_charship.lua"]:656: attempt to index field '?' (a nil value)
That should no longer be available as the system got revamped. Doesn't look like the new system was pushed LIVE before the lockdown. Once the current Beta is over, an update should be pushed LIVE to fix this issue.