Originally Posted by
metaldm007
Seems to have done the trick, but I had to split the effect into two auras to get the full effect (Hunger of Hadar is such a weird spell lol).
Another query; one of my players has the Summon Undead spell, and naturally I've come up with an effect for the Festering Aura
Code:
Festering Aura; AURA: 5 all,single,once,cloudkill; AoE Festering Aura; IF: FACTION(notself); IF: !CUSTOM(Undead Tamer); SAVES: (SDC) CON; SAVEADD: poisoned
Question I have now is; is there anyway to make the poisoned effect last until the start of the targets next turn, or have any duration applied to it for that matter? So far, it only results in the aura itself having a duration.