it doesn't look like the reroll is working correctly. I am adding a few pictures to explain better let me know if you need more words. I am wondering if the automatically deselects the target on a miss but that doesn't seem to make sense either.
Printable View
it doesn't look like the reroll is working correctly. I am adding a few pictures to explain better let me know if you need more words. I am wondering if the automatically deselects the target on a miss but that doesn't seem to make sense either.
I'm sorry, but can you explain why you think its not working properly and what you think you should be seeing?
Sure, the first roll is a miss. Then he chooses reroll option. It comes up with a success hit as indicated in the chat. successes 2. Then the next message is attack :0 miss. The whole actions you are seeing is one initial roll and one reroll. It should shows 2 success but the next line is miss attack:0. it actually looks like it lost the .44 or 10mm attack weapon from there. I would have expected that the last line would be attack (c) .44 pistol at bloatfly 1 [Defense: 2] HIT I am unsure of what the attack:0 line is.
Thanks for the breakdown. It helps me understand what you are relaying. I will add this to my list to investigate.
I was able to find the issue and will present a fix with the weekly update if I am able.
thanks as always!
Found a broken table - Random Beverages table there is no result for 14. (it sits between Beer and Bourbon).
I will make a note of that and look it over after my vacation.
Not sure if this has been reported, but there are two things.
1) It seems ammo is not stacking properly. Specifically we have a character with .38 Rounds in their inventory which are there from when the character was generated and using the Equipment packs. I added .38 rounds using the items list (Dragged and dropped the lightning bolt) to the party sheet and when dropping and dragging it from there to the character sheet it creates a new entry. Attachment 55528
2) I think this is less a bug and perhaps just an engine limitation but all the Equipment packs for tag skills are present except Small Guns (which is a very popular choice in most campaigns I imagine). For reference that tag skill gives the player a random amount of ammo for a gun they already possess (generally a pipe gun or 10mm).
I am currently on vacation and won't get to checking out the first one till I am back. As for the second, there is no way to tell which gun was chosen and will need to be handled manually.